view src/video/ps3/SDL_ps3video.c @ 4167:a6f635e5eaa6 SDL-1.2

Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:43:36 +0000
parents 3b8ac3d311a2
children
line wrap: on
line source

/*
 * SDL - Simple DirectMedia Layer
 * CELL BE Support for PS3 Framebuffer
 * Copyright (C) 2008, 2009 International Business Machines Corporation
 *
 * This library is free software; you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License as published
 * by the Free Software Foundation; either version 2.1 of the License, or
 * (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
 * USA
 *
 *  Martin Lowinski  <lowinski [at] de [dot] ibm [ibm] com>
 *  Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
 *  SPE code based on research by:
 *  Rene Becker
 *  Thimo Emmerich
 */

#include "SDL_config.h"

#include "SDL_video.h"
#include "../SDL_sysvideo.h"
#include "SDL_ps3events_c.h"
#include "SDL_ps3video.h"
#include "SDL_ps3yuv_c.h"
#include "spulibs/spu_common.h"

#include <fcntl.h>
#include <stdlib.h>
#include <sys/ioctl.h>
#include <linux/kd.h>
#include <sys/mman.h>

#include <linux/fb.h>
#include <asm/ps3fb.h>
#include <libspe2.h>
#include <malloc.h>

/* SDL_VideoDevice functions */
static int PS3_Available();
static SDL_VideoDevice *PS3_CreateDevice(int devindex);
static int PS3_VideoInit(_THIS, SDL_PixelFormat * vformat);
static void PS3_VideoQuit(_THIS);
static void PS3_DeleteDevice(SDL_VideoDevice * device);
static SDL_Surface *PS3_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags);
static SDL_Rect **PS3_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);

/* Hardware surface functions */
static int PS3_AllocHWSurface(_THIS, SDL_Surface * surface);
static void PS3_FreeHWSurface(_THIS, SDL_Surface * surface);
static int PS3_LockHWSurface(_THIS, SDL_Surface * surface);
static void PS3_UnlockHWSurface(_THIS, SDL_Surface * surface);
static int PS3_FlipDoubleBuffer(_THIS, SDL_Surface * surface);
static void PS3_DoubleBufferUpdate(_THIS, int numrects, SDL_Rect * rects);

/* SPU specific functions */
int SPE_Start(_THIS, spu_data_t * spe_data);
int SPE_Stop(_THIS, spu_data_t * spe_data);
int SPE_Boot(_THIS, spu_data_t * spe_data);
int SPE_Shutdown(_THIS, spu_data_t * spe_data);
int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
void SPE_RunContext(void *thread_argp);

/* Helpers */
void enable_cursor(int enable);

/* Stores the SPE executable name of fb_writer_spu */
extern spe_program_handle_t fb_writer_spu;

/* SDL PS3 bootstrap function for checking availability */
static int PS3_Available()
{
	return 1;
}

/* SDL PS3 bootstrap function for creating the device */
static SDL_VideoDevice *PS3_CreateDevice(int devindex)
{
	SDL_VideoDevice *this;

	/* Initialise SDL_VideoDevice */
	this = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
	if (this) {
		memset(this, 0, sizeof *this);
		this->hidden = (struct SDL_PrivateVideoData *)
		    SDL_malloc(sizeof(struct SDL_PrivateVideoData));
	}
	/* Error handling */
	if ((this == NULL) || (this->hidden == NULL)) {
		SDL_OutOfMemory();
		if (this)
			SDL_free(this);
		return 0;
	}
	memset(this->hidden, 0, sizeof(struct SDL_PrivateVideoData));

