view docs/man3/SDL_DisplayFormatAlpha.3 @ 29:a8360daed17d

Oops, the OpenBSD fix didn't.
author Sam Lantinga <slouken@lokigames.com>
date Fri, 11 May 2001 00:35:31 +0000
parents 74212992fb08
children 55f1f1b3e27d
line wrap: on
line source

.TH "SDL_DisplayFormatAlpha" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_DisplayFormatAlpha\- Convert a surface to the display format
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_DisplayFormatAlpha\fP\fR(\fBSDL_Surface *surface\fR);
.SH "DESCRIPTION"
.PP
This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR
.PP
If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&.
.SH "RETURN VALUE"
.PP
If the conversion fails or runs out of memory, it returns \fBNULL\fR
.SH "SEE ALSO"
.PP
\fISDL_ConvertSurface\fR, \fISDL_SetAlpha\fR, \fISDL_SetColorKey\fR, \fISDL_DisplayFormat\fR, \fISDL_Surface\fR
...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04