Mercurial > sdl-ios-xcode
view src/video/windib/SDL_dibvideo.c @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 3b7fc3416601 |
children | b40d6e58a5e5 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #define WIN32_LEAN_AND_MEAN #include <windows.h> /* Not yet in the mingw32 cross-compile headers */ #ifndef CDS_FULLSCREEN #define CDS_FULLSCREEN 4 #endif #include "SDL_syswm.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" #include "SDL_gapidibvideo.h" #include "SDL_dibvideo.h" #include "../wincommon/SDL_syswm_c.h" #include "../wincommon/SDL_sysmouse_c.h" #include "SDL_dibevents_c.h" #include "../wincommon/SDL_wingl_c.h" #ifdef _WIN32_WCE #ifndef DM_DISPLAYORIENTATION #define DM_DISPLAYORIENTATION 0x00800000L #endif #ifndef DM_DISPLAYQUERYORIENTATION #define DM_DISPLAYQUERYORIENTATION 0x01000000L #endif #ifndef DMDO_0 #define DMDO_0 0 #endif #ifndef DMDO_90 #define DMDO_90 1 #endif #ifndef DMDO_180 #define DMDO_180 2 #endif #ifndef DMDO_270 #define DMDO_270 4 #endif #define NO_GETDIBITS #define NO_GAMMA_SUPPORT #if _WIN32_WCE < 420 #define NO_CHANGEDISPLAYSETTINGS #else #define ChangeDisplaySettings(lpDevMode, dwFlags) ChangeDisplaySettingsEx(NULL, (lpDevMode), 0, (dwFlags), 0) #endif #endif #ifndef WS_MAXIMIZE #define WS_MAXIMIZE 0 #endif #ifndef WS_THICKFRAME #define WS_THICKFRAME 0 #endif #ifndef SWP_NOCOPYBITS #define SWP_NOCOPYBITS 0 #endif #ifndef PC_NOCOLLAPSE #define PC_NOCOLLAPSE 0 #endif #ifdef _WIN32_WCE // defined and used in SDL_sysevents.c extern HINSTANCE aygshell; #endif /* Initialization/Query functions */ static int DIB_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **DIB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int DIB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void DIB_CheckGamma(_THIS); void DIB_SwapGamma(_THIS); void DIB_QuitGamma(_THIS); int DIB_SetGammaRamp(_THIS, Uint16 *ramp); int DIB_GetGammaRamp(_THIS, Uint16 *ramp); static void DIB_VideoQuit(_THIS); /* Hardware surface functions */ static int DIB_AllocHWSurface(_THIS, SDL_Surface *surface); static int DIB_LockHWSurface(_THIS, SDL_Surface *surface); static void DIB_UnlockHWSurface(_THIS, SDL_Surface *surface); static void DIB_FreeHWSurface(_THIS, SDL_Surface *surface); /* Windows message handling functions */ static void DIB_GrabStaticColors(HWND window); static void DIB_ReleaseStaticColors(HWND window); static void DIB_Activate(_THIS, BOOL active, BOOL minimized); static void DIB_RealizePalette(_THIS); static void DIB_PaletteChanged(_THIS, HWND window); static void DIB_WinPAINT(_THIS, HDC hdc); /* helper fn */ static int DIB_SussScreenDepth(); /* DIB driver bootstrap functions */ static int DIB_Available(void) { return(1); } static void DIB_DeleteDevice(SDL_VideoDevice *device) { if ( device ) { if ( device->hidden ) { if ( device->hidden->dibInfo ) { SDL_free( device->hidden->dibInfo ); } SDL_free(device->hidden); } if ( device->gl_data ) { SDL_free(device->gl_data); } SDL_free(device); } } static SDL_VideoDevice *DIB_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if ( device ) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); if(device->hidden){ SDL_memset(device->hidden, 0, (sizeof *device->hidden)); device->hidden->dibInfo = (DibInfo *)SDL_malloc((sizeof(DibInfo))); if(device->hidden->dibInfo == NULL) { SDL_free(device->hidden); device->hidden = NULL; } } device->gl_data = (struct SDL_PrivateGLData *) SDL_malloc((sizeof *device->gl_data)); } if ( (device == NULL) || (device->hidden == NULL) || (device->gl_data == NULL) ) { SDL_OutOfMemory(); DIB_DeleteDevice(device); return(NULL); } SDL_memset(device->hidden->dibInfo, 0, (sizeof *device->hidden->dibInfo)); SDL_memset(device->gl_data, 0, (sizeof *device->gl_data)); /* Set the function pointers */ device->VideoInit = DIB_VideoInit; device->ListModes = DIB_ListModes; device->SetVideoMode = DIB_SetVideoMode; device->UpdateMouse = WIN_UpdateMouse; device->SetColors = DIB_SetColors; device->UpdateRects = NULL; device->VideoQuit = DIB_VideoQuit; device->AllocHWSurface = DIB_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = DIB_LockHWSurface; device->UnlockHWSurface = DIB_UnlockHWSurface; device->FlipHWSurface = NULL; device->FreeHWSurface = DIB_FreeHWSurface; device->SetGammaRamp = DIB_SetGammaRamp; device->GetGammaRamp = DIB_GetGammaRamp; #if SDL_VIDEO_OPENGL device->GL_LoadLibrary = WIN_GL_LoadLibrary; device->GL_GetProcAddress = WIN_GL_GetProcAddress; device->GL_GetAttribute = WIN_GL_GetAttribute; device->GL_MakeCurrent = WIN_GL_MakeCurrent; device->GL_SwapBuffers = WIN_GL_SwapBuffers; #endif device->SetCaption = WIN_SetWMCaption; device->SetIcon = WIN_SetWMIcon; device->IconifyWindow = WIN_IconifyWindow; device->GrabInput = WIN_GrabInput; device->GetWMInfo = WIN_GetWMInfo; device->FreeWMCursor = WIN_FreeWMCursor; device->CreateWMCursor = WIN_CreateWMCursor; device->ShowWMCursor = WIN_ShowWMCursor; device->WarpWMCursor = WIN_WarpWMCursor; device->CheckMouseMode = WIN_CheckMouseMode; device->InitOSKeymap = DIB_InitOSKeymap; device->PumpEvents = DIB_PumpEvents; /* Set up the windows message handling functions */ WIN_Activate = DIB_Activate; WIN_RealizePalette = DIB_RealizePalette; WIN_PaletteChanged = DIB_PaletteChanged; WIN_WinPAINT = DIB_WinPAINT; HandleMessage = DIB_HandleMessage; device->free = DIB_DeleteDevice; /* We're finally ready */ return device; } VideoBootStrap WINDIB_bootstrap = { "windib", "Win95/98/NT/2000/CE GDI", DIB_Available, DIB_CreateDevice }; static int cmpmodes(const void *va, const void *vb) { SDL_Rect *a = *(SDL_Rect **)va; SDL_Rect *b = *(SDL_Rect **)vb; if ( a->w == b->w ) return b->h - a->h; else return b->w - a->w; } static int DIB_AddMode(_THIS, int bpp, int w, int h) { SDL_Rect *mode; int i, index; int next_mode; /* Check to see if we already have this mode */ if ( bpp < 8 || bpp > 32 ) { /* Not supported */ return(0); } index = ((bpp+7)/8)-1; for ( i=0; i<SDL_nummodes[index]; ++i ) { mode = SDL_modelist[index][i]; if ( (mode->w == w) && (mode->h == h) ) { return(0); } } /* Set up the new video mode rectangle */ mode = (SDL_Rect *)SDL_malloc(sizeof *mode); if ( mode == NULL ) { SDL_OutOfMemory(); return(-1); } mode->x = 0; mode->y = 0; mode->w = w; mode->h = h; /* Allocate the new list of modes, and fill in the new mode */ next_mode = SDL_nummodes[index]; SDL_modelist[index] = (SDL_Rect **) SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); if ( SDL_modelist[index] == NULL ) { SDL_OutOfMemory(); SDL_nummodes[index] = 0; SDL_free(mode); return(-1); } SDL_modelist[index][next_mode] = mode; SDL_modelist[index][next_mode+1] = NULL; SDL_nummodes[index]++; return(0); } static void DIB_CreatePalette(_THIS, int bpp) { /* RJR: March 28, 2000 moved palette creation here from "DIB_VideoInit" */ LOGPALETTE *palette; HDC hdc; int ncolors; ncolors = (1 << bpp); palette = (LOGPALETTE *)SDL_malloc(sizeof(*palette)+ ncolors*sizeof(PALETTEENTRY)); palette->palVersion = 0x300; palette->palNumEntries = ncolors; hdc = GetDC(SDL_Window); GetSystemPaletteEntries(hdc, 0, ncolors, palette->palPalEntry); ReleaseDC(SDL_Window, hdc); screen_pal = CreatePalette(palette); screen_logpal = palette; } int DIB_VideoInit(_THIS, SDL_PixelFormat *vformat) { const char *env = NULL; #ifndef NO_CHANGEDISPLAYSETTINGS int i; DEVMODE settings; #endif /* Create the window */ if ( DIB_CreateWindow(this) < 0 ) { return(-1); } #if !SDL_AUDIO_DISABLED DX5_SoundFocus(SDL_Window); #endif /* Determine the screen depth */ vformat->BitsPerPixel = DIB_SussScreenDepth(); switch (vformat->BitsPerPixel) { case 15: vformat->Rmask = 0x00007c00; vformat->Gmask = 0x000003e0; vformat->Bmask = 0x0000001f; vformat->BitsPerPixel = 16; break; case 16: vformat->Rmask = 0x0000f800; vformat->Gmask = 0x000007e0; vformat->Bmask = 0x0000001f; break; case 24: case 32: /* GDI defined as 