Mercurial > sdl-ios-xcode
view include/SDL_keyboard.h @ 2299:a7cbc25071b6
Enabled key board auto repeat in X11_InitKeyboard.c. Had to add a couple of new Xlib symbols.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Sat, 12 Jan 2008 18:07:06 +0000 |
parents | 4baee598306d |
children | d87417504c75 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_keyboard.h * * Include file for SDL keyboard event handling */ #ifndef _SDL_keyboard_h #define _SDL_keyboard_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_keysym.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \struct SDL_keysym * * \brief The SDL keysym structure, used in key events. */ typedef struct SDL_keysym { Uint8 scancode; /**< keyboard specific scancode */ Uint8 padding[3]; /**< alignment padding */ SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */ Uint16 mod; /**< current key modifiers */ Uint32 unicode; /**< OBSOLETE, use SDL_TextInputEvent instead */ } SDL_keysym; /* Function prototypes */ /** * \fn int SDL_GetNumKeyboards(void) * * \brief Get the number of keyboard input devices available. * * \sa SDL_SelectKeyboard() */ extern DECLSPEC int SDLCALL SDL_GetNumKeyboards(void); /** * \fn int SDL_SelectKeyboard(int index) * * \brief Set the index of the currently selected keyboard. * * \return The index of the previously selected keyboard. * * \note You can query the currently selected keyboard by passing an index of -1. * * \sa SDL_GetNumKeyboards() */ extern DECLSPEC int SDLCALL SDL_SelectKeyboard(int index); /** * \fn int SDL_EnableUNICODE(int enable) * * \brief Enable/Disable UNICODE translation of keyboard input. * * \param enable 1 to enable translation, 0 to disable translation, -1 to query translation * * \return The previous state of keyboard translation * * \note This translation has some overhead, so translation defaults off. */ extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); /** * \fn Uint8 *SDL_GetKeyState(int *numkeys) * * \brief Get a snapshot of the current state of the selected keyboard. * * \param numkeys if non-NULL, receives the length of the returned array. * * \return An array of key states. Indexes into this array are obtained by using the SDLK_INDEX() macro on the \link ::SDLPhysicalKey SDLK_* \endlink syms. * * Example: * Uint8 *keystate = SDL_GetKeyState(NULL); * if ( keystate[SDLK_INDEX(SDLK_RETURN)] ) ... <RETURN> is pressed. */ extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyState(int *numkeys); /** * \fn SDLMod SDL_GetModState(void) * * \brief Get the current key modifier state for the selected keyboard. */ extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); /** * \fn void SDL_SetModState(SDLMod modstate) * * \brief Set the current key modifier state for the selected keyboard. * * \note This does not change the keyboard state, only the key modifier flags. */ extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); /** * \fn SDLKey SDL_GetLayoutKey(SDLKey physicalKey) * * \brief Get the layout key code corresponding to the given physical key code according to the current keyboard layout. * * See ::SDLKey for details. * * If \a physicalKey is not a physical key code, it is returned unchanged. * * \sa SDL_GetKeyName() */ extern DECLSPEC SDLKey SDLCALL SDL_GetLayoutKey(SDLKey physicalKey); /** * \fn const char *SDL_GetKeyName(SDLKey layoutKey) * * \brief Get a human-readable name for a key. * * \param layoutKey An SDL layout key code. * * If what you have is a physical key code, e.g. from the \link SDL_keysym::sym key.keysym.sym \endlink field of the SDL_Event structure, convert it to a layout key code using SDL_GetLayoutKey() first. Doing this ensures that the returned name matches what users see on their keyboards. Calling this function directly on a physical key code (that is not also a layout key code) is possible, but is not recommended except for debugging purposes. The name returned in that case is the name of the \link ::SDLPhysicalKey SDLK_* \endlink constant and is not suitable for display to users. * * \return A pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. Always non-NULL. * * \sa SDLKey */ extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey layoutKey); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_keyboard_h */ /* vi: set ts=4 sw=4 expandtab: */