Mercurial > sdl-ios-xcode
view src/video/svga/SDL_svgaevents.c @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | a1b03ba2fcd0 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Handle the event stream, converting X11 events into SDL events */ #include <vga.h> #include <vgamouse.h> #include <vgakeyboard.h> #if defined(__LINUX__) #include <linux/kd.h> #include <linux/keyboard.h> #elif defined(__FREEBSD__) #include <sys/kbio.h> #else #error You must choose your operating system here #endif #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" #include "SDL_svgavideo.h" #include "SDL_svgaevents_c.h" /* The translation tables from a console scancode to a SDL keysym */ #if defined(linux) #define NUM_VGAKEYMAPS (1<<KG_CAPSSHIFT) static Uint16 vga_keymap[NUM_VGAKEYMAPS][NR_KEYS]; #elif defined(__FREEBSD__) /* FIXME: Free the keymap when we shut down the video mode */ static keymap_t *vga_keymap = NULL; #else #error You must choose your operating system here #endif static SDLKey keymap[128]; static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym); /* Ugh, we have to duplicate the kernel's keysym mapping code... Oh, it's not so bad. :-) FIXME: Add keyboard LED handling code */ #if defined(linux) int SVGA_initkeymaps(int fd) { struct kbentry entry; int map, i; /* Load all the keysym mappings */ for ( map=0; map<NUM_VGAKEYMAPS; ++map ) { SDL_memset(vga_keymap[map], 0, NR_KEYS*sizeof(Uint16)); for ( i=0; i<NR_KEYS; ++i ) { entry.kb_table = map; entry.kb_index = i; if ( ioctl(fd, KDGKBENT, &entry) == 0 ) { /* The "Enter" key is a special case */ if ( entry.kb_value == K_ENTER ) { entry.kb_value = K(KT_ASCII,13); } /* Handle numpad specially as well */ if ( KTYP(entry.kb_value) == KT_PAD ) { switch ( entry.kb_value ) { case K_P0: case K_P1: case K_P2: case K_P3: case K_P4: case K_P5: case K_P6: case K_P7: case K_P8: case K_P9: vga_keymap[map][i]=entry.kb_value; vga_keymap[map][i]+= '0'; break; case K_PPLUS: vga_keymap[map][i]=K(KT_ASCII,'+'); break; case K_PMINUS: vga_keymap[map][i]=K(KT_ASCII,'-'); break; case K_PSTAR: vga_keymap[map][i]=K(KT_ASCII,'*'); break; case K_PSLASH: vga_keymap[map][i]=K(KT_ASCII,'/'); break; case K_PENTER: vga_keymap[map][i]=K(KT_ASCII,'\r'); break; case K_PCOMMA: vga_keymap[map][i]=K(KT_ASCII,','); break; case K_PDOT: vga_keymap[map][i]=K(KT_ASCII,'.'); break; default: break; } } /* Do the normal key translation */ if ( (KTYP(entry.kb_value) == KT_LATIN) || (KTYP(entry.kb_value) == KT_ASCII) || (KTYP(entry.kb_value) == KT_LETTER) ) { vga_keymap[map][i] = entry.kb_value; } } } } return(0); } #elif defined(__FREEBSD__) int SVGA_initkeymaps(int fd) { vga_keymap = SDL_malloc(sizeof(keymap_t)); if ( ! vga_keymap ) { SDL_OutOfMemory(); return(-1); } if (ioctl(fd, GIO_KEYMAP, vga_keymap) == -1) { SDL_free(vga_keymap); vga_keymap = NULL; SDL_SetError("Unable to get keyboard map"); return(-1); } return(0); } #else #error You must choose your operating system here #endif int posted = 0; void SVGA_mousecallback(int button, int dx, int dy, int u1,int u2,int u3, int u4) { if ( dx || dy ) { posted += SDL_PrivateMouseMotion(0, 1, dx, dy); } if ( button & MOUSE_LEFTBUTTON ) { if ( !(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(1)) ) { posted += SDL_PrivateMouseButton(SDL_PRESSED, 1, 0, 0); } } else { if ( (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(1)) ) { posted += SDL_PrivateMouseButton(SDL_RELEASED, 1, 0, 0); } } if ( button & MOUSE_MIDDLEBUTTON ) { if ( !