8-8-8 */ vformat->Rmask = 0x00ff0000; vformat->Gmask = 0x0000ff00; vformat->Bmask = 0x000000ff; break; default: break; } /* See if gamma is supported on this screen */ DIB_CheckGamma(this); #ifndef NO_CHANGEDISPLAYSETTINGS settings.dmSize = sizeof(DEVMODE); settings.dmDriverExtra = 0; #ifdef _WIN32_WCE settings.dmFields = DM_DISPLAYQUERYORIENTATION; this->hidden->supportRotation = ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL) == DISP_CHANGE_SUCCESSFUL; #endif /* Query for the desktop resolution */ SDL_desktop_mode.dmSize = sizeof(SDL_desktop_mode); SDL_desktop_mode.dmDriverExtra = 0; EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &SDL_desktop_mode); this->info.current_w = SDL_desktop_mode.dmPelsWidth; this->info.current_h = SDL_desktop_mode.dmPelsHeight; /* Query for the list of available video modes */ for ( i=0; EnumDisplaySettings(NULL, i, &settings); ++i ) { DIB_AddMode(this, settings.dmBitsPerPel, settings.dmPelsWidth, settings.dmPelsHeight); #ifdef _WIN32_WCE if( this->hidden->supportRotation ) DIB_AddMode(this, settings.dmBitsPerPel, settings.dmPelsHeight, settings.dmPelsWidth); #endif } /* Sort the mode lists */ for ( i=0; i<NUM_MODELISTS; ++i ) { if ( SDL_nummodes[i] > 0 ) { SDL_qsort(SDL_modelist[i], SDL_nummodes[i], sizeof *SDL_modelist[i], cmpmodes); } } #else // WinCE and fullscreen mode: // We use only vformat->BitsPerPixel that allow SDL to // emulate other bpp (8, 32) and use triple buffer, // because SDL surface conversion is much faster than the WinCE one. // Although it should be tested on devices with graphics accelerator. DIB_AddMode(this, vformat->BitsPerPixel, GetDeviceCaps(GetDC(NULL), HORZRES), GetDeviceCaps(GetDC(NULL), VERTRES)); #endif /* !NO_CHANGEDISPLAYSETTINGS */ /* Grab an identity palette if we are in a palettized mode */ if ( vformat->BitsPerPixel <= 8 ) { /* RJR: March 28, 2000 moved palette creation to "DIB_CreatePalette" */ DIB_CreatePalette(this, vformat->BitsPerPixel); } /* Fill in some window manager capabilities */ this->info.wm_available = 1; #ifdef _WIN32_WCE this->hidden->origRotation = -1; #endif /* Allow environment override of screensaver disable. */ env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER"); if ( env ) { allow_screensaver = SDL_atoi(env); } else { #ifdef SDL_VIDEO_DISABLE_SCREENSAVER allow_screensaver = 0; #else allow_screensaver = 1; #endif } /* We're done! */ return(0); } /* We support any format at any dimension */ SDL_Rect **DIB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]); } else { return((SDL_Rect **)-1); } } /* Helper fn to work out which screen depth windows is currently using. 15 bit mode is considered 555 format, 16 bit is 565. returns 0 for unknown mode. (Derived from code in sept 1999 Windows Developer Journal http://www.wdj.com/code/archive.html) */ static int DIB_SussScreenDepth() { #ifdef NO_GETDIBITS int depth; HDC hdc; hdc = GetDC(SDL_Window); depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL); ReleaseDC(SDL_Window, hdc); return(depth); #else int depth; int dib_size; LPBITMAPINFOHEADER dib_hdr; HDC hdc; HBITMAP hbm; /* Allocate enough space for a DIB header plus palette (for * 8-bit modes) or bitfields (for 16- and 32-bit modes) */ dib_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD); dib_hdr = (LPBITMAPINFOHEADER) SDL_malloc(dib_size); SDL_memset(dib_hdr, 0, dib_size); dib_hdr->biSize = sizeof(BITMAPINFOHEADER); /* Get a device-dependent bitmap that's compatible with the screen. */ hdc = GetDC(NULL); hbm = CreateCompatibleBitmap( hdc, 1, 1 ); /* Convert the DDB to a DIB. We need to call GetDIBits twice: * the first call just fills in the BITMAPINFOHEADER; the * second fills in the bitfields or palette. */ GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS); GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS); DeleteObject(hbm); ReleaseDC(NULL, hdc); depth = 0; switch( dib_hdr->biBitCount ) { case 8: depth = 8; break; case 24: depth = 24; break; case 32: depth = 32; break; case 16: if( dib_hdr->biCompression == BI_BITFIELDS ) { /* check the red mask */ switch( ((DWORD*)((char*)dib_hdr + dib_hdr->biSize))[0] ) { case 0xf800: depth = 16; break; /* 565 */ case 0x7c00: depth = 15; break; /* 555 */ } } } SDL_free(dib_hdr); return depth; #endif /* NO_GETDIBITS */ } /* Various screen update functions available */ static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { SDL_Surface *video; int prev_w, prev_h; Uint32 prev_flags; DWORD style; const DWORD directstyle = (WS_POPUP); const DWORD windowstyle = (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX); const DWORD resizestyle = (WS_THICKFRAME|WS_MAXIMIZEBOX); int binfo_size; BITMAPINFO *binfo; HDC hdc; RECT bounds; int x, y; Uint32 Rmask, Gmask, Bmask; /* * Special case for OpenGL windows...since the app needs to call * SDL_SetVideoMode() in response to resize events to continue to * function, but WGL handles the GL context details behind the scenes, * there's no sense in tearing the context down just to rebuild it * to what it already was...tearing it down sacrifices your GL state * and uploaded textures. So if we're requesting the same video mode * attributes and the width/height matches the physical window, just * return immediately. */ if ( (SDL_Window != NULL) && (current != NULL) && (current->flags == flags) && (current->format->BitsPerPixel == bpp) && ((flags & SDL_FULLSCREEN) == 0) ) { /* probably not safe for fs */ int curwidth, curheight; RECT size; /* Get the current position of our window */ GetClientRect(SDL_Window, &size); curwidth = (size.right - size.left); curheight = (size.bottom - size.top); if ((width == curwidth) && (height == curheight)) { current->w = width; current->h = height; return current; /* we're already good to go. */ } } prev_flags = current->flags; /* Clean up any GL context that may be hanging around */ if ( current->flags & SDL_OPENGL ) { WIN_GL_ShutDown(this); } SDL_resizing = 1; /* Recalculate the bitmasks if necessary */ if ( bpp == current->format->BitsPerPixel ) { video = current; } else { switch (bpp) { case 15: case 16: if ( DIB_SussScreenDepth() == 15 ) { /* 5-5-5 */ Rmask = 0x00007c00; Gmask = 0x000003e0; Bmask = 0x0000001f; } else { /* 5-6-5 */ Rmask = 0x0000f800; Gmask = 0x000007e0; Bmask = 0x0000001f; } break; case 24: case 32: /* GDI defined as 8-8-8 */ Rmask = 0x00ff0000; Gmask = 0x0000ff00; Bmask = 0x000000ff; break; default: Rmask = 0x00000000; Gmask = 0x00000000; Bmask = 0x00000000; break; } video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, bpp, Rmask, Gmask, Bmask, 0); if ( video == NULL ) { SDL_OutOfMemory(); return(NULL); } } /* Fill in part of the video surface */ prev_w = video->w; prev_h = video->h; video->flags = 0; /* Clear flags */ video->w = width; video->h = height; video->pitch = SDL_CalculatePitch(video); /* Small fix for WinCE/Win32 - when activating window SDL_VideoSurface is equal to zero, so activating code is not called properly for fullscreen windows because macros WINDIB_FULLSCREEN uses SDL_VideoSurface */ SDL_VideoSurface = video; #if defined(_WIN32_WCE) if ( flags & SDL_FULLSCREEN ) video->flags |= SDL_FULLSCREEN; #endif #ifndef NO_CHANGEDISPLAYSETTINGS /* Set fullscreen mode if appropriate */ if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { DEVMODE settings; BOOL changed; SDL_memset(&settings, 0, sizeof(DEVMODE)); settings.dmSize = sizeof(DEVMODE); #ifdef _WIN32_WCE // try to rotate screen to fit requested resolution if( this->hidden->supportRotation ) { DWORD rotation; // ask current mode settings.dmFields = DM_DISPLAYORIENTATION; ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL); rotation = settings.dmDisplayOrientation; if( (width > GetDeviceCaps(GetDC(NULL), HORZRES)) && (height < GetDeviceCaps(GetDC(NULL), VERTRES))) { switch( rotation ) { case