	/* Set the function pointers */
	this->VideoInit = PS3_VideoInit;
	this->ListModes = PS3_ListModes;
	this->SetVideoMode = PS3_SetVideoMode;
	this->SetColors = 0;
	this->CreateYUVOverlay = PS3_CreateYUVOverlay;
	this->UpdateRects = 0;
	this->VideoQuit = PS3_VideoQuit;
	this->AllocHWSurface = PS3_AllocHWSurface;
	this->CheckHWBlit = 0;
	this->FillHWRect = 0;
	this->SetHWColorKey = 0;
	this->SetHWAlpha = 0;
	this->LockHWSurface = PS3_LockHWSurface;
	this->UnlockHWSurface = PS3_UnlockHWSurface;
	this->FlipHWSurface = PS3_FlipDoubleBuffer;
	this->FreeHWSurface = PS3_FreeHWSurface;
	this->SetCaption = 0;
	this->SetIcon = 0;
	this->IconifyWindow = 0;
	this->GrabInput = 0;
	this->GetWMInfo = 0;
	this->InitOSKeymap = PS3_InitOSKeymap;
	this->PumpEvents = PS3_PumpEvents;

	this->free = PS3_DeleteDevice;

	return this;
}


/* Bootstraping (see SDL_sysvideo.h) */
VideoBootStrap PS3_bootstrap = {
	"ps3", "PS3 Cell SPU Driver",
	PS3_Available, PS3_CreateDevice
};


/* Delete the device */
static void PS3_DeleteDevice(SDL_VideoDevice * device)
{
	free(device->hidden);
	free(device);
}


/* Initialise the PS3 video device */
static int PS3_VideoInit(_THIS, SDL_PixelFormat * vformat)
{
	/* Hide the cursor */
	enable_cursor(0);

	/* Create SPU fb_parms and thread structure */
	fb_parms = (struct fb_writer_parms_t *)
	    memalign(16, sizeof(struct fb_writer_parms_t));
	fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
	if (fb_parms == NULL || fb_thread_data == NULL) {
		SDL_OutOfMemory();
		return -1;
	}
	fb_thread_data->program = fb_writer_spu;
	fb_thread_data->program_name = "fb_writer_spu";
	fb_thread_data->argp = (void *)fb_parms;
	fb_thread_data->keepalive = 1;
	fb_thread_data->booted = 0;

	SPE_Start(this, fb_thread_data);

	/* Open the device */
	fb_dev_fd = open(PS3_DEV_FB, O_RDWR);
	if (fb_dev_fd < 0) {
		SDL_SetError("[PS3] Unable to open device %s", PS3_DEV_FB);
		return -1;
	}

	/* Get vscreeninfo */
	if (ioctl(fb_dev_fd, FBIOGET_VSCREENINFO, &fb_vinfo)) {
		SDL_SetError("[PS3] Can't get VSCREENINFO");
		if (fb_dev_fd >= 0)
			close(fb_dev_fd);
		fb_dev_fd = -1;
		return -1;
	}

	/* Fill in our hardware acceleration capabilities */
	this->info.current_w = fb_vinfo.xres;
	this->info.current_h = fb_vinfo.yres;
	this->info.wm_available = 0;
	this->info.hw_available = 1;

	/* Backup the original vinfo to restore later */
	fb_orig_vinfo = fb_vinfo;

	/* 16 and 15 bpp is reported as 16 bpp */
	fb_bits_per_pixel = fb_vinfo.bits_per_pixel;
	if (fb_bits_per_pixel == 16)
		fb_bits_per_pixel =
		    fb_vinfo.red.length + fb_vinfo.green.length +
		    fb_vinfo.blue.length;

	/* Set SDL_PixelFormat */
	vformat->BitsPerPixel = fb_vinfo.bits_per_pixel;

	fb_vinfo.xres_virtual = fb_vinfo.xres;
	fb_vinfo.yres_virtual = fb_vinfo.yres;

	/* Put vscreeninfo */
	if (ioctl(fb_dev_fd, FBIOPUT_VSCREENINFO, &fb_vinfo)) {
		SDL_SetError("[PS3] Can't put VSCREENINFO");
		if (fb_dev_fd >= 0)
			close(fb_dev_fd);
		fb_dev_fd = -1;
		return -1;
	}

	s_fb_pixel_size = fb_vinfo.bits_per_pixel / 8;

	s_writeable_width = fb_vinfo.xres;
	s_writeable_height = fb_vinfo.yres;

	/* Get ps3 screeninfo */
	if (ioctl(fb_dev_fd, PS3FB_IOCTL_SCREENINFO, (unsigned long)&res) < 0) {
		SDL_SetError("[PS3] PS3FB_IOCTL_SCREENINFO failed");
	}
	deprintf(1, "[PS3] xres:%d yres:%d xoff:%d yoff:%d\n", res.xres, res.yres, res.xoff, res.yoff);

