view src/video/ps2gs/SDL_gsmouse.c @ 855:aa4ac9e65d92

I noticed MacOSX SDL sets up working directory to parent of executable. On BeOS is should setup it the same way, but it only does when Tracker wasn't restarted. I checked code and it looks like a hack to me :( It looks for env variable and than comapres it to default when OpenTracker was started after boot, and wasn't restarted. That's probably ok, for that exact case. Unfortunetly that variable isn't always like that. For example, after Tracker crashes and is restarted, env variable most probably is different (depends on how Tracker was restarted, by what application, etc... for example: i have launcher application from which i can restart Tracker, and after that nev variable points to that application's directory, not Tracker's).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Feb 2004 18:58:40 +0000
parents e8157fcb3114
children c9b51268668f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <stdlib.h>
#include <stdio.h>
#include <sys/ioctl.h>

#include "SDL_error.h"
#include "SDL_mouse.h"
#include "SDL_events_c.h"
#include "SDL_cursor_c.h"
#include "SDL_gsvideo.h"
#include "SDL_gsmouse_c.h"


/* The implementation dependent data for the window manager cursor */
struct WMcursor {
	int unused;
};

/* There isn't any implementation dependent data */
void GS_FreeWMCursor(_THIS, WMcursor *cursor)
{
	return;
}

/* There isn't any implementation dependent data */
WMcursor *GS_CreateWMCursor(_THIS,
		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
	return((WMcursor *)0x01);
}

static void GS_MoveCursor(_THIS, SDL_Cursor *cursor, int x, int y)
{
	SDL_Surface *screen;
	struct ps2_image image;
	SDL_Rect area;
	int mouse_y1, mouse_y2;
	void *saved_pixels;
	int screen_updated;

	/* Lock so we don't interrupt an update with mouse motion */
	SDL_LockCursor();

	/* Make sure any pending DMA has completed */
	if ( dma_pending ) {
		ioctl(console_fd, PS2IOC_SENDQCT, 1);
		dma_pending = 0;
	}

	/* Remove the cursor image from the DMA area */
	screen = this->screen;
	saved_pixels = screen->pixels;
	screen->pixels = mapped_mem + screen->offset;
	screen_updated = 0;
	if ( cursor_drawn ) {
		SDL_EraseCursorNoLock(screen);
		cursor_drawn = 0;
		screen_updated = 1;
	}

	/* Save the current mouse area */
	SDL_MouseRect(&area);
	mouse_y1 = area.y;
	mouse_y2 = area.y+area.h;

	/* Only draw the new cursor if there was one passed in */
	if ( cursor ) {
		/* Set the new location */
		cursor->area.x = (x - cursor->hot_x);
		cursor->area.y = (y - cursor->hot_y);

		/* Draw the cursor at the new location */
		if ( (SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels ) {
			SDL_DrawCursorNoLock(screen);
			cursor_drawn = 1;
			screen_updated = 1;
		}
	}
	screen->pixels = saved_pixels;

	/* Update the affected area of the screen */
	if ( screen_updated ) {
		SDL_MouseRect(&area);
		if ( area.y < mouse_y1 ) {
			mouse_y1 = area.y;
		}
		if ( (area.y+area.h) > mouse_y2 ) {
			mouse_y2 = area.y+area.h;
		}
		image = screen_image;
		image.y += screen->offset / screen->pitch + mouse_y1;
		image.h = mouse_y2 - mouse_y1;
		image.ptr = mapped_mem +
		            (image.y - screen_image.y) * screen->pitch;
		ioctl(console_fd, PS2IOC_LOADIMAGE, &image);

		/* Need to scale offscreen image to TV output */
		if ( image.y > 0 ) {
			scaleimage_nonblock(console_fd,
			                    tex_tags_mem, scale_tags_mem);
		}
	}

	/* We're finished */
	SDL_UnlockCursor();
}

void GS_MoveWMCursor(_THIS, int x, int y)
{
	GS_MoveCursor(this, SDL_cursor, x, y);
}

int GS_ShowWMCursor(_THIS, WMcursor *wmcursor)
{
	SDL_Cursor *cursor;
	int x, y;

	/* Draw the cursor at the appropriate location */
	SDL_GetMouseState(&x, &y);
	if ( wmcursor ) {
		cursor = SDL_cursor;
	} else {
		cursor = NULL;
	}
	GS_MoveCursor(this, cursor, x, y);
	return(1);
}