Mercurial > sdl-ios-xcode
view src/video/symbian/EKA2/SDL_epocevents.cpp @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | e85e65aec22f |
children |
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line source
#include "epoc_sdl.h" #include <stdio.h> #undef NULL extern "C" { //#define DEBUG_TRACE_ENABLED #include "SDL_error.h" #include "SDL_video.h" #include "SDL_keysym.h" #include "SDL_keyboard.h" #include "SDL_events_c.h" #include "SDL_timer.h" } /* extern "C" */ #include "SDL_epocvideo.h" #include "SDL_epocevents_c.h" #include "sdlepocapi.h" #include <eikenv.h> #include<bautils.h> extern "C" { static SDL_keysym *TranslateKey(_THIS, int scancode, SDL_keysym *keysym); } //extern "C" { /* The translation tables from a console scancode to a SDL keysym */ static SDLKey keymap[MAX_SCANCODE]; static SDL_keysym *TranslateKey(_THIS, int scancode, SDL_keysym *keysym); void DisableKeyBlocking(_THIS); //} /* extern "C" */ SDLKey* KeyMap() { return keymap; } TBool isCursorVisible = EFalse; void ResetKeyMap() { int i; /* Initialize the key translation table */ for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) keymap[i] = SDLK_UNKNOWN; /* Numbers */ for ( i = 0; i<32; ++i ){ keymap[' ' + i] = (SDLKey)(SDLK_SPACE+i); } /* e.g. Alphabet keys */ for ( i = 0; i<32; ++i ){ keymap['A' + i] = (SDLKey)(SDLK_a+i); } keymap[EStdKeyBackspace] = SDLK_BACKSPACE; keymap[EStdKeyTab] = SDLK_TAB; keymap[EStdKeyEnter] = SDLK_RETURN; keymap[EStdKeyEscape] = SDLK_ESCAPE; keymap[EStdKeySpace] = SDLK_SPACE; keymap[EStdKeyPause] = SDLK_PAUSE; keymap[EStdKeyHome] = SDLK_HOME; keymap[EStdKeyEnd] = SDLK_END; keymap[EStdKeyPageUp] = SDLK_PAGEUP; keymap[EStdKeyPageDown] = SDLK_PAGEDOWN; keymap[EStdKeyDelete] = SDLK_DELETE; keymap[EStdKeyUpArrow] = SDLK_UP; keymap[EStdKeyDownArrow] = SDLK_DOWN; keymap[EStdKeyLeftArrow] = SDLK_LEFT; keymap[EStdKeyRightArrow] = SDLK_RIGHT; keymap[EStdKeyCapsLock] = SDLK_CAPSLOCK; keymap[EStdKeyLeftShift] = SDLK_LSHIFT; keymap[EStdKeyRightShift] = SDLK_RSHIFT; keymap[EStdKeyLeftAlt] = SDLK_LALT; keymap[EStdKeyRightAlt] = SDLK_RALT; keymap[EStdKeyLeftCtrl] = SDLK_LCTRL; keymap[EStdKeyRightCtrl] = SDLK_RCTRL; keymap[EStdKeyLeftFunc] = SDLK_LMETA; keymap[EStdKeyRightFunc] = SDLK_RMETA; keymap[EStdKeyInsert] = SDLK_INSERT; keymap[EStdKeyComma] = SDLK_COMMA; keymap[EStdKeyFullStop] = SDLK_PERIOD; keymap[EStdKeyForwardSlash] = SDLK_SLASH; keymap[EStdKeyBackSlash] = SDLK_BACKSLASH; keymap[EStdKeySemiColon] = SDLK_SEMICOLON; keymap[EStdKeySingleQuote] = SDLK_QUOTE; keymap[EStdKeyHash] = SDLK_HASH; keymap[EStdKeySquareBracketLeft] = SDLK_LEFTBRACKET; keymap[EStdKeySquareBracketRight] = SDLK_RIGHTBRACKET; keymap[EStdKeyMinus] = SDLK_MINUS; keymap[EStdKeyEquals] = SDLK_EQUALS; keymap[EStdKeyF1] = SDLK_F1; keymap[EStdKeyF2] = SDLK_F2; keymap[EStdKeyF3] = SDLK_F3; keymap[EStdKeyF4] = SDLK_F4; keymap[EStdKeyF5] = SDLK_F5; keymap[EStdKeyF6] = SDLK_F6; keymap[EStdKeyF7] = SDLK_F7; keymap[EStdKeyF8] = SDLK_F8; keymap[EStdKeyF9] = SDLK_F9; keymap[EStdKeyF10] = SDLK_F10; keymap[EStdKeyF11] = SDLK_F11; keymap[EStdKeyF12] = SDLK_F12; keymap[EStdKeyXXX] = SDLK_RETURN; /* "fire" key */ keymap[EStdKeyDevice3] = SDLK_RETURN; /* "fire" key */ keymap[EStdKeyNkpAsterisk] = SDLK_ASTERISK; keymap[EStdKeyYes] = SDLK_HOME; /* "call" key */ keymap[EStdKeyNo] = SDLK_END; /* "end call" key */ keymap[EStdKeyDevice0] = SDLK_SPACE; /* right menu key */ keymap[EStdKeyDevice1] = SDLK_ESCAPE; /* left