Mercurial > sdl-ios-xcode
view TODO @ 4450:abd88bbaea2a
Fixes to automated test target for iPhone Xcode project.
Looks like there is a problem with the source code base. UIScreenMode and possibly a few other 3.2 only APIs have crept in. 3.2 is only available for iPad, and not iPhone/iPod Touch.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 08 May 2010 08:23:46 -0700 |
parents | 6604099437ac |
children | 0bfda420c936 |
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1.3 release checklist: * http://wiki.libsdl.org/moin.cgi/Roadmap * See why windows are being rearranged. Is the shield window not up? * Make sure you can create and show a fullscreen window in one step * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) * Write automated test case for multi-draw APIs * Make sure you can build SDL without the renderer to slim it down a bunch * Implement assertion code on iPhone * Add __WINDOWS__ in addition to __WIN32__ * Check 1.2 revisions: 3554 - Need to resolve semantics for locking keys on different platforms 4874 - Do we want screen rotation? At what level? 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98 4484, 4485 - Verify that SDL's Windows keyboard handling works correctly 4865 - See if this is still needed (mouse coordinate clamping) 4866 - See if this is still needed (blocking window repositioning)