	/* Only use double buffering if enough fb memory is available */
	if (res.num_frames < 2) {
		double_buffering = 0;
	} else {
		double_buffering = 1;
	}

	real_width = res.xres;
	real_height = res.yres;

	/*
	 * Take control of frame buffer from kernel, for details see
	 * http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html
	 * kernel will no longer flip the screen itself
	 */
	ioctl(fb_dev_fd, PS3FB_IOCTL_ON, 0);

	/* Unblank screen */
	ioctl(fb_dev_fd, FBIOBLANK, 0);

	return 0;
}


/* List available PS3 resolutions */
static SDL_Rect **PS3_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
	/* A list of video resolutions that we query for (sorted largest to
	 * smallest)
	 */
	static SDL_Rect PS3_resolutions[] = {
		{0, 0, 1920, 1080}, // 1080p 16:9 HD
		{0, 0, 1600, 1200}, // WUXGA
		{0, 0, 1280, 1024}, // SXGA
		{0, 0, 1280, 720},  // 720p 16:9 HD
		{0, 0, 1024, 768},  // WXGA
		{0, 0, 1024, 576},  // 576p 16:9
		{0, 0, 853, 480},   // 480p 16:9
		{0, 0, 720, 576},   // 576p 4:3 (PAL)
		{0, 0, 720, 480},   // 480p 16:9 (NTSC)
	};
	static SDL_Rect *PS3_modes[] = {
		&PS3_resolutions[0],
		&PS3_resolutions[1],
		&PS3_resolutions[2],
		&PS3_resolutions[3],
		&PS3_resolutions[4],
		&PS3_resolutions[5],
		&PS3_resolutions[6],
		&PS3_resolutions[7],
		&PS3_resolutions[8],
		NULL
	};
	SDL_Rect **modes = PS3_modes;

	return modes;
}


/* Get a list of the available display modes */
static SDL_Surface *PS3_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags)
{
	s_bounded_input_width = width < s_writeable_width ? width : s_writeable_width;
	s_bounded_input_height = height < s_writeable_height ? height : s_writeable_height;
	s_bounded_input_width_offset = (s_writeable_width - s_bounded_input_width) >> 1;
	s_bounded_input_height_offset = (s_writeable_height - s_bounded_input_height) >> 1;
	s_input_line_length = width * s_fb_pixel_size;

	current->flags |= flags;

	if (ioctl(fb_dev_fd, FBIOGET_FSCREENINFO, &fb_finfo)) {
		SDL_SetError("[PS3] Can't get fixed screeninfo");
		return NULL;
	}

	if (fb_finfo.type != FB_TYPE_PACKED_PIXELS) {
		SDL_SetError("[PS3] type %s not supported",
			     fb_finfo.type);
		return NULL;
	}

	/* Note: on PS3, fb_finfo.smem_len is enough for double buffering */
	if ((frame_buffer =
	     (uint8_t *) mmap(0, fb_finfo.smem_len,
			      PROT_READ | PROT_WRITE, MAP_SHARED,
			      fb_dev_fd, 0)) == (uint8_t *) - 1) {
		SDL_SetError("[PS3] Can't mmap for %s", PS3_DEV_FB);
		return NULL;
	} else {
		current->flags |= SDL_DOUBLEBUF;
	}
	if (!SDL_ReallocFormat(current, fb_bits_per_pixel, 0, 0, 0, 0)) {
		return (NULL);
	}

	/* Blank screen */
	memset(frame_buffer, 0x00, fb_finfo.smem_len);

	/* Centering */
	s_center[0] =
	    frame_buffer + s_bounded_input_width_offset * s_fb_pixel_size +
	    s_bounded_input_height_offset * fb_finfo.line_length;
	s_center[1] = s_center[0] + real_height * fb_finfo.line_length;
	s_center_index = 0;

	current->flags |= SDL_FULLSCREEN;
	current->w = width;
	current->h = height;
	current->pitch = SDL_CalculatePitch(current);

