Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_syswm.cc @ 4077:a9df0628d256 SDL-1.2
Fixed bug #428
This fix is overkill, but approved by Doug Lea, and he'll be releasing a
new version of his malloc.c sometime next month.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 Jul 2007 00:07:02 +0000 |
parents | 678576473849 |
children | cb7b118b400a |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_BWin.h" extern "C" { #include "SDL_syswm_c.h" #include "SDL_error.h" #include "../SDL_cursor_c.h" void BE_SetWMCaption(_THIS, const char *title, const char *icon) { SDL_Win->SetTitle(title); } int BE_IconifyWindow(_THIS) { SDL_Win->Minimize(true); } SDL_GrabMode BE_GrabInput(_THIS, SDL_GrabMode mode) { if ( mode == SDL_GRAB_OFF ) { // be_app->ShowCursor(); if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { /* BeSman: Jan 2, 2006 must be leaving relative mode, move mouse from center of window to where it belongs ... */ BPoint pt; int x, y; SDL_GetMouseState(&x,&y); pt.x = x; pt.y = y; SDL_Win->Lock(); SDL_Win->ConvertToScreen(&pt); SDL_Win->Unlock(); set_mouse_position((int)pt.x, (int)pt.y); } } else { // be_app->HideCursor(); if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { /* BeSman: Jan 2, 2006 must be entering relative mode, get ready by moving mouse to center of window ... */ BPoint pt; pt.x = (SDL_VideoSurface->w/2); pt.y = (SDL_VideoSurface->h/2); SDL_Win->Lock(); SDL_Win->ConvertToScreen(&pt); SDL_Win->Unlock(); set_mouse_position((int)pt.x, (int)pt.y); } } return(mode); } int BE_GetWMInfo(_THIS, SDL_SysWMinfo *info) { if (info->version.major <= SDL_MAJOR_VERSION) { return 1; } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return -1; } } }; /* Extern C */