Mercurial > sdl-ios-xcode
view docs/man3/SDL_ConvertAudio.3 @ 1544:ab1e4c41ab71
Fixed bug #33
Mike Frysinger wrote:
> with libsdl-1.2.9, some games (like bomberclone) started
> segfaulting in Gentoo
[...snip...]
> the last change in the last hunk:
[...snip...]
> if i change the statement to read:
> (table[which].blit_features & GetBlitFeatures()) == GetBlitFeatures()
> bomberclone no longer segfaults on my box
Alex Volkov wrote:
> The test "(table[which].blit_features & GetBlitFeatures()) ==
> table[which].blit_features)" is correct, and the previous
> "(table[which].cpu_mmx == SDL_HasMMX())" was actually broken.
I think there is potentially a slightly different cause of the above problem.
During the introduction of the Altivec code, the blit_table struct field
'alpha' got changed from a straightforward enum to a bitmask, which makes
perfect sense by itself. However, now the table driven blitter selection code
in SDL_CalculateBlitN() can choose the wrong blitters when searching for a
NO_ALPHA blitter because of the following code:
int a_need = 0;
...
(a_need & table[which].alpha) == a_need &&
When searching through the normal_blit_2[] table, a SET_ALPHA blitter (like
Blit_RGB565_ARGB8888) can now be selected instead of a NO_ALPHA one, causing
alpha channel bits to appear in a non-alpha destination surface. I suppose this
could theoretically be an indirect cause of the segfault mentioned above.
I *think* this can be fixed by changing to
int a_need = NO_ALPHA;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 15:47:49 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_ConvertAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_ConvertAudio\- Convert audio data to a desired audio format\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_ConvertAudio\fP\fR(\fBSDL_AudioCVT *cvt\fR); .SH "DESCRIPTION" .PP \fBSDL_ConvertAudio\fP takes one parameter, \fBcvt\fR, which was previously initilized\&. Initilizing a \fI\fBSDL_AudioCVT\fR\fR is a two step process\&. First of all, the structure must be passed to \fI\fBSDL_BuildAudioCVT\fP\fR along with source and destination format parameters\&. Secondly, the \fBcvt\fR->\fBbuf\fR and \fBcvt\fR->\fBlen\fR fields must be setup\&. \fBcvt\fR->\fBbuf\fR should point to the audio data and \fBcvt\fR->\fBlen\fR should be set to the length of the audio data in bytes\&. Remember, the length of the buffer pointed to by \fBbuf\fR show be \fBlen\fR*\fBlen_mult\fR bytes in length\&. .PP Once the \fBSDL_AudioCVT\fRstructure is initilized then we can pass it to \fBSDL_ConvertAudio\fP, which will convert the audio data pointer to by \fBcvt\fR->\fBbuf\fR\&. If \fBSDL_ConvertAudio\fP returned \fB0\fR then the conversion was completed successfully, otherwise \fB-1\fR is returned\&. .PP If the conversion completed successfully then the converted audio data can be read from \fBcvt\fR->\fBbuf\fR\&. The amount of valid, converted, audio data in the buffer is equal to \fBcvt\fR->\fBlen\fR*\fBcvt\fR->\fBlen_ratio\fR\&. .SH "EXAMPLES" .PP .nf \f(CW/* Converting some WAV data to hardware format */ void my_audio_callback(void *userdata, Uint8 *stream, int len); SDL_AudioSpec *desired, *obtained; SDL_AudioSpec wav_spec; SDL_AudioCVT wav_cvt; Uint32 wav_len; Uint8 *wav_buf; int ret; /* Allocated audio specs */ desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec)); /* Set desired format */ desired->freq=22050; desired->format=AUDIO_S16LSB; desired->samples=8192; desired->callback=my_audio_callback; desired->userdata=NULL; /* Open the audio device */ if ( SDL_OpenAudio(desired, obtained) < 0 ){ fprintf(stderr, "Couldn\&'t open audio: %s ", SDL_GetError()); exit(-1); } free(desired); /* Load the test\&.wav */ if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){ fprintf(stderr, "Could not open test\&.wav: %s ", SDL_GetError()); SDL_CloseAudio(); free(obtained); exit(-1); } /* Build AudioCVT */ ret = SDL_BuildAudioCVT(&wav_cvt, wav_spec\&.format, wav_spec\&.channels, wav_spec\&.freq, obtained->format, obtained->channels, obtained->freq); /* Check that the convert was built */ if(ret==-1){ fprintf(stderr, "Couldn\&'t build converter! "); SDL_CloseAudio(); free(obtained); SDL_FreeWAV(wav_buf); } /* Setup for conversion */ wav_cvt\&.buf=(Uint8 *)malloc(wav_len*wav_cvt\&.len_mult); wav_cvt\&.len=wav_len; memcpy(wav_cvt\&.buf, wav_buf, wav_len); /* We can delete to original WAV data now */ SDL_FreeWAV(wav_buf); /* And now we\&'re ready to convert */ SDL_ConvertAudio(&wav_cvt); /* do whatever */ \&. \&. \&. \&. \fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_AudioCVT\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58