Mercurial > sdl-ios-xcode
view docs/html/sdlloadwav.html @ 2419:ab89ff6e97af gsoc2008_iphone
Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Wed, 13 Aug 2008 23:14:36 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_LoadWAV</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_GetAudioStatus" HREF="sdlgetaudiostatus.html"><LINK REL="NEXT" TITLE="SDL_FreeWAV" HREF="sdlfreewav.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetaudiostatus.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlfreewav.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLLOADWAV" ></A >SDL_LoadWAV</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6816" ></A ><H2 >Name</H2 >SDL_LoadWAV -- Load a WAVE file</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6819" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6820" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_AudioSpec *<B CLASS="FSFUNC" >SDL_LoadWAV</B ></CODE >(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6826" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_LoadWAV</TT > This function loads a WAVE <TT CLASS="PARAMETER" ><I >file</I ></TT > into memory.</P ><P >If this function succeeds, it returns the given <A HREF="sdlaudiospec.html" ><TT CLASS="FUNCTION" >SDL_AudioSpec</TT ></A >, filled with the audio data format of the wave data, and sets <TT CLASS="PARAMETER" ><I >audio_buf</I ></TT > to a <TT CLASS="FUNCTION" >malloc</TT >'d buffer containing the audio data, and sets <TT CLASS="PARAMETER" ><I >audio_len</I ></TT > to the length of that audio buffer, in bytes. You need to free the audio buffer with <A HREF="sdlfreewav.html" ><TT CLASS="FUNCTION" >SDL_FreeWAV</TT ></A > when you are done with it.</P ><P >This function returns <TT CLASS="LITERAL" >NULL</TT > and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6841" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_AudioSpec wav_spec; Uint32 wav_length; Uint8 *wav_buffer; /* Load the WAV */ if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError()); exit(-1); } . . . /* Do stuff with the WAV */ . . /* Free It */ SDL_FreeWAV(wav_buffer);</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6844" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlaudiospec.html" ><SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN ></A >, <A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT ></A >, <A HREF="sdlfreewav.html" ><TT CLASS="FUNCTION" >SDL_FreeWAV</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetaudiostatus.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlfreewav.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetAudioStatus</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_FreeWAV</TD ></TR ></TABLE ></DIV ></BODY ></HTML >