view src/video/xbios/SDL_xbios.h @ 4167:a6f635e5eaa6 SDL-1.2

Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:43:36 +0000
parents a1b03ba2fcd0
children 05c9e942cc46
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_xbios_h
#define _SDL_xbios_h

#include "SDL_stdinc.h"
#include "../SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

/* TT video modes:	2
   Falcon RVB:		16 (could be *2 by adding PAL/NTSC modes)
   Falcon VGA:		6
   ST low:		1
*/
#define SDL_NUMMODES 16

typedef struct
{
	Uint16 number;		/* Video mode number */
	Uint16 width;		/* Size */	
	Uint16 height;
	Uint16 depth;		/* bits per plane */
	SDL_bool doubleline;	/* Double the lines ? */
} xbiosmode_t;

/* Private display data */
#define NUM_MODELISTS	2		/* 8 and 16 bits-per-pixel */

struct SDL_PrivateVideoData {
	long cookie_vdo;
	int old_video_mode;				/* Old video mode before entering SDL */
	void *old_video_base;			/* Old pointer to screen buffer */
	void *old_palette;				/* Old palette */
	Uint32 old_num_colors;			/* Nb of colors in saved palette */
	int num_modes;					/* Number of xbios video modes */
	xbiosmode_t	*mode_list;			/* List of xbios video modes */

	void *screens[2];		/* Pointers to aligned screen buffer */
	void *screensmem[2];	/* Pointers to screen buffer */
	void *shadowscreen;		/* Shadow screen for c2p conversion */
	int doubleline;			/* Double line mode ? */
	int frame_number;		/* Number of frame for double buffer */
	int pitch;				/* Destination line width for C2P */
	int width, height;		/* Screen size for centered C2P */

	SDL_bool centscreen;	/* Centscreen extension present ? */

	SDL_Rect *SDL_modelist[NUM_MODELISTS][SDL_NUMMODES+1];
	xbiosmode_t *videomodes[NUM_MODELISTS][SDL_NUMMODES+1];
};

/* _VDO cookie values */
enum {
	VDO_ST=0,
	VDO_STE,
	VDO_TT,
	VDO_F30
};

/* Monitor types */
enum {
	MONITOR_MONO=0,
	MONITOR_TV,
	MONITOR_VGA,
	MONITOR_RGB
};

/* EgetShift masks */
#define ES_MODE		0x0700

/* TT shifter modes */
#ifndef ST_LOW
#define ST_LOW	0x0000
#define ST_MED	0x0100
#define ST_HIGH	0x0200
#define TT_LOW	0x0700
#define TT_MED	0x0300
#define TT_HIGH	0x0600
#endif

/* Hidden structure -> variables names */
#define SDL_modelist		(this->hidden->SDL_modelist)
#define XBIOS_mutex		    (this->hidden->mutex)
#define XBIOS_cvdo		    (this->hidden->cookie_vdo)
#define XBIOS_oldpalette	(this->hidden->old_palette)
#define XBIOS_oldnumcol		(this->hidden->old_num_colors)
#define XBIOS_oldvbase		(this->hidden->old_video_base)
#define XBIOS_oldvmode		(this->hidden->old_video_mode)
#define XBIOS_nummodes		(this->hidden->num_modes)
#define XBIOS_modelist		(this->hidden->mode_list)
#define XBIOS_screens		(this->hidden->screens)
#define XBIOS_screensmem	(this->hidden->screensmem)
#define XBIOS_shadowscreen	(this->hidden->shadowscreen)
#define XBIOS_videomodes	(this->hidden->videomodes)
#define XBIOS_doubleline	(this->hidden->doubleline)
#define XBIOS_fbnum			(this->hidden->frame_number)
#define XBIOS_pitch			(this->hidden->pitch)
#define XBIOS_width			(this->hidden->width)
#define XBIOS_height		(this->hidden->height)
#define XBIOS_centscreen	(this->hidden->centscreen)

/*--- Functions prototypes ---*/

void SDL_XBIOS_AddMode(_THIS, Uint16 modecode, Uint16 width, Uint16 height,
	Uint16 depth, SDL_bool flags);

#endif /* _SDL_xbios_h */