Mercurial > sdl-ios-xcode
view docs/html/sdldisplayyuvoverlay.html @ 701:aaf3b8af6616
Date: Sat, 30 Aug 2003 16:28:10 +0300
From: "Mike Gorchak"
Subject: Re: SDL 1.2.6
- minor changes about shared library building under QNX6 into README.QNX
- added forgotten libSDLmain.a into distribution, SDL.qpg.in
- added header guards to the all headers.
- fixed fullscreen double buffered mode.
- fixed Photon crashes after/during using fullscreen OpenGL modes.
- added GL_MakeCurrent function.
- added SDL_VIDEOEXPOSE event, when OpenGL window have been resized
- added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL
- finished code reorganization (began into previous patches).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 30 Aug 2003 17:07:59 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_DisplayYUVOverlay</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_UnlockYUVOverlay" HREF="sdlunlockyuvoverlay.html"><LINK REL="NEXT" TITLE="SDL_FreeYUVOverlay" HREF="sdlfreeyuvoverlay.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlunlockyuvoverlay.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlfreeyuvoverlay.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLDISPLAYYUVOVERLAY" >SDL_DisplayYUVOverlay</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2524" ></A ><H2 >Name</H2 >SDL_DisplayYUVOverlay -- Blit the overlay to the display</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2527" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2528" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_DisplayYUVOverlay</B ></CODE >(SDL_Overlay *overlay, SDL_Rect *dstrect);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2534" ></A ><H2 >Description</H2 ><P >Blit the <TT CLASS="PARAMETER" ><I >overlay</I ></TT > to the surface specified when it was <A HREF="sdlcreateyuvoverlay.html" >created</A >. The <A HREF="sdlrect.html" ><SPAN CLASS="STRUCTNAME" >SDL_Rect</SPAN ></A > structure, <TT CLASS="PARAMETER" ><I >dstrect</I ></TT >, specifies the position and size of the destination. If the <TT CLASS="PARAMETER" ><I >dstrect</I ></TT > is a larger or smaller than the overlay then the overlay will be scaled, this is optimized for 2x scaling.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2543" ></A ><H2 >Return Values</H2 ><P >Returns 0 on success</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2546" ></A ><H2 >See Also</H2 ><P ><A HREF="sdloverlay.html" ><SPAN CLASS="STRUCTNAME" >SDL_Overlay</SPAN ></A >, <A HREF="sdlcreateyuvoverlay.html" ><TT CLASS="FUNCTION" >SDL_CreateYUVOverlay</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlunlockyuvoverlay.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlfreeyuvoverlay.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_UnlockYUVOverlay</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_FreeYUVOverlay</TD ></TR ></TABLE ></DIV ></BODY ></HTML >