menu key */ keymap[EStdKeyDevice2] = SDLK_POWER; /* power key */ keymap[EStdKeyMenu] = SDLK_MENU; // menu key keymap[EStdKeyDevice6] = SDLK_LEFT; // Rocker (joystick) left keymap[EStdKeyDevice7] = SDLK_RIGHT; // Rocker (joystick) right keymap[EStdKeyDevice8] = SDLK_UP; // Rocker (joystick) up keymap[EStdKeyDevice9] = SDLK_DOWN; // Rocker (joystick) down keymap[EStdKeyLeftFunc] = SDLK_LALT; //chr? keymap[EStdKeyRightFunc] = SDLK_RALT; keymap[EStdKeyDeviceA] = SDLK_RETURN; /* "fire" key */ /////////////////////////////////////////////////////////// /* RFs fs; if(KErrNone == fs.Connect()) { RArray<TInt> array; TRAPD(err, ReadL(fs, array)); if(err == KErrNone && array.Count() > 0) { SDLKey temp[MAX_SCANCODE]; Mem::Copy(temp, keymap, MAX_SCANCODE * sizeof(SDLKey)); for(TInt k = 0; k < array.Count(); k+= 2) { const TInt oldval = array[k]; const TInt newval = array[k + 1]; if(oldval >= 0 && oldval < MAX_SCANCODE && newval >= 0 && newval < MAX_SCANCODE) { keymap[oldval] = temp[newval]; } } } array.Close(); } fs.Close();*/ /////////////////////////////////////////////////////////// keymap[EStdKeyNumLock] = SDLK_NUMLOCK; keymap[EStdKeyScrollLock] = SDLK_SCROLLOCK; keymap[EStdKeyNkpForwardSlash] = SDLK_KP_DIVIDE; keymap[EStdKeyNkpAsterisk] = SDLK_KP_MULTIPLY; keymap[EStdKeyNkpMinus] = SDLK_KP_MINUS; keymap[EStdKeyNkpPlus] = SDLK_KP_PLUS; keymap[EStdKeyNkpEnter] = SDLK_KP_ENTER; keymap[EStdKeyNkp1] = SDLK_KP1; keymap[EStdKeyNkp2] = SDLK_KP2; keymap[EStdKeyNkp3] = SDLK_KP3; keymap[EStdKeyNkp4] = SDLK_KP4; keymap[EStdKeyNkp5] = SDLK_KP5; keymap[EStdKeyNkp6] = SDLK_KP6; keymap[EStdKeyNkp7] = SDLK_KP7; keymap[EStdKeyNkp8] = SDLK_KP8; keymap[EStdKeyNkp9] = SDLK_KP9; keymap[EStdKeyNkp0] = SDLK_KP0; keymap[EStdKeyNkpFullStop] = SDLK_KP_PERIOD; /* keymap[EStdKeyMenu] = SDLK_MENU; should be, but not yet keymap[EStdKeyBacklightOn] = keymap[EStdKeyBacklightOff] = keymap[EStdKeyBacklightToggle] = keymap[EStdKeyIncContrast] = keymap[EStdKeyDecContrast] = keymap[EStdKeySliderDown] = keymap[EStdKeySliderUp] = keymap[EStdKeyDictaphonePlay] = keymap[EStdKeyDictaphoneStop] = keymap[EStdKeyDictaphoneRecord] = keymap[EStdKeyHelp] = keymap[EStdKeyOff] = keymap[EStdKeyDial] = keymap[EStdKeyIncVolume] = keymap[EStdKeyDecVolume] = keymap[EStdKeyDevice0] = keymap[EStdKeyDevice1] = keymap[EStdKeyDevice2] = keymap[EStdKeyDevice3] = keymap[EStdKeyDevice4] = keymap[EStdKeyDevice5] = keymap[EStdKeyDevice6] = keymap[EStdKeyDevice7] = keymap[EStdKeyDevice8] = keymap[EStdKeyDevice9] = keymap[EStdKeyDeviceA] = keymap[EStdKeyDeviceB] = keymap[EStdKeyDeviceC] = keymap[EStdKeyDeviceD] = keymap[EStdKeyDeviceE] = keymap[EStdKeyDeviceF] = keymap[EStdKeyApplication0] = keymap[EStdKeyApplication1] = keymap[EStdKeyApplication2] = keymap[EStdKeyApplication3] = keymap[EStdKeyApplication4] = keymap[EStdKeyApplication5] = keymap[EStdKeyApplication6] = keymap[EStdKeyApplication7] = keymap[EStdKeyApplication8] = keymap[EStdKeyApplication9] = keymap[EStdKeyApplicationA] = keymap[EStdKeyApplicationB] = keymap[EStdKeyApplicationC] = keymap[EStdKeyApplicationD] = keymap[EStdKeyApplicationE] = keymap[EStdKeyApplicationF] = keymap[EStdKeyYes] = keymap[EStdKeyNo] = keymap[EStdKeyIncBrightness] = keymap[EStdKeyDecBrightness] = keymap[EStdKeyCaseOpen] = keymap[EStdKeyCaseClose] = */ } int EPOC_HandleWsEvent(_THIS, const TWsEvent& aWsEvent) { int posted = 0; SDL_keysym keysym; // SDL_TRACE1("hws %d", aWsEvent.Type()); switch (aWsEvent.Type()) { case EEventPointer: /* Mouse pointer events */ { /* const TPointerCursorMode mode = EpocSdlEnv::PointerMode(); if(mode == EPointerCursorNone) { return 0; //TODO: Find out why events are get despite of cursor should be off } */ const TPointerEvent* pointerEvent = aWsEvent.Pointer(); const TPoint mousePos = EpocSdlEnv::WindowCoordinates(pointerEvent->iPosition); /*!! TODO Pointer do not yet work properly //SDL_TRACE1("SDL: EPOC_HandleWsEvent, pointerEvent->iType=%d", pointerEvent->iType); //!! if (Private->EPOC_ShrinkedHeight) { mousePos.iY <<= 1; // Scale y coordinate to shrinked screen height } if (Private->EPOC_ShrinkedWidth) { mousePos.iX <<= 1; // Scale x coordinate to shrinked screen width } */ posted += SDL_PrivateMouseMotion(0, 0, mousePos.iX, mousePos.iY); /* Absolute position on screen */ switch (pointerEvent->iType) { case TPointerEvent::EButton1Down: posted += SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_LEFT, 0, 0); break; case TPointerEvent::EButton1Up: posted += SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_LEFT, 0, 0); break; case TPointerEvent::EButton2Down: posted += SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_RIGHT, 0, 0); break; case TPointerEvent::EButton2Up: posted += SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_RIGHT, 0, 0); break; case TPointerEvent::EButton3Down: posted += SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_MIDDLE, 0, 0); break; case TPointerEvent::EButton3Up: posted += SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_MIDDLE, 0, 0); break; } // switch break; } case EEventKeyDown: /* Key events */ { #ifdef SYMBIAN_CRYSTAL // special case: 9300/9500 rocker down, simulate left mouse button if (aWsEvent.Key()->iScanCode == EStdKeyDeviceA) { const TPointerCursorMode mode = Private->EPOC_WsSession.PointerCursorMode(); if(mode != EPointerCursorNone) posted += SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_LEFT, 0, 0); } #endif (void*)TranslateKey(_this, aWsEvent.Key()->iScanCode, &keysym); #ifndef DISABLE_JOYSTICK /* Special handling */ switch((int)keysym.sym) { case SDLK_CAPSLOCK: if (!isCursorVisible) { /* Enable virtual cursor */ HAL::Set(HAL::EMouseState, HAL::EMouseState_Visible); } else { /* Disable virtual cursor */ HAL::Set(HAL::EMouseState, HAL::EMouseState_Invisible); } isCursorVisible = !isCursorVisible; break; } #endif posted += SDL_PrivateKeyboard(SDL_PRESSED, &keysym); break; } case EEventKeyUp: /* Key events */ { #ifdef SYMBIAN_CRYSTAL // special case: 9300/9500 rocker up, simulate left mouse button if (aWsEvent.Key()->iScanCode == EStdKeyDeviceA) { posted += SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_LEFT, 0, 0); } #endif posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(_this, aWsEvent.Key()->iScanCode, &keysym)); break; } case EEventFocusGained: /* SDL window got focus */ { Private->iIsWindowFocused = ETrue; posted += SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); /* Draw window background and screen buffer */ DisableKeyBlocking(_this); //Markus: guess why:-) //RedrawWindowL(_this); break; } case EEventFocusLost: /* SDL window lost focus */ { Private->iIsWindowFocused = EFalse; posted += SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); break; } case EEventModifiersChanged: { TModifiersChangedEvent* modEvent = aWsEvent.ModifiersChanged(); TUint modstate = KMOD_NONE; if (modEvent->iModifiers == EModifierLeftShift) modstate |= KMOD_LSHIFT; if (modEvent->iModifiers == EModifierRightShift) modstate |= KMOD_RSHIFT; if (modEvent->iModifiers == EModifierLeftCtrl) modstate |= KMOD_LCTRL; if (modEvent->iModifiers == EModifierRightCtrl) modstate |= KMOD_RCTRL; if (modEvent->iModifiers == EModifierLeftAlt) modstate |= KMOD_LALT; if (modEvent->iModifiers == EModifierRightAlt) modstate |= KMOD_RALT; if (modEvent->iModifiers == EModifierLeftFunc) modstate |= KMOD_LMETA; if (modEvent->iModifiers == EModifierRightFunc) modstate |= KMOD_RMETA; if (modEvent->iModifiers == EModifierCapsLock) modstate |= KMOD_CAPS; SDL_SetModState(STATIC_CAST(SDLMod,(modstate | KMOD_LSHIFT))); break; } case EEventScreenDeviceChanged: { EpocSdlEnv::WaitDeviceChange(); } break; default: break; } return posted; } extern "C" { void EPOC_PumpEvents(_THIS) { MEventQueue& events = EpocSdlEnv::EventQueue(); while(events.HasData()) { events.Lock(); //there have to be a copy, so we can release //lock immediately. HandleWsEvent may cause //deadlock otherwise. const TWsEvent event = events.Shift(); events.Unlock(); // const TWsEvent& event = events.Top(); EPOC_HandleWsEvent(_this, event); // events.Shift(); } } void EPOC_InitOSKeymap(_THIS) { ResetKeyMap(); EpocSdlEnv::ObserverEvent(MSDLObserver::EEventKeyMapInit ,0); } static SDL_keysym *TranslateKey(_THIS, int scancode, SDL_keysym *keysym) { // char debug[256]; //SDL_TRACE1("SDL: TranslateKey, scancode=%d", scancode); //!! /* Set the keysym information */ keysym->scancode = scancode; if ((scancode >= MAX_SCANCODE) && ((scancode - ENonCharacterKeyBase + 0x0081) >= MAX_SCANCODE)) { SDL_SetError("Too big scancode"); keysym->scancode = SDLK_UNKNOWN; keysym->mod = KMOD_NONE; return keysym; } keysym->mod = SDL_GetModState(); /* Handle function keys: F1, F2, F3 ... */ if (keysym->mod & KMOD_META) { if (scancode >= 'A' && scancode < ('A' + 24)) { /* first 32 alphabet keys */ switch(scancode) { case 'Q': scancode = EStdKeyF1; break; case 'W': scancode = EStdKeyF2; break; case 'E': scancode = EStdKeyF3; break; case 'R': scancode = EStdKeyF4; break; case 'T': scancode = EStdKeyF5; break; case 'Y': scancode = EStdKeyF6; break; case 'U': scancode = EStdKeyF7; break; case 'I': scancode = EStdKeyF8; break; case 'A': scancode = EStdKeyF9; break; case 'S': scancode = EStdKeyF10; break; case 'D': scancode = EStdKeyF11; break; case 'F': scancode = EStdKeyF12; break; } keysym->sym = keymap[scancode]; } } if (scancode >= ENonCharacterKeyBase) { // Non character keys keysym->sym = keymap[scancode - ENonCharacterKeyBase + 0x0081]; // !!hard coded } else { keysym->sym = keymap[scancode]; } /* Remap the arrow keys if the device is rotated */ /* if (Private->EPOC_ScreenOrientation == CFbsBitGc::EGraphicsOrientationRotated270) { switch(keysym->sym) { case SDLK_UP: keysym->sym = SDLK_LEFT; break; case SDLK_DOWN: keysym->sym = SDLK_RIGHT; break; case SDLK_LEFT: keysym->sym = SDLK_DOWN; break; case SDLK_RIGHT:keysym->sym = SDLK_UP; break; } } */ /* If UNICODE is on, get the UNICODE value for the key */ keysym->unicode = 0; #if 0 // !!TODO:unicode if ( SDL_TranslateUNICODE ) { /* Populate the unicode field with the ASCII value */ keysym->unicode = scancode; } #endif //!! //sprintf(debug, "SDL: TranslateKey: keysym->scancode=%d, keysym->sym=%d, keysym->mod=%d", // keysym->scancode, keysym->sym, keysym->mod); //SDL_TRACE(debug); //!! return(keysym); } } /* extern "C" */