Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxwm.c @ 855:aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
On BeOS is should setup it the same way, but it only does when Tracker
wasn't restarted.
I checked code and it looks like a hack to me :(
It looks for env variable and than comapres it to default when OpenTracker
was started after boot, and wasn't restarted. That's probably ok, for that
exact case. Unfortunetly that variable isn't always like that. For
example, after Tracker crashes and is restarted, env variable most
probably is different (depends on how Tracker was restarted, by what
application, etc... for example: i have launcher application from which i
can restart Tracker, and after that nev variable points to that
application's directory, not Tracker's).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Feb 2004 18:58:40 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include "SDL_version.h" #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_video.h" #include "SDL_syswm.h" #include "SDL_events_c.h" #include "SDL_pixels_c.h" #include "SDL_cgxmodes_c.h" #include "SDL_cgxwm_c.h" /* This is necessary for working properly with Enlightenment, etc. */ #define USE_ICON_WINDOW void CGX_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) { #if 0 SDL_Surface *sicon; XWMHints *wmhints; XImage *icon_image; Pixmap icon_pixmap; Pixmap mask_pixmap; #ifdef USE_ICON_WINDOW Window icon_window; #endif GC GC; XGCValues GCvalues; int i, b, dbpp; SDL_Rect bounds; Uint8 *LSBmask, *color_tried; Visual *dvis; /* Lock the event thread, in multi-threading environments */ SDL_Lock_EventThread(); /* The icon must use the default visual, depth and colormap of the screen, so it might need a conversion */ dbpp = DefaultDepth(SDL_Display, SDL_Screen); switch(dbpp) { case 15: dbpp = 16; break; case 24: dbpp = 32; break; } dvis = DefaultVisual(SDL_Display, SDL_Screen); /* The Visual struct is supposed to be opaque but we cheat a little */ sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, dbpp, dvis->red_mask, dvis->green_mask, dvis->blue_mask, 0); if ( sicon == NULL ) { goto done; } /* If we already have allocated colours from the default colormap, copy them */ if(SDL_Visual == dvis && SDL_XColorMap == SDL_DisplayColormap && this->screen->format->palette && sicon->format->palette) { memcpy(sicon->format->palette->colors, this->screen->format->palette->colors, this->screen->format->palette->ncolors * sizeof(SDL_Color)); } bounds.x = 0; bounds.y = 0; bounds.w = icon->w; bounds.h = icon->h; if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) goto done; /* Lock down the colors used in the colormap */ color_tried = NULL; if ( sicon->format->BitsPerPixel == 8 ) { SDL_Palette *palette; Uint8 *p; XColor wanted; palette = sicon->format->palette; color_tried = malloc(palette->ncolors); if ( color_tried == NULL ) { goto done; } if ( SDL_iconcolors != NULL ) { free(SDL_iconcolors); } SDL_iconcolors = malloc(palette->ncolors * sizeof(*SDL_iconcolors)); if ( SDL_iconcolors == NULL ) { free(color_tried); goto done; } memset(color_tried, 0, palette->ncolors); memset(SDL_iconcolors, 0, palette->ncolors * sizeof(*SDL_iconcolors)); p = (Uint8 *)sicon->pixels; for ( i = sicon->w*sicon->h; i > 0; --i, ++p ) { if ( ! color_tried[*p] ) { wanted.pixel = *p; wanted.red = (palette->colors[*p].r<<8); wanted.green = (palette->colors[*p].g<<8); wanted.blue = (palette->colors[*p].b<<8); wanted.flags = (DoRed|DoGreen|DoBlue); if (XAllocColor(SDL_Display, SDL_DisplayColormap, &wanted)) { ++SDL_iconcolors[wanted.pixel]; } color_tried[*p] = 1; } } } if ( color_tried != NULL ) { free(color_tried); } /* Translate mask data to LSB order and set the icon mask */ i = (sicon->w/8)*sicon->h; LSBmask = (Uint8 *)malloc(i); if ( LSBmask == NULL ) { goto done; } memset(LSBmask, 0, i); while ( --i >= 0 ) { for ( b=0; b<8; ++b ) LSBmask[i] |= (((mask[i]>>b)&0x01)<<(7-b)); } mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, LSBmask, sicon->w, sicon->h, 1L, 0L, 1); /* Transfer the image to an X11 pixmap */ icon_image = XCreateImage(SDL_Display, DefaultVisual(SDL_Display, SDL_Screen), DefaultDepth(SDL_Display, SDL_Screen), ZPixmap, 0, (char *)sicon->pixels, sicon->w, sicon->h, ((sicon->format)->BytesPerPixel == 3) ? 