Mercurial > sdl-ios-xcode
view docs/man3/SDL_DisplayYUVOverlay.3 @ 29:a8360daed17d
Oops, the OpenBSD fix didn't.
author | Sam Lantinga <slouken@lokigames.com> |
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date | Fri, 11 May 2001 00:35:31 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
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.TH "SDL_DisplayYUVOverlay" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" .SH "NAME" SDL_DisplayYUVOverlay\- Blit the overlay to the display .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_DisplayYUVOverlay\fP\fR(\fBSDL_Overlay *overlay, SDL_Rect *dstrect\fR); .SH "DESCRIPTION" .PP Blit the \fBoverlay\fR to the surface specified when it was \fIcreated\fR\&. The \fI\fBSDL_Rect\fR\fR structure, \fBdstrect\fR, specifies the position and size of the destination\&. If the \fBdstrect\fR is a larger or smaller than the overlay then the overlay will be scaled, this is optimized for 2x scaling\&. .SH "SEE ALSO" .PP \fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_CreateYUVOverlay\fP\fR ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04