view docs/man3/SDL_MouseButtonEvent.3 @ 1544:ab1e4c41ab71

Fixed bug #33 Mike Frysinger wrote: > with libsdl-1.2.9, some games (like bomberclone) started > segfaulting in Gentoo [...snip...] > the last change in the last hunk: [...snip...] > if i change the statement to read: > (table[which].blit_features & GetBlitFeatures()) == GetBlitFeatures() > bomberclone no longer segfaults on my box Alex Volkov wrote: > The test "(table[which].blit_features & GetBlitFeatures()) == > table[which].blit_features)" is correct, and the previous > "(table[which].cpu_mmx == SDL_HasMMX())" was actually broken. I think there is potentially a slightly different cause of the above problem. During the introduction of the Altivec code, the blit_table struct field 'alpha' got changed from a straightforward enum to a bitmask, which makes perfect sense by itself. However, now the table driven blitter selection code in SDL_CalculateBlitN() can choose the wrong blitters when searching for a NO_ALPHA blitter because of the following code: int a_need = 0; ... (a_need & table[which].alpha) == a_need && When searching through the normal_blit_2[] table, a SET_ALPHA blitter (like Blit_RGB565_ARGB8888) can now be selected instead of a NO_ALPHA one, causing alpha channel bits to appear in a non-alpha destination surface. I suppose this could theoretically be an indirect cause of the segfault mentioned above. I *think* this can be fixed by changing to int a_need = NO_ALPHA;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:47:49 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_MouseButtonEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_MouseButtonEvent\- Mouse button event structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 type;
  Uint8 button;
  Uint8 state;
  Uint16 x, y;
} SDL_MouseButtonEvent;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBtype\fR
\fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP
.TP 20
\fBbutton\fR
The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)
.TP 20
\fBstate\fR
\fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP
.TP 20
\fBx\fR, \fBy\fR
The X/Y coordinates of the mouse at press/release time
.SH "DESCRIPTION"
.PP
\fBSDL_MouseButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP is reported\&.
.PP
When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into \fBbutton\fR, the position of the mouse when this event occured is stored in the \fBx\fR and the \fBy\fR fields\&. Like \fI\fBSDL_KeyboardEvent\fR\fR, information on whether the event was a press or a release event is stored in both the \fBtype\fR and \fBstate\fR fields, but this should be obvious\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseMotionEvent\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59