32 : (sicon->format)->BytesPerPixel*8, 0); icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, DefaultDepth(SDL_Display, SDL_Screen)); GC = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); XPutImage(SDL_Display, icon_pixmap, GC, icon_image, 0, 0, 0, 0, sicon->w, sicon->h); XFreeGC(SDL_Display, GC); XDestroyImage(icon_image); free(LSBmask); sicon->pixels = NULL; #ifdef USE_ICON_WINDOW /* Create an icon window and set the pixmap as its background */ icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, 0, 0, sicon->w, sicon->h, 0, CopyFromParent, CopyFromParent); XSetWindowBackgroundPixmap(SDL_Display, icon_window, icon_pixmap); XClearWindow(SDL_Display, icon_window); #endif /* Set the window icon to the icon pixmap (and icon window) */ wmhints = XAllocWMHints(); wmhints->flags = (IconPixmapHint | IconMaskHint); wmhints->icon_pixmap = icon_pixmap; wmhints->icon_mask = mask_pixmap; #ifdef USE_ICON_WINDOW wmhints->flags |= IconWindowHint; wmhints->icon_window = icon_window; #endif XSetWMHints(SDL_Display, WMwindow, wmhints); XFree(wmhints); XSync(SDL_Display, False); done: SDL_Unlock_EventThread(); if ( sicon != NULL ) { SDL_FreeSurface(sicon); } #endif return; } void CGX_SetCaption(_THIS, const char *title, const char *icon) { if(SDL_Window) SetWindowTitles(SDL_Window,(char *)title,NULL); } /* Iconify the window */ int CGX_IconifyWindow(_THIS) { #if 0 int result; SDL_Lock_EventThread(); result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen); XSync(SDL_Display, False); SDL_Unlock_EventThread(); return(result); #else return 0; #endif } #if 0 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) { int numtries, result; if ( this->screen == NULL ) { return(SDL_GRAB_OFF); } if ( ! SDL_Window ) { return(mode); /* Will be set later on mode switch */ } if ( mode == SDL_GRAB_OFF ) { XUngrabPointer(SDL_Display, CurrentTime); if ( this->screen->flags & SDL_FULLSCREEN ) { /* Rebind the mouse to the fullscreen window */ for ( numtries = 0; numtries < 10; ++numtries ) { result = XGrabPointer(SDL_Display, FSwindow, True, 0, GrabModeAsync, GrabModeAsync, FSwindow, None, CurrentTime); if ( result == AlreadyGrabbed ) { break; } SDL_Delay(100); } } #ifdef GRAB_FULLSCREEN if ( !(this->screen->flags & SDL_FULLSCREEN) ) #endif XUngrabKeyboard(SDL_Display, CurrentTime); } else { if ( this->screen->flags & SDL_FULLSCREEN ) { /* Unbind the mouse from the fullscreen window */ XUngrabPointer(SDL_Display, CurrentTime); } /* Try to grab the mouse */ for ( numtries = 0; numtries < 10; ++numtries ) { result = XGrabPointer(SDL_Display, SDL_Window, True, 0, GrabModeAsync, GrabModeAsync, SDL_Window, None, CurrentTime); if ( result != AlreadyGrabbed ) { break; } SDL_Delay(100); } #ifdef GRAB_FULLSCREEN if ( !(this->screen->flags & SDL_FULLSCREEN) ) #endif XGrabKeyboard(SDL_Display, WMwindow, True, GrabModeAsync, GrabModeAsync, CurrentTime); } XSync(SDL_Display, False); return(mode); } SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode) { SDL_Lock_EventThread(); mode = X11_GrabInputNoLock(this, mode); SDL_Unlock_EventThread(); return(mode); } /* If 'info' is the right version, this function fills it and returns 1. Otherwise, in case of a version mismatch, it returns -1. */ static void lock_display(void) { SDL_Lock_EventThread(); } static void unlock_display(void) { /* Make sure any X11 transactions are completed */ SDL_VideoDevice *this = current_video; XSync(SDL_Display, False); SDL_Unlock_EventThread(); } #endif int CGX_GetWMInfo(_THIS, SDL_SysWMinfo *info) { if ( info->version.major <= SDL_MAJOR_VERSION ) { #if 0 info->subsystem = SDL_SYSWM_X11; info->info.x11.display = SDL_Display; info->info.x11.window = SDL_Window; if ( SDL_VERSIONNUM(info->version.major, info->version.minor, info->version.patch) >= 1002 ) { info->info.x11.fswindow = FSwindow; info->info.x11.wmwindow = WMwindow; } info->info.x11.lock_func = lock_display; info->info.x11.unlock_func = unlock_display; #endif return(1); } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return(-1); } }