Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11gamma.c @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 15:39:29 +0000 |
parents | d910939febfa |
children | 3ba88cb7eb1b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL.h" #include "SDL_events.h" #include "../../events/SDL_events_c.h" #include "SDL_x11video.h" /* From the X server sources... */ #define MAX_GAMMA 10.0 #define MIN_GAMMA (1.0/MAX_GAMMA) static int X11_SetGammaNoLock(_THIS, float red, float green, float blue) { #if SDL_VIDEO_DRIVER_X11_VIDMODE if (use_vidmode >= 200) { SDL_NAME(XF86VidModeGamma) gamma; Bool succeeded; /* Clamp the gamma values */ if ( red < MIN_GAMMA ) { gamma.red = MIN_GAMMA; } else if ( red > MAX_GAMMA ) { gamma.red = MAX_GAMMA; } else { gamma.red = red; } if ( green < MIN_GAMMA ) { gamma.green = MIN_GAMMA; } else if ( green > MAX_GAMMA ) { gamma.green = MAX_GAMMA; } else { gamma.green = green; } if ( blue < MIN_GAMMA ) { gamma.blue = MIN_GAMMA; } else if ( blue > MAX_GAMMA ) { gamma.blue = MAX_GAMMA; } else { gamma.blue = blue; } if ( SDL_GetAppState() & SDL_APPACTIVE ) { succeeded = SDL_NAME(XF86VidModeSetGamma)(SDL_Display, SDL_Screen, &gamma); pXSync(SDL_Display, False); } else { gamma_saved[0] = gamma.red; gamma_saved[1] = gamma.green; gamma_saved[2] = gamma.blue; succeeded = True; } if ( succeeded ) { ++gamma_changed; } return succeeded ? 0 : -1; } #endif SDL_SetError("Gamma correction not supported"); return -1; } int X11_SetVidModeGamma(_THIS, float red, float green, float blue) { int result; SDL_Lock_EventThread(); result = X11_SetGammaNoLock(this, red, green, blue); SDL_Unlock_EventThread(); return(result); } static int X11_GetGammaNoLock(_THIS, float *red, float *green, float *blue) { #if SDL_VIDEO_DRIVER_X11_VIDMODE if (use_vidmode >= 200) { SDL_NAME(XF86VidModeGamma) gamma; if (SDL_NAME(XF86VidModeGetGamma)(SDL_Display, SDL_Screen, &gamma)) { *red = gamma.red; *green = gamma.green; *blue = gamma.blue; return 0; } return -1; } #endif return -1; } int X11_GetVidModeGamma(_THIS, float *red, float *green, float *blue) { int result; SDL_Lock_EventThread(); result = X11_GetGammaNoLock(this, red, green, blue); SDL_Unlock_EventThread(); return(result); } void X11_SaveVidModeGamma(_THIS) { /* Try to save the current gamma, otherwise disable gamma control */ if ( X11_GetGammaNoLock(this, &gamma_saved[0], &gamma_saved[1], &gamma_saved[2]) < 0 ) { this->SetGamma = 0; this->GetGamma = 0; } gamma_changed = 0; } void X11_SwapVidModeGamma(_THIS) { float new_gamma[3]; if ( gamma_changed ) { new_gamma[0] = gamma_saved[0]; new_gamma[1] = gamma_saved[1]; new_gamma[2] = gamma_saved[2]; X11_GetGammaNoLock(this, &gamma_saved[0], &gamma_saved[1], &gamma_saved[2]); X11_SetGammaNoLock(this, new_gamma[0], new_gamma[1], new_gamma[2]); } }