Mercurial > sdl-ios-xcode
view src/thread/amigaos/SDL_syssem.c @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 15:39:29 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* An implementation of semaphores using mutexes and condition variables */ #include "SDL_thread.h" #include "SDL_systhread_c.h" struct SDL_semaphore { struct SignalSemaphore Sem; }; #undef D #define D(x) SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) { SDL_sem *sem; sem = (SDL_sem *)SDL_malloc(sizeof(*sem)); if ( ! sem ) { SDL_OutOfMemory(); return(0); } D(bug("Creating semaphore %lx...\n",sem)); SDL_memset(sem,0,sizeof(*sem)); InitSemaphore(&sem->Sem); return(sem); } void SDL_DestroySemaphore(SDL_sem *sem) { D(bug("Destroying semaphore %lx...\n",sem)); if ( sem ) { // Condizioni per liberare i task in attesa? SDL_free(sem); } } int SDL_SemTryWait(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } D(bug("TryWait semaphore...%lx\n",sem)); ObtainSemaphore(&sem->Sem); // ReleaseSemaphore(&sem->Sem); return 1; } int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) { int retval; if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } D(bug("WaitTimeout (%ld) semaphore...%lx\n",timeout,sem)); /* A timeout of 0 is an easy case */ if ( timeout == 0 ) { ObtainSemaphore(&sem->Sem); return 1; } if(!(retval=AttemptSemaphore(&sem->Sem))) { SDL_Delay(timeout); retval=AttemptSemaphore(&sem->Sem); } if(retval==TRUE) { // ReleaseSemaphore(&sem->Sem); retval=1; } return retval; } int SDL_SemWait(SDL_sem *sem) { ObtainSemaphore(&sem->Sem); return 0; } Uint32 SDL_SemValue(SDL_sem *sem) { Uint32 value; value = 0; if ( sem ) { #ifdef STORMC4_WOS value = sem->Sem.ssppc_SS.ss_NestCount; #else value = sem->Sem.ss_NestCount; #endif } return value; } int SDL_SemPost(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } D(bug("SemPost semaphore...%lx\n",sem)); ReleaseSemaphore(&sem->Sem); return 0; }