Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetMouseState.3 @ 1146:ab0154afe938
Date: Sat, 17 Sep 2005 13:38:49 +0200
From: Jon Daniel <forcemaster@gmx.net>
To: sdl@libsdl.org
Subject: [SDL] SDL_SemWaitTimeout patch for BeOS
The current SDL-1.2.9/src/thread/beos/SDL_syssem.c returns -1 if the
acquire_sem timeouts which according to the DocWiki is not correct.
I've added support for the B_TIMED_OUT and B_WOULD_BLOCK in the switch.
Jon Daniel
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 27 Sep 2005 11:27:38 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetMouseState\- Retrieve the current state of the mouse .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR); .SH "DESCRIPTION" .PP The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. .SH "EXAMPLE" .PP .nf \f(CWSDL_PumpEvents(); if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) printf("Mouse Button 1(left) is pressed\&. ");\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59