(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(2)) ) { posted += SDL_PrivateMouseButton(SDL_PRESSED, 2, 0, 0); } } else { if ( (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(2)) ) { posted += SDL_PrivateMouseButton(SDL_RELEASED, 2, 0, 0); } } if ( button & MOUSE_RIGHTBUTTON ) { if ( !(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(3)) ) { posted += SDL_PrivateMouseButton(SDL_PRESSED, 3, 0, 0); } } else { if ( (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(3)) ) { posted += SDL_PrivateMouseButton(SDL_RELEASED, 3, 0, 0); } } } void SVGA_keyboardcallback(int scancode, int pressed) { SDL_keysym keysym; if ( pressed ) { posted += SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey(scancode, &keysym)); } else { posted += SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey(scancode, &keysym)); } } void SVGA_PumpEvents(_THIS) { do { posted = 0; mouse_update(); keyboard_update(); } while ( posted ); } void SVGA_InitOSKeymap(_THIS) { int i; /* Initialize the BeOS key translation table */ for ( i=0; i<SDL_arraysize(keymap); ++i ) keymap[i] = SDLK_UNKNOWN; keymap[SCANCODE_ESCAPE] = SDLK_ESCAPE; keymap[SCANCODE_1] = SDLK_1; keymap[SCANCODE_2] = SDLK_2; keymap[SCANCODE_3] = SDLK_3; keymap[SCANCODE_4] = SDLK_4; keymap[SCANCODE_5] = SDLK_5; keymap[SCANCODE_6] = SDLK_6; keymap[SCANCODE_7] = SDLK_7; keymap[SCANCODE_8] = SDLK_8; keymap[SCANCODE_9] = SDLK_9; keymap[SCANCODE_0] = SDLK_0; keymap[SCANCODE_MINUS] = SDLK_MINUS; keymap[SCANCODE_EQUAL] = SDLK_EQUALS; keymap[SCANCODE_BACKSPACE] = SDLK_BACKSPACE; keymap[SCANCODE_TAB] = SDLK_TAB; keymap[SCANCODE_Q] = SDLK_q; keymap[SCANCODE_W] = SDLK_w; keymap[SCANCODE_E] = SDLK_e; keymap[SCANCODE_R] = SDLK_r; keymap[SCANCODE_T] = SDLK_t; keymap[SCANCODE_Y] = SDLK_y; keymap[SCANCODE_U] = SDLK_u; keymap[SCANCODE_I] = SDLK_i; keymap[SCANCODE_O] = SDLK_o; keymap[SCANCODE_P] = SDLK_p; keymap[SCANCODE_BRACKET_LEFT] = SDLK_LEFTBRACKET; keymap[SCANCODE_BRACKET_RIGHT] = SDLK_RIGHTBRACKET; keymap[SCANCODE_ENTER] = SDLK_RETURN; keymap[SCANCODE_LEFTCONTROL] = SDLK_LCTRL; keymap[SCANCODE_A] = SDLK_a; keymap[SCANCODE_S] = SDLK_s; keymap[SCANCODE_D] = SDLK_d; keymap[SCANCODE_F] = SDLK_f; keymap[SCANCODE_G] = SDLK_g; keymap[SCANCODE_H] = SDLK_h; keymap[SCANCODE_J] = SDLK_j; keymap[SCANCODE_K] = SDLK_k; keymap[SCANCODE_L] = SDLK_l; keymap[SCANCODE_SEMICOLON] = SDLK_SEMICOLON; keymap[SCANCODE_APOSTROPHE] = SDLK_QUOTE; keymap[SCANCODE_GRAVE] = SDLK_BACKQUOTE; keymap[SCANCODE_LEFTSHIFT] = SDLK_LSHIFT; keymap[SCANCODE_BACKSLASH] = SDLK_BACKSLASH; keymap[SCANCODE_Z] = SDLK_z; keymap[SCANCODE_X] = SDLK_x; keymap[SCANCODE_C] = SDLK_c; keymap[SCANCODE_V] = SDLK_v; keymap[SCANCODE_B] = SDLK_b; keymap[SCANCODE_N] = SDLK_n; keymap[SCANCODE_M] = SDLK_m; keymap[SCANCODE_COMMA] = SDLK_COMMA; keymap[SCANCODE_PERIOD] = SDLK_PERIOD; keymap[SCANCODE_SLASH] = SDLK_SLASH; keymap[SCANCODE_RIGHTSHIFT] = SDLK_RSHIFT; keymap[SCANCODE_KEYPADMULTIPLY] = SDLK_KP_MULTIPLY; keymap[SCANCODE_LEFTALT] = SDLK_LALT; keymap[SCANCODE_SPACE] = SDLK_SPACE; keymap[SCANCODE_CAPSLOCK] = SDLK_CAPSLOCK; keymap[SCANCODE_F1] = SDLK_F1; keymap[SCANCODE_F2] = SDLK_F2; keymap[SCANCODE_F3] = SDLK_F3; keymap[SCANCODE_F4] = SDLK_F4; keymap[SCANCODE_F5] = SDLK_F5; keymap[SCANCODE_F6] = SDLK_F6; keymap[SCANCODE_F7] = SDLK_F7; keymap[SCANCODE_F8] = SDLK_F8; keymap[SCANCODE_F9] = SDLK_F9; keymap[SCANCODE_F10] = SDLK_F10; keymap[SCANCODE_NUMLOCK] = SDLK_NUMLOCK; keymap[SCANCODE_SCROLLLOCK] = SDLK_SCROLLOCK; keymap