view src/thread/beos/SDL_systhread.c @ 1542:a8bf1aa21020

Fixed bug #15 SDL_blit_A.mmx-speed.patch.txt -- Speed improvements and a bugfix for the current GCC inline mmx asm code: - Changed some ops and removed some resulting useless ones. - Added some instruction parallelism (some gain) The resulting speed on my Xeon improved upto 35% depending on the function (measured in fps). - Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was setting the alpha component on the destination surfaces (to opaque-alpha) even when the surface had none. SDL_blit_A.mmx-msvc.patch.txt -- MSVC mmx intrinsics version of the same GCC asm code. MSVC compiler tries to parallelize the code and to avoid register stalls, but does not always do a very good job. Per-surface blending MSVC functions run quite a bit faster than their pure-asm counterparts (upto 55% faster for 16bit ones), but the per-pixel blending runs somewhat slower than asm. - BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all variants) can now also handle formats other than (A)RGB8888. Formats like RGBA8888 and some quite exotic ones are allowed -- like RAGB8888, or actually anything having channels aligned on 8bit boundary and full 8bit alpha (for per-pixel alpha blending). The performance cost of this change is virtually 0 for per-surface alpha blending (no extra ops inside the loop) and a single non-MMX op inside the loop for per-pixel blending. In testing, the per-pixel alpha blending takes a ~2% performance hit, but it still runs much faster than the current code in CVS. If necessary, a separate function with this functionality can be made. This code requires Processor Pack for VC6.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:39:29 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* BeOS thread management routines for SDL */

#include <stdio.h>
#include <signal.h>
#include <be/kernel/OS.h>

#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"


static int sig_list[] = {
	SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
};

void SDL_MaskSignals(sigset_t *omask)
{
	sigset_t mask;
	int i;

	sigemptyset(&mask);
	for ( i=0; sig_list[i]; ++i ) {
		sigaddset(&mask, sig_list[i]);
	}
	sigprocmask(SIG_BLOCK, &mask, omask);
}
void SDL_UnmaskSignals(sigset_t *omask)
{
	sigprocmask(SIG_SETMASK, omask, NULL);
}

static int32 RunThread(void *data)
{
	SDL_RunThread(data);
	return(0);
}

int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
	/* Create the thread and go! */
	thread->handle=spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args);
	if ( (thread->handle == B_NO_MORE_THREADS) ||
	     (thread->handle == B_NO_MEMORY) ) {
		SDL_SetError("Not enough resources to create thread");
		return(-1);
	}
	resume_thread(thread->handle);
	return(0);
}

void SDL_SYS_SetupThread(void)
{
	/* Mask asynchronous signals for this thread */
	SDL_MaskSignals(NULL);
}

Uint32 SDL_ThreadID(void)
{
	return((Uint32)find_thread(NULL));
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
	status_t the_status;

	wait_for_thread(thread->handle, &the_status);
}

void SDL_SYS_KillThread(SDL_Thread *thread)
{
	kill_thread(thread->handle);
}