Mercurial > sdl-ios-xcode
view docs/html/sdlsetcolors.html @ 855:aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
On BeOS is should setup it the same way, but it only does when Tracker
wasn't restarted.
I checked code and it looks like a hack to me :(
It looks for env variable and than comapres it to default when OpenTracker
was started after boot, and wasn't restarted. That's probably ok, for that
exact case. Unfortunetly that variable isn't always like that. For
example, after Tracker crashes and is restarted, env variable most
probably is different (depends on how Tracker was restarted, by what
application, etc... for example: i have launcher application from which i
can restart Tracker, and after that nev variable points to that
application's directory, not Tracker's).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Feb 2004 18:58:40 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SetColors</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_Flip" HREF="sdlflip.html"><LINK REL="NEXT" TITLE="SDL_SetPalette" HREF="sdlsetpalette.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlflip.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetpalette.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETCOLORS" ></A >SDL_SetColors</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1462" ></A ><H2 >Name</H2 >SDL_SetColors -- Sets a portion of the colormap for the given 8-bit surface.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1465" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1466" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SetColors</B ></CODE >(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1472" ></A ><H2 >Description</H2 ><P >Sets a portion of the colormap for the given 8-bit surface.</P ><P >When <TT CLASS="PARAMETER" ><I >surface</I ></TT > is the surface associated with the current display, the display colormap will be updated with the requested colors. If <TT CLASS="LITERAL" >SDL_HWPALETTE</TT > was set in <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A > flags, <TT CLASS="FUNCTION" >SDL_SetColors</TT > will always return <SPAN CLASS="RETURNVALUE" >1</SPAN >, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation.</P ><P >The color components of a <A HREF="sdlcolor.html" ><SPAN CLASS="STRUCTNAME" >SDL_Color</SPAN ></A > structure are 8-bits in size, giving you a total of 256<SUP >3</SUP > =16777216 colors.</P ><P >Palettized (8-bit) screen surfaces with the <TT CLASS="LITERAL" >SDL_HWPALETTE</TT > flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display). <TT CLASS="FUNCTION" >SDL_SetColors</TT > modifies both palettes (if present), and is equivalent to calling <A HREF="sdlsetpalette.html" >SDL_SetPalette</A > with the <TT CLASS="PARAMETER" ><I >flags</I ></TT > set to <TT CLASS="LITERAL" >(SDL_LOGPAL | SDL_PHYSPAL)</TT >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1491" ></A ><H2 >Return Value</H2 ><P >If <TT CLASS="PARAMETER" ><I >surface</I ></TT > is not a palettized surface, this function does nothing, returning <SPAN CLASS="RETURNVALUE" >0</SPAN >. If all of the colors were set as passed to <TT CLASS="FUNCTION" >SDL_SetColors</TT >, it will return <SPAN CLASS="RETURNVALUE" >1</SPAN >. If not all the color entries were set exactly as given, it will return <SPAN CLASS="RETURNVALUE" >0</SPAN >, and you should look at the surface palette to determine the actual color palette.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1499" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >/* Create a display surface with a grayscale palette */ SDL_Surface *screen; SDL_Color colors[256]; int i; . . . /* Fill colors with color information */ for(i=0;i<256;i++){ colors[i].r=i; colors[i].g=i; colors[i].b=i; } /* Create display */ screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); if(!screen){ printf("Couldn't set video mode: %s\n", SDL_GetError()); exit(-1); } /* Set palette */ SDL_SetColors(screen, colors, 0, 256); . . . .</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1502" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcolor.html" ><SPAN CLASS="STRUCTNAME" >SDL_Color</SPAN ></A > <A HREF="sdlsurface.html" ><SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN ></A >, <A HREF="sdlsetpalette.html" ><TT CLASS="FUNCTION" >SDL_SetPalette</TT ></A >, <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlflip.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetpalette.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_Flip</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetPalette</TD ></TR ></TABLE ></DIV ></BODY ></HTML >