DMDO_0: settings.dmDisplayOrientation = DMDO_90; break; case DMDO_270: settings.dmDisplayOrientation = DMDO_180; break; } if( settings.dmDisplayOrientation != rotation ) { // go to landscape this->hidden->origRotation = rotation; ChangeDisplaySettingsEx(NULL,&settings,NULL,CDS_RESET,NULL); } } if( (width < GetDeviceCaps(GetDC(NULL), HORZRES)) && (height > GetDeviceCaps(GetDC(NULL), VERTRES))) { switch( rotation ) { case DMDO_90: settings.dmDisplayOrientation = DMDO_0; break; case DMDO_180: settings.dmDisplayOrientation = DMDO_270; break; } if( settings.dmDisplayOrientation != rotation ) { // go to portrait this->hidden->origRotation = rotation; ChangeDisplaySettingsEx(NULL,&settings,NULL,CDS_RESET,NULL); } } } #endif #ifndef _WIN32_WCE settings.dmBitsPerPel = video->format->BitsPerPixel; settings.dmPelsWidth = width; settings.dmPelsHeight = height; settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; if ( width <= (int)SDL_desktop_mode.dmPelsWidth && height <= (int)SDL_desktop_mode.dmPelsHeight ) { settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency; settings.dmFields |= DM_DISPLAYFREQUENCY; } changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL); if ( ! changed && (settings.dmFields & DM_DISPLAYFREQUENCY) ) { settings.dmFields &= ~DM_DISPLAYFREQUENCY; changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL); } #else changed = 1; #endif if ( changed ) { video->flags |= SDL_FULLSCREEN; SDL_fullscreen_mode = settings; } } #endif /* !NO_CHANGEDISPLAYSETTINGS */ /* Reset the palette and create a new one if necessary */ if ( grab_palette ) { DIB_ReleaseStaticColors(SDL_Window); grab_palette = FALSE; } if ( screen_pal != NULL ) { /* RJR: March 28, 2000 delete identity palette if switching from a palettized mode */ DeleteObject(screen_pal); screen_pal = NULL; } if ( screen_logpal != NULL ) { SDL_free(screen_logpal); screen_logpal = NULL; } if ( bpp <= 8 ) { /* RJR: March 28, 2000 create identity palette switching to a palettized mode */ DIB_CreatePalette(this, bpp); } style = GetWindowLong(SDL_Window, GWL_STYLE); style &= ~(resizestyle|WS_MAXIMIZE); if ( (video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { style &= ~windowstyle; style |= directstyle; } else { #ifndef NO_CHANGEDISPLAYSETTINGS if ( (prev_flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { ChangeDisplaySettings(NULL, 0); } #endif if ( flags & SDL_NOFRAME ) { style &= ~windowstyle; style |= directstyle; video->flags |= SDL_NOFRAME; } else { style &= ~directstyle; style |= windowstyle; if ( flags & SDL_RESIZABLE ) { style |= resizestyle; video->flags |= SDL_RESIZABLE; } } #if WS_MAXIMIZE && !defined(_WIN32_WCE) if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE; #endif } /* DJM: Don't piss of anyone who has setup his own window */ if ( !SDL_windowid ) SetWindowLong(SDL_Window, GWL_STYLE, style); /* Delete the old bitmap if necessary */ if ( screen_bmp != NULL ) { DeleteObject(screen_bmp); } if ( ! (flags & SDL_OPENGL) ) { BOOL is16bitmode = (video->format->BytesPerPixel == 2); /* Suss out the bitmap info header */ binfo_size = sizeof(*binfo); if( is16bitmode ) { /* 16bit modes, palette area used for rgb bitmasks */ binfo_size += 3*sizeof(DWORD); } else if ( video->format->palette ) { binfo_size += video->format->palette->ncolors * sizeof(RGBQUAD); } binfo = (BITMAPINFO *)SDL_malloc(binfo_size); if ( ! binfo ) { if ( video != current ) { SDL_FreeSurface(video); } SDL_OutOfMemory(); return(NULL); } binfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); binfo->bmiHeader.biWidth = video->w; binfo->bmiHeader.biHeight = -video->h; /* -ve for topdown bitmap */ binfo->bmiHeader.biPlanes = 1; binfo->bmiHeader.biSizeImage = video->h * video->pitch; binfo->bmiHeader.biXPelsPerMeter = 0; binfo->bmiHeader.biYPelsPerMeter = 0; binfo->bmiHeader.biClrUsed = 0; binfo->bmiHeader.biClrImportant = 0; binfo->bmiHeader.biBitCount = video->format->BitsPerPixel; if ( is16bitmode ) { /* BI_BITFIELDS tells CreateDIBSection about the rgb masks in the palette */ binfo->bmiHeader.biCompression = BI_BITFIELDS; ((Uint32*)binfo->bmiColors)[0] = video->format->Rmask; ((Uint32*)binfo->bmiColors)[1] = video->format->Gmask; ((Uint32*)binfo->bmiColors)[2] = video->format->Bmask; } else { binfo->bmiHeader.biCompression = BI_RGB; /* BI_BITFIELDS for 565 vs 555 */ if ( video->format->palette ) { SDL_memset(binfo->bmiColors, 0, video->format->palette->ncolors*sizeof(RGBQUAD)); } } /* Create the offscreen bitmap buffer */ hdc = GetDC(SDL_Window); screen_bmp = CreateDIBSection(hdc, binfo, DIB_RGB_COLORS, (void **)(&video->pixels), NULL, 0); ReleaseDC(SDL_Window, hdc); SDL_free(binfo); if ( screen_bmp == NULL ) { if ( video != current ) { SDL_FreeSurface(video); } SDL_SetError("Couldn't create DIB section"); return(NULL); } this->UpdateRects = DIB_NormalUpdate; /* Set video surface flags */ if ( screen_pal && (flags & (SDL_FULLSCREEN|SDL_HWPALETTE)) ) { grab_palette = TRUE; } if ( screen_pal ) { /* BitBlt() maps colors for us */ video->flags |= SDL_HWPALETTE; } } #ifndef _WIN32_WCE /* Resize the window */ if ( !SDL_windowid && !IsZoomed(SDL_Window) ) { #else if ( !SDL_windowid ) { #endif HWND top; UINT swp_flags; const char *window = NULL; const char *center = NULL; if ( video->w != prev_w || video->h != prev_h ) { window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); center = SDL_getenv("SDL_VIDEO_CENTERED"); if ( window ) { if ( SDL_sscanf(window, "%d,%d", &x, &y) == 2 ) { SDL_windowX = x; SDL_windowY = y; } if ( SDL_strcmp(window, "center") == 0 ) { center = window; } } } swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW); bounds.left = SDL_windowX; bounds.top = SDL_windowY; bounds.right = SDL_windowX+video->w; bounds.bottom = SDL_windowY+video->h; #ifndef _WIN32_WCE AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), (GetMenu(SDL_Window) != NULL), 0); #else // The bMenu parameter must be FALSE; menu bars are not supported AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), 0, 0); #endif width = bounds.right-bounds.left; height = bounds.bottom-bounds.top; if ( (flags & SDL_FULLSCREEN) ) { x = (GetSystemMetrics(SM_CXSCREEN)-width)/2; y = (GetSystemMetrics(SM_CYSCREEN)-height)/2; } else if ( center ) { x = (GetSystemMetrics(SM_CXSCREEN)-width)/2; y = (GetSystemMetrics(SM_CYSCREEN)-height)/2; } else if ( SDL_windowX || SDL_windowY || window ) { x = bounds.left; y = bounds.top; } else { x = y = -1; swp_flags |= SWP_NOMOVE; } if ( flags & SDL_FULLSCREEN ) { top = HWND_TOPMOST; } else { top = HWND_NOTOPMOST; } SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags); if ( !(flags & SDL_FULLSCREEN) ) { SDL_windowX = SDL_bounds.left; SDL_windowY = SDL_bounds.top; } SetForegroundWindow(SDL_Window); } SDL_resizing = 0; /* Set up for OpenGL */ if ( flags & SDL_OPENGL ) { if ( WIN_GL_SetupWindow(this) < 0 ) { return(NULL); } video->flags |= SDL_OPENGL; } /* JC 14 Mar 2006 Flush the message loop or this can cause big problems later Especially if the user decides to use dialog boxes or assert()! */ WIN_FlushMessageQueue(); /* We're live! */ return(video); } /* We don't actually allow hardware surfaces in the DIB driver */ static int DIB_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void DIB_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } static int DIB_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void DIB_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) { HDC hdc, mdc; int i; hdc = GetDC(SDL_Window); if ( screen_pal ) { SelectPalette(hdc, screen_pal, FALSE); } mdc = CreateCompatibleDC(hdc); SelectObject(mdc, screen_bmp); for ( i=0; i<numrects; ++i ) { BitBlt(hdc, rects[i].x, rects[i].y, rects[i].w, rects[i].h, mdc, rects[i].x, rects[i].y, SRCCOPY); } DeleteDC(mdc); ReleaseDC(SDL_Window, hdc); } static int FindPaletteIndex(LOGPALETTE *pal, BYTE r, BYTE g, BYTE b) { PALETTEENTRY *entry; int i; int nentries = pal->palNumEntries; for ( i = 0; i < nentries; ++i ) { entry = &pal->palPalEntry[i]; if ( entry->peRed == r && entry->peGreen == g && entry->peBlue == b ) { return i; } } return -1; } static BOOL CheckPaletteEntry(LOGPALETTE *pal, int index, BYTE r, BYTE g, BYTE b) { PALETTEENTRY *entry; BOOL moved = 0; entry = &pal->palPalEntry[index]; if ( entry->peRed != r || entry->peGreen != g || entry->peBlue != b ) { int found = FindPaletteIndex(pal, r, g, b); if ( found >= 0 ) { pal->palPalEntry[found] = *entry; } entry->peRed = r; entry->peGreen = g; entry->peBlue = b; moved = 1; } entry->peFlags = 0; return moved; } int DIB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { #if !defined(_WIN32_WCE) || (_WIN32_WCE >= 400) HDC hdc, mdc; RGBQUAD *pal; #else HDC hdc; #endif int i; int moved_entries = 0; /* Update the display palette */ hdc = GetDC(SDL_Window); if ( screen_pal ) { PALETTEENTRY *entry; for ( i=0; i<ncolors; ++i ) { entry = &screen_logpal->palPalEntry[firstcolor+i]; entry->peRed = colors[i].r; entry->peGreen = colors[i].g; entry->peBlue = colors[i].b; entry->peFlags = PC_NOCOLLAPSE; } #if defined(SYSPAL_NOSTATIC) && !defined(_WIN32_WCE) /* Check to make sure black and white are in position */ if ( GetSystemPaletteUse(hdc) != SYSPAL_NOSTATIC256 ) { moved_entries += CheckPaletteEntry(screen_logpal, 0, 0x00, 0x00, 0x00); moved_entries += CheckPaletteEntry(screen_logpal, screen_logpal->palNumEntries-1, 0xff, 0xff, 0xff); } /* FIXME: If we don't have full access to the palette, what we really want to do is find the 236 most diverse colors in the desired palette, set those entries (10-245) and then map everything into the new system palette. */ #endif #ifndef _WIN32_WCE /* Copy the entries into the system palette */ UnrealizeObject(screen_pal); #endif SetPaletteEntries(screen_pal, 0, screen_logpal->palNumEntries, screen_logpal->palPalEntry); SelectPalette(hdc, screen_pal, FALSE); RealizePalette(hdc); } #if !defined(_WIN32_WCE) || (_WIN32_WCE >= 400) /* Copy palette colors into DIB palette */ pal = SDL_stack_alloc(RGBQUAD, ncolors); for ( i=0; i<ncolors; ++i ) { pal[i].rgbRed = colors[i].r; pal[i].rgbGreen = colors[i].g; pal[i].rgbBlue = colors[i].b; pal[i].rgbReserved = 0; } /* Set the DIB palette and update the display */ mdc = CreateCompatibleDC(hdc); SelectObject(mdc, screen_bmp); SetDIBColorTable(mdc, firstcolor, ncolors, pal); if ( moved_entries || !grab_palette ) { BitBlt(hdc, 0, 0, this->screen->w, this->screen->h, mdc, 0, 0, SRCCOPY); } DeleteDC(mdc); SDL_stack_free(pal); #endif ReleaseDC(SDL_Window, hdc); return(1); } static void DIB_CheckGamma(_THIS) { #ifndef NO_GAMMA_SUPPORT HDC hdc; WORD ramp[3*256]; /* If we fail to get gamma, disable gamma control */ hdc = GetDC(SDL_Window); if ( ! GetDeviceGammaRamp(hdc, ramp) ) { this->GetGammaRamp = NULL; this->SetGammaRamp = NULL; } ReleaseDC(SDL_Window, hdc); #endif /* !NO_GAMMA_SUPPORT */ } void DIB_SwapGamma(_THIS) { #ifndef NO_GAMMA_SUPPORT HDC hdc; if ( gamma_saved ) { hdc = GetDC(SDL_Window); if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { /* About to leave active state, restore gamma */ SetDeviceGammaRamp(hdc, gamma_saved); } else { /* About to enter active state, set game gamma */ GetDeviceGammaRamp(hdc, gamma_saved); SetDeviceGammaRamp(hdc, this->gamma); } ReleaseDC(SDL_Window, hdc); } #endif /* !NO_GAMMA_SUPPORT */ } void DIB_QuitGamma(_THIS) { #ifndef NO_GAMMA_SUPPORT if ( gamma_saved ) { /* Restore the original gamma if necessary */ if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { HDC hdc; hdc = GetDC(SDL_Window); SetDeviceGammaRamp(hdc, gamma_saved); ReleaseDC(SDL_Window, hdc); } /* Free the saved gamma memory */ SDL_free(gamma_saved); gamma_saved = 0; } #endif /* !NO_GAMMA_SUPPORT */ } int DIB_SetGammaRamp(_THIS, Uint16 *ramp) { #ifdef NO_GAMMA_SUPPORT SDL_SetError("SDL compiled without gamma ramp support"); return -1; #else HDC hdc; BOOL succeeded; /* Set the ramp for the display */ if ( ! gamma_saved ) { gamma_saved = (WORD *)SDL_malloc(3*256*sizeof(*gamma_saved)); if ( ! gamma_saved ) { SDL_OutOfMemory(); return -1; } hdc = GetDC(SDL_Window); GetDeviceGammaRamp(hdc, gamma_saved); ReleaseDC(SDL_Window, hdc); } if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { hdc = GetDC(SDL_Window); succeeded = SetDeviceGammaRamp(hdc, ramp); ReleaseDC(SDL_Window, hdc); } else { succeeded = TRUE; } return succeeded ? 