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view docs/html/sdlshowcursor.html @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 15:39:29 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_ShowCursor</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GetCursor" HREF="sdlgetcursor.html"><LINK REL="NEXT" TITLE="SDL_GL_LoadLibrary" HREF="sdlglloadlibrary.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSHOWCURSOR" ></A >SDL_ShowCursor</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2615" ></A ><H2 >Name</H2 >SDL_ShowCursor -- Toggle whether or not the cursor is shown on the screen.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2618" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2619" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_ShowCursor</B ></CODE >(int toggle);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2625" ></A ><H2 >Description</H2 ><P >Toggle whether or not the cursor is shown on the screen. Passing <TT CLASS="LITERAL" >SDL_ENABLE</TT > displays the cursor and passing <TT CLASS="LITERAL" >SDL_DISABLE</TT > hides it. The current state of the mouse cursor can be queried by passing <TT CLASS="LITERAL" >SDL_QUERY</TT >, either <TT CLASS="LITERAL" >SDL_DISABLE</TT > or <TT CLASS="LITERAL" >SDL_ENABLE</TT > will be returned.</P ><P >The cursor starts off displayed, but can be turned off.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2634" ></A ><H2 >Return Value</H2 ><P >Returns the current state of the cursor.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2637" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatecursor.html" ><TT CLASS="FUNCTION" >SDL_CreateCursor</TT ></A >, <A HREF="sdlsetcursor.html" ><TT CLASS="FUNCTION" >SDL_SetCursor</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetCursor</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GL_LoadLibrary</TD ></TR ></TABLE ></DIV ></BODY ></HTML >