Mercurial > sdl-ios-xcode
view docs/man3/SDL_mutexP.3 @ 701:aaf3b8af6616
Date: Sat, 30 Aug 2003 16:28:10 +0300
From: "Mike Gorchak"
Subject: Re: SDL 1.2.6
- minor changes about shared library building under QNX6 into README.QNX
- added forgotten libSDLmain.a into distribution, SDL.qpg.in
- added header guards to the all headers.
- fixed fullscreen double buffered mode.
- fixed Photon crashes after/during using fullscreen OpenGL modes.
- added GL_MakeCurrent function.
- added SDL_VIDEOEXPOSE event, when OpenGL window have been resized
- added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL
- finished code reorganization (began into previous patches).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 30 Aug 2003 17:07:59 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_mutexP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_mutexP\- Lock a mutex .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_mutexP\fP\fR(\fBSDL_mutex *mutex\fR); .SH "DESCRIPTION" .PP Locks the \fBmutex\fR, which was previously created with \fI\fBSDL_CreateMutex\fP\fR\&. If the mutex is already locked then \fBSDL_mutexP\fP will not return until it is \fIunlocked\fR\&. Returns \fB0\fR on success, or \fB-1\fR on an error\&. .PP SDL also defines a macro \fB#define SDL_LockMutex(m) SDL_mutexP(m)\fP\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateMutex\fP\fR, \fI\fBSDL_mutexV\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01