0 : -1; #endif /* !NO_GAMMA_SUPPORT */ } int DIB_GetGammaRamp(_THIS, Uint16 *ramp) { #ifdef NO_GAMMA_SUPPORT SDL_SetError("SDL compiled without gamma ramp support"); return -1; #else HDC hdc; BOOL succeeded; /* Get the ramp from the display */ hdc = GetDC(SDL_Window); succeeded = GetDeviceGammaRamp(hdc, ramp); ReleaseDC(SDL_Window, hdc); return succeeded ? 0 : -1; #endif /* !NO_GAMMA_SUPPORT */ } void DIB_VideoQuit(_THIS) { int i, j; /* Destroy the window and everything associated with it */ if ( SDL_Window ) { /* Delete the screen bitmap (also frees screen->pixels) */ if ( this->screen ) { if ( grab_palette ) { DIB_ReleaseStaticColors(SDL_Window); } #ifndef NO_CHANGEDISPLAYSETTINGS if ( this->screen->flags & SDL_FULLSCREEN ) { ChangeDisplaySettings(NULL, 0); ShowWindow(SDL_Window, SW_HIDE); } #endif if ( this->screen->flags & SDL_OPENGL ) { WIN_GL_ShutDown(this); } this->screen->pixels = NULL; } if ( screen_pal != NULL ) { DeleteObject(screen_pal); screen_pal = NULL; } if ( screen_logpal != NULL ) { SDL_free(screen_logpal); screen_logpal = NULL; } if ( screen_bmp ) { DeleteObject(screen_bmp); screen_bmp = NULL; } if ( screen_icn ) { DestroyIcon(screen_icn); screen_icn = NULL; } DIB_QuitGamma(this); DIB_DestroyWindow(this); SDL_Window = NULL; #if defined(_WIN32_WCE) // Unload wince aygshell library to prevent leak if( aygshell ) { FreeLibrary(aygshell); aygshell = NULL; } #endif } for ( i=0; i < SDL_arraysize(SDL_modelist); ++i ) { if ( !SDL_modelist[i] ) { continue; } for ( j=0; SDL_modelist[i][j]; ++j ) { SDL_free(SDL_modelist[i][j]); } SDL_free(SDL_modelist[i]); SDL_modelist[i] = NULL; SDL_nummodes[i] = 0; } } /* Exported for the windows message loop only */ static void DIB_GrabStaticColors(HWND window) { #if defined(SYSPAL_NOSTATIC) && !defined(_WIN32_WCE) HDC hdc; hdc = GetDC(window); SetSystemPaletteUse(hdc, SYSPAL_NOSTATIC256); if ( GetSystemPaletteUse(hdc) != SYSPAL_NOSTATIC256 ) { SetSystemPaletteUse(hdc, SYSPAL_NOSTATIC); } ReleaseDC(window, hdc); #endif } static void DIB_ReleaseStaticColors(HWND window) { #if defined(SYSPAL_NOSTATIC) && !defined(_WIN32_WCE) HDC hdc; hdc = GetDC(window); SetSystemPaletteUse(hdc, SYSPAL_STATIC); ReleaseDC(window, hdc); #endif } static void DIB_Activate(_THIS, BOOL active, BOOL minimized) { if ( grab_palette ) { if ( !active ) { DIB_ReleaseStaticColors(SDL_Window); DIB_RealizePalette(this); } else if ( !minimized ) { DIB_GrabStaticColors(SDL_Window); DIB_RealizePalette(this); } } } static void DIB_RealizePalette(_THIS) { if ( screen_pal != NULL ) { HDC hdc; hdc = GetDC(SDL_Window); #ifndef _WIN32_WCE UnrealizeObject(screen_pal); #endif SelectPalette(hdc, screen_pal, FALSE); if ( RealizePalette(hdc) ) { InvalidateRect(SDL_Window, NULL, FALSE); } ReleaseDC(SDL_Window, hdc); } } static void DIB_PaletteChanged(_THIS, HWND window) { if ( window != SDL_Window ) { DIB_RealizePalette(this); } } /* Exported for the windows message loop only */ static void DIB_WinPAINT(_THIS, HDC hdc) { HDC mdc; if ( screen_pal ) { SelectPalette(hdc, screen_pal, FALSE); } mdc = CreateCompatibleDC(hdc); SelectObject(mdc, screen_bmp); BitBlt(hdc, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h, mdc, 0, 0, SRCCOPY); DeleteDC(mdc); } /* Stub in case DirectX isn't available */ #if !SDL_AUDIO_DRIVER_DSOUND void DX5_SoundFocus(HWND hwnd) { return; } #endif