Mercurial > sdl-ios-xcode
view docs/html/eventfunctions.html @ 2419:ab89ff6e97af gsoc2008_iphone
Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Wed, 13 Aug 2008 23:14:36 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Event Functions.</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Events" HREF="event.html"><LINK REL="PREVIOUS" TITLE="SDLKey" HREF="sdlkey.html"><LINK REL="NEXT" TITLE="SDL_PumpEvents" HREF="sdlpumpevents.html"></HEAD ><BODY CLASS="SECT1" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlkey.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" >Chapter 8. Events</TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlpumpevents.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="EVENTFUNCTIONS" ></A >Event Functions.</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlpumpevents.html" >SDL_PumpEvents</A > -- Pumps the event loop, gathering events from the input devices.</DT ><DT ><A HREF="sdlpeepevents.html" >SDL_PeepEvents</A > -- Checks the event queue for messages and optionally returns them.</DT ><DT ><A HREF="sdlpollevent.html" >SDL_PollEvent</A > -- Polls for currently pending events.</DT ><DT ><A HREF="sdlwaitevent.html" >SDL_WaitEvent</A > -- Waits indefinitely for the next available event.</DT ><DT ><A HREF="sdlpushevent.html" >SDL_PushEvent</A > -- Pushes an event onto the event queue</DT ><DT ><A HREF="sdlseteventfilter.html" >SDL_SetEventFilter</A > -- Sets up a filter to process all events before they are posted to the event queue.</DT ><DT ><A HREF="sdlgeteventfilter.html" >SDL_GetEventFilter</A > -- Retrieves a pointer to he event filter</DT ><DT ><A HREF="sdleventstate.html" >SDL_EventState</A > -- This function allows you to set the state of processing certain events.</DT ><DT ><A HREF="sdlgetkeystate.html" >SDL_GetKeyState</A > -- Get a snapshot of the current keyboard state</DT ><DT ><A HREF="sdlgetmodstate.html" >SDL_GetModState</A > -- Get the state of modifier keys.</DT ><DT ><A HREF="sdlsetmodstate.html" >SDL_SetModState</A > -- Set the current key modifier state</DT ><DT ><A HREF="sdlgetkeyname.html" >SDL_GetKeyName</A > -- Get the name of an SDL virtual keysym</DT ><DT ><A HREF="sdlenableunicode.html" >SDL_EnableUNICODE</A > -- Enable UNICODE translation</DT ><DT ><A HREF="sdlenablekeyrepeat.html" >SDL_EnableKeyRepeat</A > -- Set keyboard repeat rate.</DT ><DT ><A HREF="sdlgetmousestate.html" >SDL_GetMouseState</A > -- Retrieve the current state of the mouse</DT ><DT ><A HREF="sdlgetrelativemousestate.html" >SDL_GetRelativeMouseState</A > -- Retrieve the current state of the mouse</DT ><DT ><A HREF="sdlgetappstate.html" >SDL_GetAppState</A > -- Get the state of the application</DT ><DT ><A HREF="sdljoystickeventstate.html" >SDL_JoystickEventState</A > -- Enable/disable joystick event polling</DT ></DL ></DIV ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN5312" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpumpevents.html" >SDL_PumpEvents</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pumps the event loop, gathering events from the input devices</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpeepevents.html" >SDL_PeepEvents</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Checks the event queue for messages and optionally returns them</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpollevent.html" >SDL_PollEvent</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Polls for currently pending events</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlwaitevent.html" >SDL_WaitEvent</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Waits indefinitely for the next available event</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlpushevent.html" >SDL_PushEvent</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pushes an event onto the event queue</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlseteventfilter.html" >SDL_SetEventFilter</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Sets up a filter to process all events</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdleventstate.html" >SDL_EventState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Allows you to set the state of processing certain events</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetkeystate.html" >SDL_GetKeyState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get a snapshot of the current keyboard state</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetmodstate.html" >SDL_GetModState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get the state of modifier keys</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlsetmodstate.html" >SDL_SetModState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Set the state of modifier keys</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetkeyname.html" >SDL_GetKeyName</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get the name of an SDL virtual keysym</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlenableunicode.html" >SDL_EnableUNICODE</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Enable UNICODE translation</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlenablekeyrepeat.html" >SDL_EnableKeyRepeat</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Set keyboard repeat rate</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetmousestate.html" >SDL_GetMouseState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Retrieve the current state of the mouse</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetrelativemousestate.html" >SDL_GetRelativeMouseState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Retrieve the current state of the mouse</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdlgetappstate.html" >SDL_GetAppState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Get the state of the application</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><A HREF="sdljoystickeventstate.html" >SDL_JoystickEventState</A ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Enable/disable joystick event polling</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlkey.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlpumpevents.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDLKey</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="event.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_PumpEvents</TD ></TR ></TABLE ></DIV ></BODY ></HTML >