view docs/html/sdllocksurface.html @ 2419:ab89ff6e97af gsoc2008_iphone

Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Wed, 13 Aug 2008 23:14:36 +0000
parents 355632dca928
children
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><H1
><A
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>SDL_LockSurface</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1919"
></A
><H2
>Name</H2
>SDL_LockSurface&nbsp;--&nbsp;Lock a surface for directly access.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1922"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_LockSurface</B
></CODE
>(SDL_Surface *surface);</CODE
></P
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN1929"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
> sets up a surface for directly 
accessing the pixels.  Between calls to <TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
>
and <TT
CLASS="FUNCTION"
>SDL_UnlockSurface</TT
>, you can write to and read from 
<TT
CLASS="PARAMETER"
><I
>surface-&#62;<TT
CLASS="STRUCTFIELD"
><I
>pixels</I
></TT
></I
></TT
>, using the pixel format stored in
<TT
CLASS="PARAMETER"
><I
>surface-&#62;<TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
></I
></TT
>.  Once you are done accessing the
surface, you should use <TT
CLASS="FUNCTION"
>SDL_UnlockSurface</TT
> to release it.</P
><P
>Not all surfaces require locking.  
If <TT
CLASS="LITERAL"
>SDL_MUSTLOCK</TT
>(<TT
CLASS="PARAMETER"
><I
>surface</I
></TT
>)
evaluates to <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, then you can read and write to the 
surface at any time, and the pixel format of the surface will not change. </P
><P
>No operating system or library calls should be made between lock/unlock
pairs, as critical system locks may be held during this time.</P
><P
>It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock.
<PRE
CLASS="PROGRAMLISTING"
>    .
    .
    SDL_LockSurface( surface );
    .
    /* Surface is locked */
    /* Direct pixel access on surface here */
    .
    SDL_LockSurface( surface );
    .
    /* More direct pixel access on surface */
    .
    SDL_UnlockSurface( surface );
    /* Surface is still locked */
    /* Note: Is versions &#60; 1.1.8, the surface would have been */
    /* no longer locked at this stage                         */
    .
    SDL_UnlockSurface( surface );
    /* Surface is now unlocked */
    .
    .</PRE
></P
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><DIV
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><A
NAME="AEN1947"
></A
><H2
>Return Value</H2
><P
><TT
CLASS="FUNCTION"
>SDL_LockSurface</TT
> returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, 
or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if the surface couldn't be locked.</P
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlunlocksurface.html"
><TT
CLASS="FUNCTION"
>SDL_UnlockSurface</TT
></A
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