Mercurial > sdl-ios-xcode
view docs/html/sdljoystickgetball.html @ 2419:ab89ff6e97af gsoc2008_iphone
Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Wed, 13 Aug 2008 23:14:36 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_JoystickGetBall</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Joystick" HREF="joystick.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickGetButton" HREF="sdljoystickgetbutton.html"><LINK REL="NEXT" TITLE="SDL_JoystickClose" HREF="sdljoystickclose.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickgetbutton.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoystickclose.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYSTICKGETBALL" ></A >SDL_JoystickGetBall</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6433" ></A ><H2 >Name</H2 >SDL_JoystickGetBall -- Get relative trackball motion</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6436" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6437" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_JoystickGetBall</B ></CODE >(SDL_Joystick *joystick, int ball, int *dx, int *dy);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6443" ></A ><H2 >Description</H2 ><P >Get the <TT CLASS="PARAMETER" ><I >ball</I ></TT > axis change.</P ><P >Trackballs can only return relative motion since the last call to <TT CLASS="FUNCTION" >SDL_JoystickGetBall</TT >, these motion deltas a placed into <TT CLASS="PARAMETER" ><I >dx</I ></TT > and <TT CLASS="PARAMETER" ><I >dy</I ></TT >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6451" ></A ><H2 >Return Value</H2 ><P >Returns <SPAN CLASS="RETURNVALUE" >0</SPAN > on success or <SPAN CLASS="RETURNVALUE" >-1</SPAN > on failure</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6456" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >int delta_x, delta_y; SDL_Joystick *joy; . . . SDL_JoystickUpdate(); if(SDL_JoystickGetBall(joy, 0, &delta_x, &delta_y)==-1) printf("TrackBall Read Error!\n"); printf("Trackball Delta- X:%d, Y:%d\n", delta_x, delta_y);</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6460" ></A ><H2 >See Also</H2 ><P ><A HREF="sdljoysticknumballs.html" ><TT CLASS="FUNCTION" >SDL_JoystickNumBalls</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickgetbutton.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoystickclose.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickGetButton</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="joystick.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoystickClose</TD ></TR ></TABLE ></DIV ></BODY ></HTML >