Mercurial > sdl-ios-xcode
view src/cdrom/macosx/AudioFilePlayer.cpp @ 855:aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
On BeOS is should setup it the same way, but it only does when Tracker
wasn't restarted.
I checked code and it looks like a hack to me :(
It looks for env variable and than comapres it to default when OpenTracker
was started after boot, and wasn't restarted. That's probably ok, for that
exact case. Unfortunetly that variable isn't always like that. For
example, after Tracker crashes and is restarted, env variable most
probably is different (depends on how Tracker was restarted, by what
application, etc... for example: i have launcher application from which i
can restart Tracker, and after that nev variable points to that
application's directory, not Tracker's).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Feb 2004 18:58:40 +0000 |
parents | da0a2ad35bf4 |
children | f8d5ddc7aef1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file based on Apple sample code. We haven't changed the file name, so if you want to see the original search for it on apple.com/developer */ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // AudioFilePlayer.cpp // #include "AudioFilePlayer.h" void ThrowResult (OSStatus result, const char* str) { SDL_SetError ("Error: %s %d", str, result); throw result; } #if DEBUG void PrintStreamDesc (AudioStreamBasicDescription *inDesc) { if (!inDesc) { printf ("Can't print a NULL desc!\n"); return; } printf ("- - - - - - - - - - - - - - - - - - - -\n"); printf (" Sample Rate:%f\n", inDesc->mSampleRate); printf (" Format ID:%s\n", (char*)&inDesc->mFormatID); printf (" Format Flags:%lX\n", inDesc->mFormatFlags); printf (" Bytes per Packet:%ld\n", inDesc->mBytesPerPacket); printf (" Frames per Packet:%ld\n", inDesc->mFramesPerPacket); printf (" Bytes per Frame:%ld\n", inDesc->mBytesPerFrame); printf (" Channels per Frame:%ld\n", inDesc->mChannelsPerFrame); printf (" Bits per Channel:%ld\n", inDesc->mBitsPerChannel); printf ("- - - - - - - - - - - - - - - - - - - -\n"); } #endif OSStatus AudioFileManager::FileInputProc (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData) { AudioFileManager* THIS = (AudioFileManager*)inRefCon; return THIS->Render(*ioData); } OSStatus AudioFileManager::Render (AudioBuffer &ioData) { OSStatus result = AudioConverterFillBuffer(mParentConverter, AudioFileManager::ACInputProc, this, &ioData.mDataByteSize, ioData.mData); if (result) { SDL_SetError ("AudioConverterFillBuffer:%ld\n", result); mParent.DoNotification (result); } else { mByteCounter += ioData.mDataByteSize / 2; AfterRender(); } return result; } OSStatus AudioFileManager::ACInputProc (AudioConverterRef inAudioConverter, UInt32* outDataSize, void** outData, void* inUserData) { AudioFileManager* THIS = (AudioFileManager*)inUserData; return THIS->GetFileData(outData, outDataSize); } AudioFileManager::~AudioFileManager () { if (mFileBuffer) { free (mFileBuffer); mFileBuffer = 0; } } AudioFilePlayer::AudioFilePlayer (const FSRef *inFileRef) : mConnected (false), mAudioFileManager (0), mConverter (0), mNotifier (0), mStartFrame (0) { SInt64 fileDataSize = 0; OpenFile (inFileRef, fileDataSize); // we want about 4 seconds worth of data for the buffer int bytesPerSecond = UInt32 (4 * mFileDescription.mSampleRate * mFileDescription.mBytesPerFrame); #if DEBUG printf("File format:\n"); PrintStreamDesc (&mFileDescription); #endif mAudioFileManager = new AudioFileManager (*this, mForkRefNum, fileDataSize, bytesPerSecond); } // you can put a rate scalar here to play the file faster or slower // by multiplying the same rate by the desired factor // eg fileSampleRate * 2 -> twice as fast // before you create the AudioConverter void AudioFilePlayer::SetDestination (AudioUnit &inDestUnit, int inBusNumber) { if (mConnected) throw static_cast<OSStatus>(-1); //can't set dest if already engaged mPlayUnit = inDestUnit; mBusNumber = inBusNumber; OSStatus result = noErr; if (mConverter) { result = AudioConverterDispose (mConverter); THROW_RESULT("AudioConverterDispose") } AudioStreamBasicDescription destDesc; UInt32 size = sizeof (destDesc); result = AudioUnitGetProperty (inDestUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, inBusNumber, &destDesc, &size); THROW_RESULT("AudioUnitGetProperty") #if DEBUG printf("Destination format:\n"); PrintStreamDesc (&destDesc); #endif //we can "down" cast a component instance to a component ComponentDescription desc; result = GetComponentInfo ((Component)inDestUnit, &desc, 0, 0, 0); THROW_RESULT("GetComponentInfo") // we're going to use this to know which convert routine to call // a v1 audio unit will have a type of 'aunt' // a v2 audio unit will have one of several different types. if (desc.componentType != kAudioUnitComponentType) { result = badComponentInstance; THROW_RESULT("BAD COMPONENT") } result = AudioConverterNew (&mFileDescription, &destDesc, &mConverter); THROW_RESULT("AudioConverterNew") #if 0 // this uses the better quality SRC UInt32 srcID = kAudioUnitSRCAlgorithm_Polyphase; result = AudioConverterSetProperty(mConverter, kAudioConverterSampleRateConverterAlgorithm, sizeof(srcID), &srcID); THROW_RESULT("AudioConverterSetProperty") #endif } void AudioFilePlayer::SetStartFrame (int frame) { SInt64 position = frame * 2352; mStartFrame = frame; mAudioFileManager->SetPosition (position); } int AudioFilePlayer::GetCurrentFrame () { return mStartFrame + (mAudioFileManager->GetByteCounter() / 2352); } void AudioFilePlayer::SetStopFrame (int frame) { SInt64 position = frame * 2352; mAudioFileManager->SetEndOfFile (position); } AudioFilePlayer::~AudioFilePlayer() { Disconnect(); if (mAudioFileManager) { delete mAudioFileManager; mAudioFileManager = 0; } if (mForkRefNum) { FSClose (mForkRefNum); mForkRefNum = 0; } if (mConverter) { AudioConverterDispose (mConverter); mConverter = 0; } } void AudioFilePlayer::Connect() { #if DEBUG printf ("Connect:%x,%ld, engaged=%d\n", (int)mPlayUnit, mBusNumber, (mConnected ? 1 : 0)); #endif if (!mConnected) { mAudioFileManager->Connect(mConverter); // set the render callback for the file data to be supplied to the sound converter AU mInputCallback.inputProc = AudioFileManager::FileInputProc; mInputCallback.inputProcRefCon = mAudioFileManager; OSStatus result = AudioUnitSetProperty (mPlayUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, mBusNumber, &mInputCallback, sizeof(mInputCallback)); THROW_RESULT("AudioUnitSetProperty") mConnected = true; } } // warning noted, now please go away ;-) // #warning This should redirect the calling of notification code to some other thread void AudioFilePlayer::DoNotification (OSStatus inStatus) const { AudioFilePlayer* THIS = const_cast<AudioFilePlayer*>(this); if (mNotifier) { (*mNotifier) (mRefCon, inStatus); } else { SDL_SetError ("Notification posted with no notifier in place"); if (inStatus == kAudioFilePlay_FileIsFinished) THIS->Disconnect(); else if (inStatus != kAudioFilePlayErr_FilePlayUnderrun) THIS->Disconnect(); } } void AudioFilePlayer::Disconnect () { #if DEBUG printf ("Disconnect:%x,%ld, engaged=%d\n", (int)mPlayUnit, mBusNumber, (mConnected ? 1 : 0)); #endif if (mConnected) { mConnected = false; mInputCallback.inputProc = 0; mInputCallback.inputProcRefCon = 0; OSStatus result = AudioUnitSetProperty (mPlayUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, mBusNumber, &mInputCallback, sizeof(mInputCallback)); if (result) SDL_SetError ("AudioUnitSetProperty:RemoveInputCallback:%ld", result); mAudioFileManager->Disconnect(); } } struct SSNDData { UInt32 offset; UInt32 blockSize; }; void AudioFilePlayer::OpenFile (const FSRef *inRef, SInt64& outFileDataSize) { ContainerChunk chunkHeader; ChunkHeader chunk; SSNDData ssndData; OSErr result; HFSUniStr255 dfName; ByteCount actual; SInt64 offset; // Open the data fork of the input file result = FSGetDataForkName(&dfName); THROW_RESULT("AudioFilePlayer::OpenFile(): FSGetDataForkName") result = FSOpenFork(inRef, dfName.length, dfName.unicode, fsRdPerm, &mForkRefNum); THROW_RESULT("AudioFilePlayer::OpenFile(): FSOpenFork") // Read the file header, and check if it's indeed an AIFC file result = FSReadFork(mForkRefNum, fsAtMark, 0, sizeof(chunkHeader), &chunkHeader, &actual); THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork") if (chunkHeader.ckID != 'FORM') { result = -1; THROW_RESULT("AudioFilePlayer::OpenFile(): chunk id is not 'FORM'"); } if (chunkHeader.formType != 'AIFC') { result = -1; THROW_RESULT("AudioFilePlayer::OpenFile(): file format is not 'AIFC'"); } // Search for the SSND chunk. We ignore all compression etc. information // in other chunks. Of course that is kind of evil, but for now we are lazy // and rely on the cdfs to always give us the same fixed format. // TODO: Parse the COMM chunk we currently skip to fill in mFileDescription. offset = 0; do { result = FSReadFork(mForkRefNum, fsFromMark, offset, sizeof(chunk), &chunk, &actual); THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork") // Skip the chunk data offset = chunk.ckSize; } while (chunk.ckID != 'SSND'); // Read the header of the SSND chunk. After this, we are positioned right // at the start of the audio data. result = FSReadFork(mForkRefNum, fsAtMark, 0, sizeof(ssndData), &ssndData, &actual); THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork") result = FSSetForkPosition(mForkRefNum, fsFromMark, ssndData.offset); THROW_RESULT("AudioFilePlayer::OpenFile(): FSSetForkPosition") // Data size outFileDataSize = chunk.ckSize - ssndData.offset - 8; // File format mFileDescription.mSampleRate = 44100; mFileDescription.mFormatID = kAudioFormatLinearPCM; mFileDescription.mFormatFlags = kLinearPCMFormatFlagIsPacked | kLinearPCMFormatFlagIsSignedInteger; mFileDescription.mBytesPerPacket = 4; mFileDescription.mFramesPerPacket = 1; mFileDescription.mBytesPerFrame = 4; mFileDescription.mChannelsPerFrame = 2; mFileDescription.mBitsPerChannel = 16; }