[SCANCODE_KEYPAD7] = SDLK_KP7; keymap[SCANCODE_CURSORUPLEFT] = SDLK_KP7; keymap[SCANCODE_KEYPAD8] = SDLK_KP8; keymap[SCANCODE_CURSORUP] = SDLK_KP8; keymap[SCANCODE_KEYPAD9] = SDLK_KP9; keymap[SCANCODE_CURSORUPRIGHT] = SDLK_KP9; keymap[SCANCODE_KEYPADMINUS] = SDLK_KP_MINUS; keymap[SCANCODE_KEYPAD4] = SDLK_KP4; keymap[SCANCODE_CURSORLEFT] = SDLK_KP4; keymap[SCANCODE_KEYPAD5] = SDLK_KP5; keymap[SCANCODE_KEYPAD6] = SDLK_KP6; keymap[SCANCODE_CURSORRIGHT] = SDLK_KP6; keymap[SCANCODE_KEYPADPLUS] = SDLK_KP_PLUS; keymap[SCANCODE_KEYPAD1] = SDLK_KP1; keymap[SCANCODE_CURSORDOWNLEFT] = SDLK_KP1; keymap[SCANCODE_KEYPAD2] = SDLK_KP2; keymap[SCANCODE_CURSORDOWN] = SDLK_KP2; keymap[SCANCODE_KEYPAD3] = SDLK_KP3; keymap[SCANCODE_CURSORDOWNRIGHT] = SDLK_KP3; keymap[SCANCODE_KEYPAD0] = SDLK_KP0; keymap[SCANCODE_KEYPADPERIOD] = SDLK_KP_PERIOD; keymap[SCANCODE_LESS] = SDLK_LESS; keymap[SCANCODE_F11] = SDLK_F11; keymap[SCANCODE_F12] = SDLK_F12; keymap[SCANCODE_KEYPADENTER] = SDLK_KP_ENTER; keymap[SCANCODE_RIGHTCONTROL] = SDLK_RCTRL; keymap[SCANCODE_CONTROL] = SDLK_RCTRL; keymap[SCANCODE_KEYPADDIVIDE] = SDLK_KP_DIVIDE; keymap[SCANCODE_PRINTSCREEN] = SDLK_PRINT; keymap[SCANCODE_RIGHTALT] = SDLK_RALT; keymap[SCANCODE_BREAK] = SDLK_BREAK; keymap[SCANCODE_BREAK_ALTERNATIVE] = SDLK_UNKNOWN; keymap[SCANCODE_HOME] = SDLK_HOME; keymap[SCANCODE_CURSORBLOCKUP] = SDLK_UP; keymap[SCANCODE_PAGEUP] = SDLK_PAGEUP; keymap[SCANCODE_CURSORBLOCKLEFT] = SDLK_LEFT; keymap[SCANCODE_CURSORBLOCKRIGHT] = SDLK_RIGHT; keymap[SCANCODE_END] = SDLK_END; keymap[SCANCODE_CURSORBLOCKDOWN] = SDLK_DOWN; keymap[SCANCODE_PAGEDOWN] = SDLK_PAGEDOWN; keymap[SCANCODE_INSERT] = SDLK_INSERT; keymap[SCANCODE_REMOVE] = SDLK_DELETE; keymap[119] = SDLK_PAUSE; keymap[SCANCODE_RIGHTWIN] = SDLK_RSUPER; keymap[SCANCODE_LEFTWIN] = SDLK_LSUPER; keymap[127] = SDLK_MENU; } #if defined(linux) static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym) { /* Set the keysym information */ keysym->scancode = scancode; keysym->sym = keymap[scancode]; keysym->mod = KMOD_NONE; /* If UNICODE is on, get the UNICODE value for the key */ keysym->unicode = 0; if ( SDL_TranslateUNICODE ) { int map; SDLMod modstate; modstate = SDL_GetModState(); map = 0; if ( modstate & KMOD_SHIFT ) { map |= (1<<KG_SHIFT); } if ( modstate & KMOD_CTRL ) { map |= (1<<KG_CTRL); } if ( modstate & KMOD_ALT ) { map |= (1<<KG_ALT); } if ( modstate & KMOD_MODE ) { map |= (1<<KG_ALTGR); } if ( KTYP(vga_keymap[map][scancode]) == KT_LETTER ) { if ( modstate & KMOD_CAPS ) { map ^= (1<<KG_SHIFT); } } if ( KTYP(vga_keymap[map][scancode]) == KT_PAD ) { if ( modstate & KMOD_NUM ) { keysym->unicode=KVAL(vga_keymap[map][scancode]); } } else { keysym->unicode = KVAL(vga_keymap[map][scancode]); } } return(keysym); } #elif defined(__FREEBSD__) static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym) { /* Set the keysym information */ keysym->scancode = scancode; keysym->sym = keymap[scancode]; keysym->mod = KMOD_NONE; /* If UNICODE is on, get the UNICODE value for the key */ keysym->unicode = 0; if ( SDL_TranslateUNICODE && vga_keymap ) { int map; SDLMod modstate; modstate = SDL_GetModState(); map = 0; if ( modstate & KMOD_SHIFT ) { map += 1; } if ( modstate & KMOD_CTRL ) { map += 2; } if ( modstate & KMOD_ALT ) { map += 4; } if ( !(vga_keymap->key[scancode].spcl & (0x80 >> map)) ) { keysym->unicode = vga_keymap->key[scancode].map[map]; } } return(keysym); } #else #error You must choose your operating system here #endif