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view docs/man3/SDL_NumJoysticks.3 @ 3053:aa34d1180d30
When creating a software texture, synchronize the surface with the texture.
When creating a texture from a surface, synchronize the texture with the surface.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 30 Jan 2009 06:40:16 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_NumJoysticks" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_NumJoysticks \- Count available joysticks\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_NumJoysticks\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Counts the number of joysticks attached to the system\&. .SH "RETURN VALUE" .PP Returns the number of attached joysticks .SH "SEE ALSO" .PP \fI\fBSDL_JoystickName\fP\fR, \fI\fBSDL_JoystickOpen\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00