view docs/html/sdlmousebuttonevent.html @ 2419:ab89ff6e97af gsoc2008_iphone

Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Wed, 13 Aug 2008 23:14:36 +0000
parents 355632dca928
children
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>SDL_MouseButtonEvent</TITLE
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><H1
><A
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>SDL_MouseButtonEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4144"
></A
><H2
>Name</H2
>SDL_MouseButtonEvent&nbsp;--&nbsp;Mouse button event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4147"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 button;
  Uint8 state;
  Uint16 x, y;
} SDL_MouseButtonEvent;</PRE
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><DIV
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><H2
>Structure Data</H2
><DIV
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><P
></P
><TABLE
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><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_MOUSEBUTTONDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_MOUSEBUTTONUP</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>button</I
></TT
></TD
><TD
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>The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
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><TT
CLASS="LITERAL"
>SDL_PRESSED</TT
> or <TT
CLASS="LITERAL"
>SDL_RELEASED</TT
></TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>y</I
></TT
></TD
><TD
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>The X/Y coordinates of the mouse at press/release time</TD
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><A
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_MouseButtonEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_MOUSEBUTTONDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_MOUSEBUTTONUP</TT
> is reported.</P
><P
>When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into <TT
CLASS="STRUCTFIELD"
><I
>button</I
></TT
>, the position of the mouse when this event occured is stored in the <TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
> and the <TT
CLASS="STRUCTFIELD"
><I
>y</I
></TT
> fields. Like <A
HREF="sdlkeyboardevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_KeyboardEvent</SPAN
></A
>, information on whether the event was a press or a release event is stored in both the <TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
> fields, but this should be obvious.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlevent.html"
><SPAN
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>SDL_Event</SPAN
></A
>,
<A
HREF="sdlmousemotionevent.html"
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>SDL_MouseMotionEvent</SPAN
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