Mercurial > sdl-ios-xcode
view src/main/macosx/Makefile.am @ 701:aaf3b8af6616
Date: Sat, 30 Aug 2003 16:28:10 +0300
From: "Mike Gorchak"
Subject: Re: SDL 1.2.6
- minor changes about shared library building under QNX6 into README.QNX
- added forgotten libSDLmain.a into distribution, SDL.qpg.in
- added header guards to the all headers.
- fixed fullscreen double buffered mode.
- fixed Photon crashes after/during using fullscreen OpenGL modes.
- added GL_MakeCurrent function.
- added SDL_VIDEOEXPOSE event, when OpenGL window have been resized
- added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL
- finished code reorganization (began into previous patches).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 30 Aug 2003 17:07:59 +0000 |
parents | 91a5db3e930a |
children |
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# On OS X, install the SDLMain.nib. # We use an ugly hack to force the creation of the # destination dir, maybe somebody with more automake # experience knows how to do this properly? if TARGET_MACOSX hackhacknibdatadir = $(nibdatadir)/SDLMain.nib hackhacknibdata_DATA = info.nib nibdatadir = $(datadir)/sdl nibdata_DATA = \ SDLMain.nib/classes.nib \ SDLMain.nib/info.nib \ SDLMain.nib/objects.nib \ Info.plist endif EXTRA_DIST = SDLMain.h SDLMain.m info.nib # The nib and exports directories need to be copied into place # when building a distribution. dist-hook: cp -rp SDLMain.nib $(distdir) cp -rp exports $(distdir) (cd $(distdir) && rm -rf `find . -name CVS`)