Mercurial > sdl-ios-xcode
view docs/html/sdlconvertaudio.html @ 855:aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
On BeOS is should setup it the same way, but it only does when Tracker
wasn't restarted.
I checked code and it looks like a hack to me :(
It looks for env variable and than comapres it to default when OpenTracker
was started after boot, and wasn't restarted. That's probably ok, for that
exact case. Unfortunetly that variable isn't always like that. For
example, after Tracker crashes and is restarted, env variable most
probably is different (depends on how Tracker was restarted, by what
application, etc... for example: i have launcher application from which i
can restart Tracker, and after that nev variable points to that
application's directory, not Tracker's).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Feb 2004 18:58:40 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_ConvertAudio</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_BuildAudioCVT" HREF="sdlbuildaudiocvt.html"><LINK REL="NEXT" TITLE="SDL_MixAudio" HREF="sdlmixaudio.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlbuildaudiocvt.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmixaudio.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCONVERTAUDIO" ></A >SDL_ConvertAudio</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7048" ></A ><H2 >Name</H2 >SDL_ConvertAudio -- Convert audio data to a desired audio format.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7051" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7052" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_ConvertAudio</B ></CODE >(SDL_AudioCVT *cvt);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7058" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_ConvertAudio</TT > takes one parameter, <TT CLASS="PARAMETER" ><I >cvt</I ></TT >, which was previously initilized. Initilizing a <A HREF="sdlaudiocvt.html" ><SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN ></A > is a two step process. First of all, the structure must be passed to <A HREF="sdlbuildaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_BuildAudioCVT</TT ></A > along with source and destination format parameters. Secondly, the <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > and <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >len</I ></TT > fields must be setup. <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > should point to the audio data and <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >len</I ></TT > should be set to the length of the audio data in bytes. Remember, the length of the buffer pointed to by <TT CLASS="STRUCTFIELD" ><I >buf</I ></TT > show be <TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >len_mult</I ></TT > bytes in length.</P ><P >Once the <SPAN CLASS="STRUCTNAME" >SDL_AudioCVT</SPAN >structure is initilized then we can pass it to <TT CLASS="FUNCTION" >SDL_ConvertAudio</TT >, which will convert the audio data pointer to by <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT >. If <TT CLASS="FUNCTION" >SDL_ConvertAudio</TT > returned <SPAN CLASS="RETURNVALUE" >0</SPAN > then the conversion was completed successfully, otherwise <SPAN CLASS="RETURNVALUE" >-1</SPAN > is returned.</P ><P >If the conversion completed successfully then the converted audio data can be read from <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >buf</I ></TT >. The amount of valid, converted, audio data in the buffer is equal to <SPAN CLASS="STRUCTNAME" >cvt</SPAN >-><TT CLASS="STRUCTFIELD" ><I >len</I ></TT >*<TT CLASS="STRUCTFIELD" ><I >cvt</I ></TT >-><SPAN CLASS="STRUCTNAME" >len_ratio</SPAN >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7093" ></A ><H2 >Examples</H2 ><PRE CLASS="PROGRAMLISTING" >/* Converting some WAV data to hardware format */ void my_audio_callback(void *userdata, Uint8 *stream, int len); SDL_AudioSpec *desired, *obtained; SDL_AudioSpec wav_spec; SDL_AudioCVT wav_cvt; Uint32 wav_len; Uint8 *wav_buf; int ret; /* Allocated audio specs */ desired = malloc(sizeof(SDL_AudioSpec)); obtained = malloc(sizeof(SDL_AudioSpec)); /* Set desired format */ desired->freq=22050; desired->format=AUDIO_S16LSB; desired->samples=8192; desired->callback=my_audio_callback; desired->userdata=NULL; /* Open the audio device */ if ( SDL_OpenAudio(desired, obtained) < 0 ){ fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); exit(-1); } free(desired); /* Load the test.wav */ if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){ fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError()); SDL_CloseAudio(); free(obtained); exit(-1); } /* Build AudioCVT */ ret = SDL_BuildAudioCVT(&wav_cvt, wav_spec.format, wav_spec.channels, wav_spec.freq, obtained->format, obtained->channels, obtained->freq); /* Check that the convert was built */ if(ret==-1){ fprintf(stderr, "Couldn't build converter!\n"); SDL_CloseAudio(); free(obtained); SDL_FreeWAV(wav_buf); } /* Setup for conversion */ wav_cvt.buf = malloc(wav_len * wav_cvt.len_mult); wav_cvt.len = wav_len; memcpy(wav_cvt.buf, wav_buf, wav_len); /* We can delete to original WAV data now */ SDL_FreeWAV(wav_buf); /* And now we're ready to convert */ SDL_ConvertAudio(&wav_cvt); /* do whatever */ . . . . </PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7096" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlbuildaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_BuildAudioCVT</TT ></A >, <A HREF="sdlaudiocvt.html" ><TT CLASS="FUNCTION" >SDL_AudioCVT</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlbuildaudiocvt.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmixaudio.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_BuildAudioCVT</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_MixAudio</TD ></TR ></TABLE ></DIV ></BODY ></HTML >