Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_events.c @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Handle the event stream, converting photon events into SDL events */ #include <stdio.h> #include <setjmp.h> #include <sys/time.h> #include <Ph.h> #include <photon/PkKeyDef.h> #include "SDL.h" #include "SDL_syswm.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" #include "SDL_ph_video.h" #include "SDL_ph_modes_c.h" #include "SDL_ph_image_c.h" #include "SDL_ph_events_c.h" #include "SDL_phyuv_c.h" /* The translation tables from a photon keysym to a SDL keysym */ static SDLKey ODD_keymap[256]; static SDLKey MISC_keymap[0xFF + 1]; SDL_keysym *ph_TranslateKey(PhKeyEvent_t *key, SDL_keysym *keysym); /* Check to see if this is a repeated key. (idea shamelessly lifted from GII -- thanks guys! :) */ static int ph_WarpedMotion(_THIS, PhEvent_t *winEvent) { PhRect_t *rect = PhGetRects( winEvent ); int centre_x, centre_y; int dx, dy; short abs_x, abs_y; int posted; centre_x = SDL_VideoSurface->w / 2; centre_y = SDL_VideoSurface->h / 2; dx = rect->ul.x - centre_x; dy = rect->ul.y - centre_y; posted = SDL_PrivateMouseMotion( 0, 1, dx, dy ); /* Move mouse cursor to middle of the window */ PtGetAbsPosition( window, &abs_x, &abs_y ); PhMoveCursorAbs(PhInputGroup(NULL), abs_x + centre_x, abs_y + centre_y); return (posted); } /* Control which motion flags the window has set, a flags value of -1 sets * MOTION_BUTTON and MOTION_NOBUTTON */ static void set_motion_sensitivity(_THIS, unsigned int flags) { int rid; int fields = Ph_EV_PTR_MOTION_BUTTON | Ph_EV_PTR_MOTION_NOBUTTON; PhRegion_t region; if( window ) { rid = PtWidgetRid(window); if( rid != 0 && PhRegionQuery(rid, ®ion, NULL, NULL, 0) == 0 ) { region.events_sense=(region.events_sense & ~fields)|(flags & fields); PhRegionChange(Ph_REGION_EV_SENSE, 0, ®ion, NULL, NULL); } } } /* Convert the photon button state value to an SDL value */ static Uint8 ph2sdl_mousebutton(unsigned short button_state) { Uint8 mouse_button = 0; if (button_state & Ph_BUTTON_SELECT) mouse_button |= SDL_BUTTON_LEFT; if (button_state & Ph_BUTTON_MENU) mouse_button |= SDL_BUTTON_RIGHT; if (button_state & Ph_BUTTON_ADJUST) mouse_button |= SDL_BUTTON_MIDDLE; return (mouse_button); } static int ph_DispatchEvent(_THIS) { int posted; PhRect_t* rect; PhPointerEvent_t* pointerEvent; PhKeyEvent_t* keyEvent; PhWindowEvent_t* winEvent; int i, buttons; SDL_Rect sdlrects[PH_SDL_MAX_RECTS]; posted = 0; switch (phevent->type) { case Ph_EV_BOUNDARY: { if (phevent->subtype == Ph_EV_PTR_ENTER) { posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); } else if (phevent->subtype ==Ph_EV_PTR_LEAVE) { posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } } break; case Ph_EV_PTR_MOTION_BUTTON: case Ph_EV_PTR_MOTION_NOBUTTON: { if (SDL_VideoSurface) { pointerEvent = PhGetData(phevent); rect = PhGetRects(phevent); if (mouse_relative) { posted = ph_WarpedMotion(this, phevent); } else { posted = SDL_PrivateMouseMotion(0, 0, rect->ul.x, rect->ul.y); } } } break; case Ph_EV_BUT_PRESS: { pointerEvent = PhGetData(phevent); buttons = ph2sdl_mousebutton(pointerEvent->buttons); if (buttons != 0) { posted = SDL_PrivateMouseButton(SDL_PRESSED, buttons, 0, 0); } } break; case Ph_EV_BUT_RELEASE: { pointerEvent = PhGetData(phevent); buttons = ph2sdl_mousebutton(pointerEvent->buttons); if (phevent->subtype == Ph_EV_RELEASE_REAL && buttons != 0) { posted = SDL_PrivateMouseButton(SDL_RELEASED, buttons, 0, 0); } else if(phevent->subtype == Ph_EV_RELEASE_PHANTOM) { /* If the mouse is outside the window, * only a phantom release event is sent, so * check if the window doesn't have mouse focus. * Not perfect, maybe checking the mouse button * state for Ph_EV_BOUNDARY events would be * better. */ if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS) == 0) { posted = SDL_PrivateMouseButton(SDL_RELEASED, buttons, 0, 0); } } } break; case Ph_EV_WM: { winEvent = PhGetData(phevent); /* losing focus */ if ((winEvent->event_f==Ph_WM_FOCUS) && (winEvent->event_state==Ph_WM_EVSTATE_FOCUSLOST)) { set_motion_sensitivity(this, Ph_EV_PTR_MOTION_BUTTON); posted = SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS); } /* gaining focus */ else if ((winEvent->event_f==Ph_WM_FOCUS) && (winEvent->event_state==Ph_WM_EVSTATE_FOCUS)) { set_motion_sensitivity(this, -1); posted = SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); } /* request quit */ else if (winEvent->event_f==Ph_WM_CLOSE) { posted = SDL_PrivateQuit(); } /* request hide/unhide */ else if (winEvent->event_f==Ph_WM_HIDE) { if (currently_hided) { /* got unhide window event */ /* TODO: restore application's palette if in palette mode */ currently_hided=0; } else { /* got hide window event */ /* TODO: restore original palette if in palette mode */ currently_hided=1; } } /* request to resize */ else if (winEvent->event_f==Ph_WM_RESIZE) { currently_maximized=0; #if (_NTO_VERSION < 630) SDL_PrivateResize(winEvent->size.w+1, winEvent->size.h+1); #else /* QNX 6.3.0 have this bug fixed */ SDL_PrivateResize(winEvent->size.w, winEvent->size.h); #endif /* _NTO_VERSION */ } /* request to move */ else if (winEvent->event_f==Ph_WM_MOVE) { if (current_overlay!=NULL) { int lockedstate=current_overlay->hwdata->locked; int chromastate=current_overlay->hwdata->ischromakey; int error; SDL_Rect src, dst; current_overlay->hwdata->locked=1; src.x = 0; src.y = 0; src.w = current_overlay->w; src.y = current_overlay->h; dst.x=current_overlay->hwdata->CurrentViewPort.pos.x; dst.y=current_overlay->hwdata->CurrentViewPort.pos.y; dst.w=current_overlay->hwdata->CurrentViewPort.size.w; dst.h=current_overlay->hwdata->CurrentViewPort.size.h; current_overlay->hwdata->ischromakey=0; error=ph_DisplayYUVOverlay(this, current_overlay, &src, &dst); if (!error) { current_overlay->hwdata->ischromakey=chromastate; current_overlay->hwdata->locked=lockedstate; } } } /* maximize request */ else if (winEvent->event_f==Ph_WM_MAX) { /* window already moved and resized here */ currently_maximized=1; } /* restore request */ else if (winEvent->event_f==Ph_WM_RESTORE) { /* window already moved and resized here */ currently_maximized=0; } } break; /* window has been resized, moved or removed */ case Ph_EV_EXPOSE: { if (phevent->num_rects!=0) { int numrects; if (SDL_VideoSurface) { rect = PhGetRects(phevent); if (phevent->num_rects>PH_SDL_MAX_RECTS) { /* sorry, buffers underrun, we'll update only first PH_SDL_MAX_RECTS rects */ numrects=PH_SDL_MAX_RECTS; } for(i=0; i<phevent->num_rects; i++) { sdlrects[i].x = rect[i].ul.x; sdlrects[i].y = rect[i].ul.y; sdlrects[i].w = rect[i].lr.x - rect[i].ul.x + 1; sdlrects[i].h = rect[i].lr.y - rect[i].ul.y + 1; } this->UpdateRects(this, phevent->num_rects, sdlrects); if (current_overlay!