Mercurial > sdl-ios-xcode
view Makefile.dc @ 1542:a8bf1aa21020
Fixed bug #15
SDL_blit_A.mmx-speed.patch.txt --
Speed improvements and a bugfix for the current GCC inline mmx
asm code:
- Changed some ops and removed some resulting useless ones.
- Added some instruction parallelism (some gain)
The resulting speed on my Xeon improved upto 35% depending on
the function (measured in fps).
- Fixed a bug where BlitRGBtoRGBSurfaceAlphaMMX() was
setting the alpha component on the destination surfaces (to
opaque-alpha) even when the surface had none.
SDL_blit_A.mmx-msvc.patch.txt --
MSVC mmx intrinsics version of the same GCC asm code.
MSVC compiler tries to parallelize the code and to avoid
register stalls, but does not always do a very good job.
Per-surface blending MSVC functions run quite a bit faster
than their pure-asm counterparts (upto 55% faster for 16bit
ones), but the per-pixel blending runs somewhat slower than asm.
- BlitRGBtoRGBSurfaceAlphaMMX and BlitRGBtoRGBPixelAlphaMMX (and all
variants) can now also handle formats other than (A)RGB8888. Formats
like RGBA8888 and some quite exotic ones are allowed -- like
RAGB8888, or actually anything having channels aligned on 8bit
boundary and full 8bit alpha (for per-pixel alpha blending).
The performance cost of this change is virtually 0 for per-surface
alpha blending (no extra ops inside the loop) and a single non-MMX
op inside the loop for per-pixel blending. In testing, the per-pixel
alpha blending takes a ~2% performance hit, but it still runs much
faster than the current code in CVS. If necessary, a separate function
with this functionality can be made.
This code requires Processor Pack for VC6.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 15:39:29 +0000 |
parents | 38c1eb6b0083 |
children | e49147870aac c8f42ed8805e |
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#GL=1 CC = sh-elf-gcc AR = sh-elf-ar ifdef GL DEFS += -DSDL_VIDEO_OPENGL=1 TARGET = libSDL_gl.a else TARGET = libSDL.a endif CFLAGS=$(KOS_CFLAGS) $(DEFS) -Iinclude SRCS = \ src/audio/dc/SDL_dcaudio.c \ src/audio/dc/aica.c \ src/audio/dummy/SDL_dummyaudio.c \ src/audio/SDL_audio.c \ src/audio/SDL_audiocvt.c \ src/audio/SDL_audiodev.c \ src/audio/SDL_mixer.c \ src/audio/SDL_wave.c \ src/cdrom/dc/SDL_syscdrom.c \ src/cdrom/SDL_cdrom.c \ src/events/SDL_active.c \ src/events/SDL_events.c \ src/events/SDL_expose.c \ src/events/SDL_keyboard.c \ src/events/SDL_mouse.c \ src/events/SDL_quit.c \ src/events/SDL_resize.c \ src/file/SDL_rwops.c \ src/joystick/dc/SDL_sysjoystick.c \ src/joystick/SDL_joystick.c \ src/loadso/dummy/SDL_sysloadso.c \ src/SDL.c \ src/SDL_error.c \ src/SDL_fatal.c \ src/stdlib/SDL_getenv.c \ src/stdlib/SDL_iconv.c \ src/stdlib/SDL_malloc.c \ src/stdlib/SDL_qsort.c \ src/stdlib/SDL_stdlib.c \ src/stdlib/SDL_string.c \ src/thread/dc/SDL_syscond.c \ src/thread/dc/SDL_sysmutex.c \ src/thread/dc/SDL_syssem.c \ src/thread/dc/SDL_systhread.c \ src/thread/SDL_thread.c \ src/timer/dc/SDL_systimer.c \ src/timer/SDL_timer.c \ src/video/dc/SDL_dcevents.c \ src/video/dc/SDL_dcvideo.c \ src/video/dummy/SDL_nullevents.c \ src/video/dummy/SDL_nullmouse.c \ src/video/dummy/SDL_nullvideo.c \ src/video/SDL_blit.c \ src/video/SDL_blit_0.c \ src/video/SDL_blit_1.c \ src/video/SDL_blit_A.c \ src/video/SDL_blit_N.c \ src/video/SDL_bmp.c \ src/video/SDL_cursor.c \ src/video/SDL_gamma.c \ src/video/SDL_pixels.c \ src/video/SDL_RLEaccel.c \ src/video/SDL_stretch.c \ src/video/SDL_surface.c \ src/video/SDL_video.c \ src/video/SDL_yuv.c \ src/video/SDL_yuv_sw.c \ OBJS = $(SRCS:.c=.o) TEST = \ test/checkkeys.c \ test/graywin.c \ test/loopwave.c \ test/testalpha.c \ test/testbitmap.c \ test/testcdrom.c \ test/testerror.c \ test/testgamma.c \ test/testgl.c \ test/testhread.c \ test/testjoystick.c \ test/testkeys.c \ test/testlock.c \ test/testoverlay.c \ test/testpalette.c \ test/testsem.c \ test/testsprite.c \ test/testtimer.c \ test/testtypes.c \ test/testver.c \ test/testvidinfo.c \ test/testwin.c \ test/testwm.c \ test/threadwin.c \ test/torturethread.c \ $(TARGET): $(OBJS) $(AR) rcs $(TARGET) $(OBJS) clean: rm -f $(OBJS)