Mercurial > sdl-ios-xcode
view src/thread/epoc/SDL_sysmutex.cpp @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 15:39:29 +0000 |
parents | 604d73db6802 |
children | 92947e3a18db |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* SDL_sysmutex.cpp Epoc version by Markus Mertama (w@iki.fi) */ /* Mutex functions using the Win32 API */ #include<e32std.h> #include "SDL_error.h" #include "SDL_mutex.h" struct SDL_mutex { TInt handle; }; extern TInt CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny*, TAny*); TInt NewMutex(const TDesC& aName, TAny* aPtr1, TAny*) { return ((RMutex*)aPtr1)->CreateGlobal(aName); } /* Create a mutex */ SDL_mutex *SDL_CreateMutex(void) { RMutex rmutex; TInt status = CreateUnique(NewMutex, &rmutex, NULL); if(status != KErrNone) { SDL_SetError("Couldn't create mutex"); } SDL_mutex* mutex = new /*(ELeave)*/ SDL_mutex; mutex->handle = rmutex.Handle(); return(mutex); } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex *mutex) { if ( mutex ) { RMutex rmutex; rmutex.SetHandle(mutex->handle); rmutex.Signal(); rmutex.Close(); delete(mutex); mutex = NULL; } } /* Lock the mutex */ int SDL_mutexP(SDL_mutex *mutex) { if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } RMutex rmutex; rmutex.SetHandle(mutex->handle); rmutex.Wait(); return(0); } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex *mutex) { if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } RMutex rmutex; rmutex.SetHandle(mutex->handle); rmutex.Signal(); return(0); }