Mercurial > sdl-ios-xcode
view src/video/dga/SDL_dgavideo.h @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 15:39:29 +0000 |
parents | d910939febfa |
children | 14717b52abc0 45669d4efd02 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dgavideo_h #define _SDL_dgavideo_h #include <X11/Xlib.h> #include "SDL_mouse.h" #include "SDL_mutex.h" #include "../SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* Define this if you need the DGA driver to be thread-safe */ #define LOCK_DGA_DISPLAY #ifdef LOCK_DGA_DISPLAY #define LOCK_DISPLAY() SDL_mutexP(event_lock) #define UNLOCK_DISPLAY() SDL_mutexV(event_lock) #else #define LOCK_DISPLAY() #define UNLOCK_DISPLAY() #endif /* This is the structure we use to keep track of video memory */ typedef struct vidmem_bucket { struct vidmem_bucket *prev; int used; int dirty; Uint8 *base; unsigned int size; struct vidmem_bucket *next; } vidmem_bucket; /* Private display data */ struct SDL_PrivateVideoData { Display *DGA_Display; Colormap DGA_colormap; int visualClass; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; /* Information for the video surface */ Uint8 *memory_base; int memory_pitch; SDL_mutex *hw_lock; int sync_needed; int was_flipped; /* Information for hardware surfaces */ vidmem_bucket surfaces; int surfaces_memtotal; int surfaces_memleft; /* Information for double-buffering */ int flip_page; int flip_yoffset[2]; Uint8 *flip_address[2]; /* Used to handle DGA events */ int event_base; #ifdef LOCK_DGA_DISPLAY SDL_mutex *event_lock; #endif }; /* Old variable names */ #define DGA_Display (this->hidden->DGA_Display) #define DGA_Screen DefaultScreen(DGA_Display) #define DGA_colormap (this->hidden->DGA_colormap) #define DGA_visualClass (this->hidden->visualClass) #define memory_base (this->hidden->memory_base) #define memory_pitch (this->hidden->memory_pitch) #define flip_page (this->hidden->flip_page) #define flip_yoffset (this->hidden->flip_yoffset) #define flip_address (this->hidden->flip_address) #define sync_needed (this->hidden->sync_needed) #define was_flipped (this->hidden->was_flipped) #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define surfaces (this->hidden->surfaces) #define surfaces_memtotal (this->hidden->surfaces_memtotal) #define surfaces_memleft (this->hidden->surfaces_memleft) #define hw_lock (this->hidden->hw_lock) #define DGA_event_base (this->hidden->event_base) #define event_lock (this->hidden->event_lock) #endif /* _SDL_dgavideo_h */