	/* Alloc aligned mem for current->pixels */
	s_pixels = memalign(16, current->h * current->pitch);
	current->pixels = (void *)s_pixels;
	if (!current->pixels) {
		SDL_OutOfMemory();
		return NULL;
	}

	/* Set the update rectangle function */
	this->UpdateRects = PS3_DoubleBufferUpdate;

	return current;
}


/* Copy screen to framebuffer and flip */
void PS3_DoubleBufferUpdate(_THIS, int numrects, SDL_Rect * rects)
{
	if (converter_thread_data && converter_thread_data->booted)
		SPE_WaitForMsg(this, converter_thread_data, SPU_FIN);

	/* Adjust centering */
	s_bounded_input_width_offset = (s_writeable_width - s_bounded_input_width) >> 1;
	s_bounded_input_height_offset = (s_writeable_height - s_bounded_input_height) >> 1;
	s_center[0] = frame_buffer + s_bounded_input_width_offset * s_fb_pixel_size +
		s_bounded_input_height_offset * fb_finfo.line_length;
	s_center[1] = s_center[0] + real_height * fb_finfo.line_length;

	/* Set SPU parms for copying the surface to framebuffer */
	fb_parms->data = (unsigned char *)s_pixels;
	fb_parms->center = s_center[s_center_index];
	fb_parms->out_line_stride = fb_finfo.line_length;
	fb_parms->in_line_stride = s_input_line_length;
	fb_parms->bounded_input_height = s_bounded_input_height;
	fb_parms->bounded_input_width = s_bounded_input_width;
	fb_parms->fb_pixel_size = s_fb_pixel_size;

	deprintf(3, "[PS3->SPU] fb_thread_data->argp = 0x%x\n", fb_thread_data->argp);

	/* Copying.. */
	SPE_SendMsg(this, fb_thread_data, SPU_START);
	SPE_SendMsg(this, fb_thread_data, (unsigned int)fb_thread_data->argp);

	SPE_WaitForMsg(this, fb_thread_data, SPU_FIN);

	/* Flip the pages */
	if (double_buffering)
		s_center_index = s_center_index ^ 0x01;
	PS3_FlipDoubleBuffer(this, this->screen);
}


/* Enable/Disable cursor */
void enable_cursor(int enable)
{
	int fd = open("/dev/console", O_RDWR | O_NONBLOCK);
	if (fd >= 0) {
		ioctl(fd, KDSETMODE, enable ? KD_TEXT : KD_GRAPHICS);
		close(fd);
	}
}


static int PS3_AllocHWSurface(_THIS, SDL_Surface * surface)
{
	return -1;
}


static void PS3_FreeHWSurface(_THIS, SDL_Surface * surface)
{
	return;
}


static int PS3_LockHWSurface(_THIS, SDL_Surface * surface)
{
	return 0;
}


static void PS3_UnlockHWSurface(_THIS, SDL_Surface * surface)
{
	return;
}


/* Blit/Flip buffer to the screen. Must be called after each frame! */
int PS3_FlipDoubleBuffer(_THIS, SDL_Surface * surface)
{
	unsigned long crt = 0;
	/* Wait for vsync */
	deprintf(1, "[PS3] Wait for vsync\n");
	ioctl(fb_dev_fd, FBIO_WAITFORVSYNC, &crt);
	/* Page flip */
	deprintf(1, "[PS3] Page flip to buffer #%u 0x%x\n", s_center_index, s_center[s_center_index]);
	ioctl(fb_dev_fd, PS3FB_IOCTL_FSEL, (unsigned long)&s_center_index);
	return 1;
}


/* Start the SPE thread */
int SPE_Start(_THIS, spu_data_t * spe_data)
{
	deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name);
	if (!(spe_data->booted))
		SPE_Boot(this, spe_data);

	/* To allow re-running of context, spe_ctx_entry has to be set before each call */
	spe_data->entry = SPE_DEFAULT_ENTRY;
	spe_data->error_code = 0;

