Mercurial > sdl-ios-xcode
view docs/html/sdlmutexp.html @ 701:aaf3b8af6616
Date: Sat, 30 Aug 2003 16:28:10 +0300
From: "Mike Gorchak"
Subject: Re: SDL 1.2.6
- minor changes about shared library building under QNX6 into README.QNX
- added forgotten libSDLmain.a into distribution, SDL.qpg.in
- added header guards to the all headers.
- fixed fullscreen double buffered mode.
- fixed Photon crashes after/during using fullscreen OpenGL modes.
- added GL_MakeCurrent function.
- added SDL_VIDEOEXPOSE event, when OpenGL window have been resized
- added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL
- finished code reorganization (began into previous patches).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 30 Aug 2003 17:07:59 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_mutexP</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_DestroyMutex" HREF="sdldestroymutex.html"><LINK REL="NEXT" TITLE="SDL_mutexV" HREF="sdlmutexv.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdldestroymutex.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmutexv.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLMUTEXP" >SDL_mutexP</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7484" ></A ><H2 >Name</H2 >SDL_mutexP -- Lock a mutex</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7487" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7488" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_mutexP</B ></CODE >(SDL_mutex *mutex);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7494" ></A ><H2 >Description</H2 ><P >Locks the <TT CLASS="PARAMETER" ><I >mutex</I ></TT >, which was previously created with <A HREF="sdlcreatemutex.html" ><TT CLASS="FUNCTION" >SDL_CreateMutex</TT ></A >. If the mutex is already locked then <TT CLASS="FUNCTION" >SDL_mutexP</TT > will not return until it is <A HREF="sdlmutexv.html" >unlocked</A >. Returns <SPAN CLASS="RETURNVALUE" >0</SPAN > on success, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > on an error.</P ><P >SDL also defines a macro <TT CLASS="LITERAL" >#define SDL_LockMutex(m) SDL_mutexP(m)</TT >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7506" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatemutex.html" ><TT CLASS="FUNCTION" >SDL_CreateMutex</TT ></A >, <A HREF="sdlmutexv.html" ><TT CLASS="FUNCTION" >SDL_mutexV</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdldestroymutex.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmutexv.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_DestroyMutex</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_mutexV</TD ></TR ></TABLE ></DIV ></BODY ></HTML >