Mercurial > sdl-ios-xcode
view src/main/qtopia/SDL_qtopia_main.cc @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 15:39:29 +0000 (2006-03-15) |
parents | 623b453a3219 |
children | 782fd950bd46 c121d94672cb |
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/* Include the SDL main definition header */ #include "SDL_main.h" #include <stdlib.h> #include <unistd.h> #ifdef main #undef main #endif #ifdef QWS #include <qpe/qpeapplication.h> #include <qapplication.h> #include <qpe/qpeapplication.h> #include <stdlib.h> // Workaround for OPIE to remove taskbar icon. Also fixes // some issues in Qtopia where there are left-over qcop files in /tmp/. // I'm guessing this will also clean up the taskbar in the Sharp version // of Qtopia. static inline void cleanupQCop() { QString appname(qApp->argv()[0]); int slash = appname.findRev("/"); if(slash != -1) { appname = appname.mid(slash+1); } QString cmd = QPEApplication::qpeDir() + "bin/qcop QPE/System 'closing(QString)' '"+appname+"'"; system(cmd.latin1()); cmd = "/tmp/qcop-msg-"+appname; unlink(cmd.latin1()); } static QPEApplication *app; #endif extern int SDL_main(int argc, char *argv[]); int main(int argc, char *argv[]) { #ifdef QWS // This initializes the Qtopia application. It needs to be done here // because it parses command line options. app = new QPEApplication(argc, argv); QWidget dummy; app->showMainWidget(&dummy); atexit(cleanupQCop); #endif // Exit here because if return is used, the application // doesn't seem to quit correctly. exit(SDL_main(argc, argv)); }