Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetAudioStatus.3 @ 721:ab0656314eef
Date: Thu, 18 Sep 2003 14:24:35 -0400
From: Scott Watson
Subject: [SDL] Improper Windows message routine calling
If this hasn't been caught yet, there's an improper method of calling a
user's window message routine in the various SDL_xxevents.c files.
Calling it improperly can cause a crash under at least XP.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 21 Sep 2003 18:40:51 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetAudioStatus" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_GetAudioStatus\- Get the current audio state .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_audiostatus\fBSDL_GetAudioStatus\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP .nf \f(CWtypedef enum{ SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED, SDL_AUDIO_PLAYING } SDL_audiostatus;\fR .fi .PP .PP Returns either \fBSDL_AUDIO_STOPPED\fP, \fBSDL_AUDIO_PAUSED\fP or \fBSDL_AUDIO_PLAYING\fP depending on the current audio state\&. .SH "SEE ALSO" .PP \fI\fBSDL_PauseAudio\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58