view docs/man3/SDL_GL_LoadLibrary.3 @ 701:aaf3b8af6616

Date: Sat, 30 Aug 2003 16:28:10 +0300 From: "Mike Gorchak" Subject: Re: SDL 1.2.6 - minor changes about shared library building under QNX6 into README.QNX - added forgotten libSDLmain.a into distribution, SDL.qpg.in - added header guards to the all headers. - fixed fullscreen double buffered mode. - fixed Photon crashes after/during using fullscreen OpenGL modes. - added GL_MakeCurrent function. - added SDL_VIDEOEXPOSE event, when OpenGL window have been resized - added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL - finished code reorganization (began into previous patches).
author Sam Lantinga <slouken@libsdl.org>
date Sat, 30 Aug 2003 17:07:59 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GL_LoadLibrary\- Specify an OpenGL library
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR);
.SH "DESCRIPTION"
.PP
If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_GetProcAddress\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01