Mercurial > sdl-ios-xcode
view docs/man3/SDL_AudioCVT.3 @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 15:39:29 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_AudioCVT" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_AudioCVT\- Audio Conversion Structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ int needed; Uint16 src_format; Uint16 dest_format; double rate_incr; Uint8 *buf; int len; int len_cvt; int len_mult; double len_ratio; void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); int filter_index; } SDL_AudioCVT;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBneeded\fR Set to one if the conversion is possible .TP 20 \fBsrc_format\fR Audio format of the source .TP 20 \fBdest_format\fR Audio format of the destination .TP 20 \fBrate_incr\fR Rate conversion increment .TP 20 \fBbuf\fR Audio buffer .TP 20 \fBlen\fR Length of the original audio buffer in bytes .TP 20 \fBlen_cvt\fR Length of converted audio buffer in bytes (calculated) .TP 20 \fBlen_mult\fR \fBbuf\fR must be \fBlen\fR*\fBlen_mult\fR bytes in size(calculated) .TP 20 \fBlen_ratio\fR Final audio size is \fBlen\fR*\fBlen_ratio\fR .TP 20 \fBfilters[10](\&.\&.)\fR Pointers to functions needed for this conversion .TP 20 \fBfilter_index\fR Current conversion function .SH "DESCRIPTION" .PP The \fBSDL_AudioCVT\fR is used to convert audio data between different formats\&. A \fBSDL_AudioCVT\fR structure is created with the \fI\fBSDL_BuildAudioCVT\fP\fR function, while the actual conversion is done by the \fI\fBSDL_ConvertAudio\fP\fR function\&. .PP Many of the fields in the \fBSDL_AudioCVT\fR structure should be considered private and their function will not be discussed here\&. .IP "\fBUint8 *\fP\fBbuf\fR" 10This points to the audio data that will be used in the conversion\&. It is both the source and the destination, which means the converted audio data overwrites the original data\&. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure \fBbuf\fR is large enough\&. See below\&. .IP "\fBint\fP \fBlen\fR" 10This is the length of the original audio data in bytes\&. .IP "\fBint\fP \fBlen_mult\fR" 10As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data\&. The length of \fBbuf\fR should be \fBlen\fR*\fBlen_mult\fR\&. .IP "\fBdouble\fP \fBlen_ratio\fR" 10When you have finished converting your audio data, you need to know how much of your audio buffer is valid\&. \fBlen\fR*\fBlen_ratio\fR is the size of the converted audio data in bytes\&. This is very similar to \fBlen_mult\fR, however when the convert audio data is shorter than the original \fBlen_mult\fR would be 1\&. \fBlen_ratio\fR, on the other hand, would be a fractional number between 0 and 1\&. .SH "SEE ALSO" .PP \fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_ConvertAudio\fP\fR, \fI\fBSDL_AudioSpec\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58