Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_video.h @ 721:ab0656314eef
Date: Thu, 18 Sep 2003 14:24:35 -0400
From: Scott Watson
Subject: [SDL] Improper Windows message routine calling
If this hasn't been caught yet, there's an improper method of calling a
user's window message routine in the various SDL_xxevents.c files.
Calling it improperly can cause a crash under at least XP.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 21 Sep 2003 18:40:51 +0000 |
parents | aaf3b8af6616 |
children | b14fdadd8311 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifndef __SDL_PH_VIDEO_H__ #define __SDL_PH_VIDEO_H__ #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include <Ph.h> #include <Pt.h> #include <photon/Pg.h> #include <photon/PdDirect.h> #ifdef HAVE_OPENGL #include <photon/PdGL.h> #endif /* HAVE_OPENGL */ /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice* this #define PH_OGL_MAX_ATTRIBS 32 #define SDLPH_PAL_NONE 0x00000000L #define SDLPH_PAL_EMULATE 0x00000001L #define SDLPH_PAL_SYSTEM 0x00000002L typedef struct { unsigned char* Y; unsigned char* V; unsigned char* U; } FRAMEDATA; /* Mask values for SDL_ReallocFormat() */ struct ColourMasks { Uint32 red; Uint32 green; Uint32 blue; Uint32 alpha; Uint32 bpp; }; /* Private display data */ struct SDL_PrivateVideoData { PgDisplaySettings_t mode_settings; PtWidget_t *Window; /* used to handle input events */ PhImage_t *image; /* used to display image */ #ifdef HAVE_OPENGL PdOpenGLContext_t* OGLContext; /* OpenGL context */ Uint32 OGLFlags; /* OpenGL flags */ Uint32 OGLBPP; /* OpenGL bpp */ #endif /* HAVE_OPENGL */ PgColor_t savedpal[_Pg_MAX_PALETTE]; PgColor_t syspalph[_Pg_MAX_PALETTE]; struct { PdDirectContext_t* direct_context; PdOffscreenContext_t* offscreen_context; PdOffscreenContext_t* offscreen_backcontext; PhDrawContext_t* oldDC; uint8_t* dc_ptr; unsigned char* CurrentFrameData; unsigned char* FrameData0; unsigned char* FrameData1; Uint32 current; Uint32 flags; } ocimage; PgHWCaps_t graphics_card_caps; /* Graphics card caps at the moment of start */ PgVideoModeInfo_t desktop_mode; /* Current desktop video mode information */ int old_video_mode; /* Stored mode before fullscreen switch */ int old_refresh_rate; /* Stored refresh rate befor fullscreen switch */ int mouse_relative; WMcursor* BlankCursor; Uint32 depth; /* current visual depth (not bpp) */ Uint32 desktopbpp; /* bpp of desktop at the moment of start */ Uint32 desktoppal; /* palette mode emulation or system */ int currently_fullscreen; int currently_hided; /* 1 - window hided (minimazed), 0 - normal */ PhEvent_t* event; SDL_Overlay* overlay; }; #define mode_settings (this->hidden->mode_settings) #define window (this->hidden->Window) #define SDL_Image (this->hidden->image) #define OCImage (this->hidden->ocimage) #define old_video_mode (this->hidden->old_video_mode) #define old_refresh_rate (this->hidden->old_refresh_rate) #define graphics_card_caps (this->hidden->graphics_card_caps) #define desktopbpp (this->hidden->desktopbpp) #define desktoppal (this->hidden->desktoppal) #define savedpal (this->hidden->savedpal) #define syspalph (this->hidden->syspalph) #define currently_fullscreen (this->hidden->currently_fullscreen) #define currently_hided (this->hidden->currently_hided) #define event (this->hidden->event) #define current_overlay (this->hidden->overlay) #define desktop_mode (this->hidden->desktop_mode) #define mouse_relative (this->hidden->mouse_relative) #define SDL_BlankCursor (this->hidden->BlankCursor) #ifdef HAVE_OPENGL #define oglctx (this->hidden->OGLContext) #define oglflags (this->hidden->OGLFlags) #define oglbpp (this->hidden->OGLBPP) #endif /* HAVE_OPENGL */ #endif /* __SDL_PH_VIDEO_H__ */