view docs/man3/SDL_CDStatus.3 @ 1542:a8bf1aa21020

Fixed bug #15 SDL_blit_A.mmx-speed.patch.txt -- Speed improvements and a bugfix for the current GCC inline mmx asm code: - Changed some ops and removed some resulting useless ones. - Added some instruction parallelism (some gain) The resulting speed on my Xeon improved upto 35% depending on the function (measured in fps). - Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was setting the alpha component on the destination surfaces (to opaque-alpha) even when the surface had none. SDL_blit_A.mmx-msvc.patch.txt -- MSVC mmx intrinsics version of the same GCC asm code. MSVC compiler tries to parallelize the code and to avoid register stalls, but does not always do a very good job. Per-surface blending MSVC functions run quite a bit faster than their pure-asm counterparts (upto 55% faster for 16bit ones), but the per-pixel blending runs somewhat slower than asm. - BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all variants) can now also handle formats other than (A)RGB8888. Formats like RGBA8888 and some quite exotic ones are allowed -- like RAGB8888, or actually anything having channels aligned on 8bit boundary and full 8bit alpha (for per-pixel alpha blending). The performance cost of this change is virtually 0 for per-surface alpha blending (no extra ops inside the loop) and a single non-MMX op inside the loop for per-pixel blending. In testing, the per-pixel alpha blending takes a ~2% performance hit, but it still runs much faster than the current code in CVS. If necessary, a separate function with this functionality can be made. This code requires Processor Pack for VC6.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 15:39:29 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_CDStatus" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CDStatus\- Returns the current status of the given drive\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBCDstatus \fBSDL_CDStatus\fP\fR(\fBSDL_CD *cdrom\fR);
\fB/* Given a status, returns true if there\&'s a disk in the drive */
#define CD_INDRIVE(status)      ((int)status > 0)
.SH "DESCRIPTION"
.PP
This function returns the current status of the given drive\&. Status is described like so: 
.PP
.nf
\f(CWtypedef enum {
  CD_TRAYEMPTY,
  CD_STOPPED,
  CD_PLAYING,
  CD_PAUSED,
  CD_ERROR = -1
} CDstatus;\fR
.fi
.PP
.PP
If the drive has a CD in it, the table of contents of the CD and current play position of the CD will be stored in the SDL_CD structure\&.
.PP
The macro \fBCD_INDRIVE\fP is provided for convenience, and given a status returns true if there\&'s a disk in the drive\&.
.PP
.RS
\fBNote:  
.PP
\fBSDL_CDStatus\fP also updates the \fI\fBSDL_CD\fR\fR structure passed to it\&.
.RE
.SH "EXAMPLE"
.PP
.nf
\f(CWint playTrack(int track)
{
  int playing = 0;

  if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
  /* clamp to the actual number of tracks on the CD */
    if (track >= cdrom->numtracks) {
      track = cdrom->numtracks-1;
    }

    if ( SDL_CDPlayTracks(cdrom, track, 0, 1, 0) == 0 ) {
      playing = 1;
    }
  }
  return playing;
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_CD\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58