view test/testnative.h @ 4450:abd88bbaea2a

Fixes to automated test target for iPhone Xcode project. Looks like there is a problem with the source code base. UIScreenMode and possibly a few other 3.2 only APIs have crept in. 3.2 is only available for iPad, and not iPhone/iPod Touch.
author Eric Wing <ewing . public |-at-| gmail . com>
date Sat, 08 May 2010 08:23:46 -0700
parents 94dd49f6b005
children e8916fe9cfc8
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/* Definitions for platform dependent windowing functions to test SDL
   integration with native windows
*/

#include "SDL.h"

/* This header includes all the necessary system headers for native windows */
#include "SDL_syswm.h"

typedef struct
{
    const char *tag;
    void *(*CreateNativeWindow) (int w, int h);
    void (*DestroyNativeWindow) (void *window);
} NativeWindowFactory;

#ifdef SDL_VIDEO_DRIVER_WIN32
#define TEST_NATIVE_WIN32
extern NativeWindowFactory Win32WindowFactory;
#endif

#ifdef SDL_VIDEO_DRIVER_X11
#define TEST_NATIVE_X11
extern NativeWindowFactory X11WindowFactory;
#endif

#ifdef SDL_VIDEO_DRIVER_COCOA
/* Actually, we don't really do this, since it involves adding Objective C
   support to the build system, which is a little tricky.  You can uncomment
   it manually though and link testnativecocoa.m into the test application.
*/
#if 1
#define TEST_NATIVE_COCOA
extern NativeWindowFactory CocoaWindowFactory;
#endif
#endif