view README.AmigaOS @ 1626:a80e1e0880b8

Fixed bug #176 [I'm fixing this for the public headers, but I'm not going to bother for the SDL library code (yet)] To clarify: Normaly, GCC (or, to be precise, the preprocessor) will ignore this, and compile the code happily. However, one can specify -Wundef to get a warning about this. One can probably argue whether to consider this a bug or not; but I think that (a) from a semantic point of view, using "#if FOO" when FOO is not defined is strange, and (b) since it is possible to trigger a warning about this, and a trivial fix exists, it should be corrected. I can think of two alternative patches, BTW: 1) Simply use #define HAVE_FOO 0, instead of not defining HAVE_FOO at all 2) Change #if HAVE_FOO to #if HAVE_FOO+0 which always does the right thing. But I think I still prefer the attached patch :-).
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:38:40 +0000
parents 75a95f82bc1f
children 6d2e1961661a
line wrap: on
line source

This is the porting of 1.2.0 version of SDL (the latest stable one)
to AmigaOS/68k.

All the bugs known of the past version have been corrected. And I've
added all the new SDL features.

This version of SDL needs Cybergraphx V3 (r69+) or CyberGraphX V4
and AHI v3+. Probably it works also with P96 or CGXAga, but it's 
untested.

This version is available as linked library for SAS/C and GCC, only 68k this 
time, a powerup (ppcemu compatible) and a morphos version will be ready quite 
soon (i hope).

Implemented:

- 8/16/24/32bit video modes, both fullscreen and windowed.
- Hardware surfaces.
- CGX blitting acceleration.
- CGX colorkey blitting acceleration.
- AHI audio (8/16 bit, with any audio format), always uses unit 0 for now.
- Thread support (maybe not 100% compatible with other implementations)
- Semaphores 
- Window resizing and backdrop windows (NEW)
- Joystick/Joypad support.

To do:

- CDRom audio playing support
- OpenGL (A guy was working on it but I've lost his tracks :( )

The SAS/C library is distributed with debug info attached, to strip debug info 
simply add STRIPDEBUG argument to the linker.

NOTE: SDL includes debug output using kprintf, to disable it add to your 
project a function like this:

void kprintf(char *a,...)
{
}

Otherwise you can redirect the debug to a console window with sushi, sashimi or
similar tools (the default output is the internal serial port). 

For info, support, bugfix and other feel free to mail me:

Gabriele Greco (gabriele.greco@aruba.it)

You can find also a small SDL Amiga page at:
http://ggreco.interfree.it/sdl.html