	/* Create SPE thread and run */
	deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name);
	if (pthread_create
	    (&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) {
		deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name);
		SDL_SetError("[PS3->SPU] Could not create pthread for spe");
		return -1;
	}

	if (spe_data->keepalive)
		SPE_WaitForMsg(this, spe_data, SPU_READY);
}


/* Stop the SPE thread */
int SPE_Stop(_THIS, spu_data_t * spe_data)
{
	deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name);
	/* Wait for SPE thread to complete */
	deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name);
	if (pthread_join(spe_data->thread, NULL)) {
		deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name);
		SDL_SetError("[PS3->SPU] Failed joining the thread");
		return -1;
	}

	return 0;
}


/* Create SPE context and load program */
int SPE_Boot(_THIS, spu_data_t * spe_data)
{
	/* Create SPE context */
	deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name);
	spe_data->ctx = spe_context_create(0, NULL);
	if (spe_data->ctx == NULL) {
		deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name);
		SDL_SetError("[PS3->SPU] Failed creating SPE context");
		return -1;
	}

	/* Load SPE object into SPE local store */
	deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name);
	if (spe_program_load(spe_data->ctx, &spe_data->program)) {
		deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name);
		SDL_SetError
		    ("[PS3->SPU] Failed loading program into SPE context");
		return -1;
	}
	spe_data->booted = 1;
	deprintf(2, "[PS3->SPU] SPE boot successful\n");

	return 0;
}

/* (Stop and) shutdown the SPE */
int SPE_Shutdown(_THIS, spu_data_t * spe_data)
{
	if (spe_data->keepalive && spe_data->booted) {
		SPE_SendMsg(this, spe_data, SPU_EXIT);
		SPE_Stop(this, spe_data);
	}

	/* Destroy SPE context */
	deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name);
	if (spe_context_destroy(spe_data->ctx)) {
		deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name);
		SDL_SetError("[PS3->SPU] Failed destroying context");
		return -1;
	}
	deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name);
	return 0;
}


/* Send message to the SPE via mailboxe */
int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
{
	deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name);
	/* Send one message, block until message was sent */
	unsigned int spe_in_mbox_msgs[1];
	spe_in_mbox_msgs[0] = msg;
	int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING);

	if (1 > in_mbox_write) {
		deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name);
		SDL_SetError("[PS3->SPU] No message could be written");
		return -1;
	}
	return 0;
}


/* Read 1 message from SPE, block until at least 1 message was received */
int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
{
	deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name);
	unsigned int out_messages[1];
	while (!spe_out_mbox_status(spe_data->ctx));
	int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1);
	deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]);
	if (out_messages[0] == msg)
		return 0;
	else
		return -1;
}


/* Re-runnable invocation of the spe_context_run call */
void SPE_RunContext(void *thread_argp)
{
	/* argp is the pointer to argument to be passed to the SPE program */
	spu_data_t *args = (spu_data_t *) thread_argp;
	deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp);

	/* Run it.. */
	deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name);
	if (spe_context_run
	    (args->ctx, &args->entry, 0, (void *)args->argp, NULL,
	     NULL) < 0) {
		deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name);
		SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name);
		exit(1);
	}

	pthread_exit(NULL);
}


/* Quits the video driver */
static void PS3_VideoQuit(_THIS)
{
	if (fb_dev_fd > 0) {
		/* Restore the original video mode */
		if (ioctl(fb_dev_fd, FBIOPUT_VSCREENINFO, &fb_orig_vinfo))
			SDL_SetError("[PS3] Can't restore original fb_var_screeninfo");

		/* Give control of frame buffer to kernel */
		ioctl(fb_dev_fd, PS3FB_IOCTL_OFF, 0);
		close(fb_dev_fd);
		fb_dev_fd = -1;
	}

	if (frame_buffer) {
		munmap(frame_buffer, fb_finfo.smem_len);
		frame_buffer = 0;
	}

	if (fb_parms)
		free((void *)fb_parms);
	if (fb_thread_data) {
		SPE_Shutdown(this, fb_thread_data);
		free((void *)fb_thread_data);
	}

	if (this->screen) {
		if (double_buffering && this->screen->pixels) {
			free(this->screen->pixels);
		}
		this->screen->pixels = NULL;
	}

	enable_cursor(1);
	deprintf(1, "[PS3] VideoQuit\n");
}