view docs/html/sdlwmseticon.html @ 701:aaf3b8af6616

Date: Sat, 30 Aug 2003 16:28:10 +0300 From: "Mike Gorchak" Subject: Re: SDL 1.2.6 - minor changes about shared library building under QNX6 into README.QNX - added forgotten libSDLmain.a into distribution, SDL.qpg.in - added header guards to the all headers. - fixed fullscreen double buffered mode. - fixed Photon crashes after/during using fullscreen OpenGL modes. - added GL_MakeCurrent function. - added SDL_VIDEOEXPOSE event, when OpenGL window have been resized - added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL - finished code reorganization (began into previous patches).
author Sam Lantinga <slouken@libsdl.org>
date Sat, 30 Aug 2003 17:07:59 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_WM_SetIcon</TITLE
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><H1
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>SDL_WM_SetIcon</A
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><H2
>Name</H2
>SDL_WM_SetIcon&nbsp;--&nbsp;Sets the icon for the display window.</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_WM_SetIcon</B
></CODE
>(SDL_Surface *icon, Uint8 *mask);</CODE
></P
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><H2
>Description</H2
><P
>Sets the icon for the display window. Win32 icons must be 32x32.</P
><P
>This function must be called before the first call to 
<A
HREF="sdlsetvideomode.html"
>SDL_SetVideoMode</A
>.</P
><P
>It takes an <TT
CLASS="PARAMETER"
><I
>icon</I
></TT
> surface, and a <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> in MSB format.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>mask</I
></TT
> is <TT
CLASS="LITERAL"
>NULL</TT
>, the entire 
icon surface will be used as the icon.</P
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><A
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><H2
>Example</H2
><PRE
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>SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL);</PRE
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>See Also</H2
><P
><A
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><TT
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>SDL_SetVideoMode</TT
></A
>,
<A
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><TT
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>SDL_WM_SetCaption</TT
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