view src/audio/nto/SDL_nto_audio.h @ 1542:a8bf1aa21020

Fixed bug #15 SDL_blit_A.mmx-speed.patch.txt -- Speed improvements and a bugfix for the current GCC inline mmx asm code: - Changed some ops and removed some resulting useless ones. - Added some instruction parallelism (some gain) The resulting speed on my Xeon improved upto 35% depending on the function (measured in fps). - Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was setting the alpha component on the destination surfaces (to opaque-alpha) even when the surface had none. SDL_blit_A.mmx-msvc.patch.txt -- MSVC mmx intrinsics version of the same GCC asm code. MSVC compiler tries to parallelize the code and to avoid register stalls, but does not always do a very good job. Per-surface blending MSVC functions run quite a bit faster than their pure-asm counterparts (upto 55% faster for 16bit ones), but the per-pixel blending runs somewhat slower than asm. - BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all variants) can now also handle formats other than (A)RGB8888. Formats like RGBA8888 and some quite exotic ones are allowed -- like RAGB8888, or actually anything having channels aligned on 8bit boundary and full 8bit alpha (for per-pixel alpha blending). The performance cost of this change is virtually 0 for per-surface alpha blending (no extra ops inside the loop) and a single non-MMX op inside the loop for per-pixel blending. In testing, the per-pixel alpha blending takes a ~2% performance hit, but it still runs much faster than the current code in CVS. If necessary, a separate function with this functionality can be made. This code requires Processor Pack for VC6.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:39:29 +0000 (2006-03-15)
parents d910939febfa
children 782fd950bd46 a1b03ba2fcd0
line wrap: on
line source
/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef __SDL_NTO_AUDIO_H__
#define __SDL_NTO_AUDIO_H__

#include <sys/asoundlib.h>

#include "../SDL_sysaudio.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS	SDL_AudioDevice *this

struct SDL_PrivateAudioData
{
    /* The audio device handle */
    int cardno;
    int deviceno;
    snd_pcm_t* audio_handle;

    /* The audio file descriptor */
    int audio_fd;

    /* The parent process id, to detect when application quits */
    pid_t parent;

    /* Raw mixing buffer */
    Uint8* pcm_buf;
    Uint32 pcm_len;

    /* QSA parameters */
    snd_pcm_channel_status_t cstatus;
    snd_pcm_channel_params_t cparams;
    snd_pcm_channel_setup_t  csetup;
};

#define cardno          (this->hidden->cardno)
#define deviceno        (this->hidden->deviceno)
#define audio_handle    (this->hidden->audio_handle)
#define audio_fd        (this->hidden->audio_fd)
#define parent          (this->hidden->parent)
#define pcm_buf         (this->hidden->pcm_buf)
#define pcm_len         (this->hidden->pcm_len)
#define cstatus         (this->hidden->cstatus)
#define cparams         (this->hidden->cparams)
#define csetup          (this->hidden->csetup)

#endif /* __SDL_NTO_AUDIO_H__ */