view docs/man3/SDL_FillRect.3 @ 1544:ab1e4c41ab71

Fixed bug #33 Mike Frysinger wrote: > with libsdl-1.2.9, some games (like bomberclone) started > segfaulting in Gentoo [...snip...] > the last change in the last hunk: [...snip...] > if i change the statement to read: > (table[which].blit_features & GetBlitFeatures()) == GetBlitFeatures() > bomberclone no longer segfaults on my box Alex Volkov wrote: > The test "(table[which].blit_features & GetBlitFeatures()) == > table[which].blit_features)" is correct, and the previous > "(table[which].cpu_mmx == SDL_HasMMX())" was actually broken. I think there is potentially a slightly different cause of the above problem. During the introduction of the Altivec code, the blit_table struct field 'alpha' got changed from a straightforward enum to a bitmask, which makes perfect sense by itself. However, now the table driven blitter selection code in SDL_CalculateBlitN() can choose the wrong blitters when searching for a NO_ALPHA blitter because of the following code: int a_need = 0; ... (a_need & table[which].alpha) == a_need && When searching through the normal_blit_2[] table, a SET_ALPHA blitter (like Blit_RGB565_ARGB8888) can now be selected instead of a NO_ALPHA one, causing alpha channel bits to appear in a non-alpha destination surface. I suppose this could theoretically be an indirect cause of the segfault mentioned above. I *think* this can be fixed by changing to int a_need = NO_ALPHA;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:47:49 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_FillRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_FillRect\- This function performs a fast fill of the given rectangle with some color
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_FillRect\fP\fR(\fBSDL_Surface *dst, SDL_Rect *dstrect, Uint32 color\fR);
.SH "DESCRIPTION"
.PP
This function performs a fast fill of the given rectangle with \fBcolor\fR\&. If \fBdstrect\fR is \fBNULL\fP, the whole surface will be filled with \fBcolor\fR\&.
.PP
The color should be a pixel of the format used by the surface, and can be generated by the \fISDL_MapRGB\fR or \fISDL_MapRGBA\fR functions\&. If the color value contains an alpha value then the destination is simply "filled" with that alpha information, no blending takes place\&.
.PP
If there is a clip rectangle set on the destination (set via \fISDL_SetClipRect\fR) then this function will clip based on the intersection of the clip rectangle and the \fBdstrect\fR rectangle and the dstrect rectangle will be modified to represent the area actually filled\&.
.SH "RETURN VALUE"
.PP
This function returns \fB0\fR on success, or \fB-1\fR on error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Rect\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01