=NULL) { int lockedstate=current_overlay->hwdata->locked; int error; SDL_Rect src, dst; current_overlay->hwdata->locked=1; src.x = 0; src.y = 0; src.w = current_overlay->w; src.y = current_overlay->h; dst.x=current_overlay->hwdata->CurrentViewPort.pos.x; dst.y=current_overlay->hwdata->CurrentViewPort.pos.y; dst.w=current_overlay->hwdata->CurrentViewPort.size.w; dst.h=current_overlay->hwdata->CurrentViewPort.size.h; current_overlay->hwdata->forcedredraw=1; error=ph_DisplayYUVOverlay(this, current_overlay, &src, &dst); if (!error) { current_overlay->hwdata->forcedredraw=0; current_overlay->hwdata->locked=lockedstate; } } } } } break; case Ph_EV_KEY: { SDL_keysym keysym; posted = 0; keyEvent = PhGetData(phevent); if (Pk_KF_Key_Down & keyEvent->key_flags) { /* split the wheel events from real key events */ if ((keyEvent->key_cap==Pk_Up) && (keyEvent->key_scan==0) && ((keyEvent->key_flags & Pk_KF_Scan_Valid)==Pk_KF_Scan_Valid)) { posted = SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0); break; } if ((keyEvent->key_cap==Pk_Down) && (keyEvent->key_scan==0) && ((keyEvent->key_flags & Pk_KF_Scan_Valid)==Pk_KF_Scan_Valid)) { posted = SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0); break; } posted = SDL_PrivateKeyboard(SDL_PRESSED, ph_TranslateKey(keyEvent, &keysym)); } else /* must be key release */ { /* split the wheel events from real key events */ if ((keyEvent->key_cap==Pk_Up) && (keyEvent->key_scan==0) && ((keyEvent->key_flags & Pk_KF_Scan_Valid)==Pk_KF_Scan_Valid)) { posted = SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0); break; } if ((keyEvent->key_cap==Pk_Down) && (keyEvent->key_scan==0) && ((keyEvent->key_flags & Pk_KF_Scan_Valid)==Pk_KF_Scan_Valid)) { posted = SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0); break; } posted = SDL_PrivateKeyboard(SDL_RELEASED, ph_TranslateKey( keyEvent, &keysym)); } } break; case Ph_EV_INFO: { if (phevent->subtype==Ph_OFFSCREEN_INVALID) { unsigned long* EvInfoData; EvInfoData=(unsigned long*)PhGetData(phevent); switch (*EvInfoData) { case Pg_VIDEO_MODE_SWITCHED: { } break; case Pg_ENTERED_DIRECT: { } break; case Pg_EXITED_DIRECT: { } break; case Pg_DRIVER_STARTED: { } break; } } } break; } return(posted); } /* perform a blocking read if no events available */ int ph_Pending(_THIS) { /* Flush the display connection and look to see if events are queued */ PgFlush(); while (1) { switch(PhEventPeek(phevent, EVENT_SIZE)) { case Ph_EVENT_MSG: return 1; case -1: SDL_SetError("ph_Pending(): PhEventNext failed.\n"); return 0; default: return 0; } } /* Oh well, nothing is ready .. */ return(0); } void ph_PumpEvents(_THIS) { /* Flush the display connection and look to see if events are queued */ PgFlush(); while (ph_Pending(this)) { PtEventHandler(phevent); ph_DispatchEvent(this); } } void ph_InitKeymap(void) { int i; /* Odd keys used in international keyboards */ for (i=0; i<SDL_arraysize(ODD_keymap); ++i) { ODD_keymap[i] = SDLK_UNKNOWN; } /* Map the miscellaneous keys */ for (i=0; i<SDL_arraysize(MISC_keymap); ++i) { MISC_keymap[i] = SDLK_UNKNOWN; } MISC_keymap[Pk_BackSpace&0xFF] = SDLK_BACKSPACE; MISC_keymap[Pk_Tab&0xFF] = SDLK_TAB; MISC_keymap[Pk_Clear&0xFF] = SDLK_CLEAR; MISC_keymap[Pk_Return&0xFF] = SDLK_RETURN; MISC_keymap[Pk_Pause&0xFF] = SDLK_PAUSE; MISC_keymap[Pk_Escape&0xFF] = SDLK_ESCAPE; MISC_keymap[Pk_Delete&0xFF] = SDLK_DELETE; MISC_keymap[Pk_KP_0&0xFF] = SDLK_KP0; MISC_keymap[Pk_KP_1&0xFF] = SDLK_KP1; MISC_keymap[Pk_KP_2&0xFF] = SDLK_KP2; MISC_keymap[Pk_KP_3&0xFF] = SDLK_KP3; MISC_keymap[Pk_KP_4&0xFF] = SDLK_KP4; MISC_keymap[Pk_KP_5&0xFF] = SDLK_KP5; MISC_keymap[Pk_KP_6&0xFF] = SDLK_KP6; MISC_keymap[Pk_KP_7&0xFF] = SDLK_KP7; MISC_keymap[Pk_KP_8&0xFF] = SDLK_KP8; MISC_keymap[Pk_KP_9&0xFF] = SDLK_KP9; MISC_keymap[Pk_KP_Decimal&0xFF] = SDLK_KP_PERIOD; MISC_keymap[Pk_KP_Divide&0xFF] = SDLK_KP_DIVIDE; MISC_keymap[Pk_KP_Multiply&0xFF] = SDLK_KP_MULTIPLY; MISC_keymap[Pk_KP_Subtract&0xFF] = SDLK_KP_MINUS; MISC_keymap[Pk_KP_Add&0xFF] = SDLK_KP_PLUS; MISC_keymap[Pk_KP_Enter&0xFF] = SDLK_KP_ENTER; MISC_keymap[Pk_KP_Equal&0xFF] = SDLK_KP_EQUALS; MISC_keymap[Pk_Up&0xFF] = SDLK_UP; MISC_keymap[Pk_Down&0xFF] = SDLK_DOWN; MISC_keymap[Pk_Right&0xFF] = SDLK_RIGHT; MISC_keymap[Pk_Left&0xFF] = SDLK_LEFT; MISC_keymap[Pk_Insert&0xFF] = SDLK_INSERT; MISC_keymap[Pk_Home&0xFF] = SDLK_HOME; MISC_keymap[Pk_End&0xFF] = SDLK_END; MISC_keymap[Pk_Pg_Up&0xFF] = SDLK_PAGEUP; MISC_keymap[Pk_Pg_Down&0xFF] = SDLK_PAGEDOWN; MISC_keymap[Pk_F1&0xFF] = SDLK_F1; MISC_keymap[Pk_F2&0xFF] = SDLK_F2; MISC_keymap[Pk_F3&0xFF] = SDLK_F3; MISC_keymap[Pk_F4&0xFF] = SDLK_F4; MISC_keymap[Pk_F5&0xFF] = SDLK_F5; MISC_keymap[Pk_F6&0xFF] = SDLK_F6; MISC_keymap[Pk_F7&0xFF] = SDLK_F7; MISC_keymap[Pk_F8&0xFF] = SDLK_F8; MISC_keymap[Pk_F9&0xFF] = SDLK_F9; MISC_keymap[Pk_F10&0xFF] = SDLK_F10; MISC_keymap[Pk_F11&0xFF] = SDLK_F11; MISC_keymap[Pk_F12&0xFF] = SDLK_F12; MISC_keymap[Pk_F13&0xFF] = SDLK_F13; MISC_keymap[Pk_F14&0xFF] = SDLK_F14; MISC_keymap[Pk_F15&0xFF] = SDLK_F15; MISC_keymap[Pk_Num_Lock&0xFF] = SDLK_NUMLOCK; MISC_keymap[Pk_Caps_Lock&0xFF] = SDLK_CAPSLOCK; MISC_keymap[Pk_Scroll_Lock&0xFF] = SDLK_SCROLLOCK; MISC_keymap[Pk_Shift_R&0xFF] = SDLK_RSHIFT; MISC_keymap[Pk_Shift_L&0xFF] = SDLK_LSHIFT; MISC_keymap[Pk_Control_R&0xFF] = SDLK_RCTRL; MISC_keymap[Pk_Control_L&0xFF] = SDLK_LCTRL; MISC_keymap[Pk_Alt_R&0xFF] = SDLK_RALT; MISC_keymap[Pk_Alt_L&0xFF] = SDLK_LALT; MISC_keymap[Pk_Meta_R&0xFF] = SDLK_RMETA; MISC_keymap[Pk_Meta_L&0xFF] = SDLK_LMETA; MISC_keymap[Pk_Super_L&0xFF] = SDLK_LSUPER; MISC_keymap[Pk_Super_R&0xFF] = SDLK_RSUPER; MISC_keymap[Pk_Mode_switch&0xFF] = SDLK_MODE; /* "Alt Gr" key */ MISC_keymap[Pk_Help&0xFF] = SDLK_HELP; MISC_keymap[Pk_Print&0xFF] = SDLK_PRINT; MISC_keymap[Pk_Break&0xFF] = SDLK_BREAK; MISC_keymap[Pk_Menu&0xFF] = SDLK_MENU; /* Windows "Menu" key */ MISC_keymap[Pk_Hyper_R&0xFF] = SDLK_RSUPER; /* Right "Windows" */ /* Left "Windows" key, but it can't be catched by application */ MISC_keymap[Pk_Hyper_L&0xFF] = SDLK_LSUPER; } static unsigned long cap; SDL_keysym *ph_TranslateKey(PhKeyEvent_t *key, SDL_keysym *keysym) { /* 'sym' is set to the value of the key with modifiers applied to it. This member is valid only if Pk_KF_Sym_Valid is set in the key_flags. We will assume it is valid. */ /* FIXME: This needs to check whether the cap & scancode is valid */ cap = key->key_cap; switch (cap>>8) { case 0x00: /* Latin 1 */ case 0x01: /* Latin 2 */ case 0x02: /* Latin 3 */ case 0x03: /* Latin 4 */ case 0x04: /* Katakana */ case 0x05: /* Arabic */ case 0x06: /* Cyrillic */ case 0x07: /* Greek */ case 0x08: /* Technical */ case 0x0A: /* Publishing */ case 0x0C: /* Hebrew */ case 0x0D: /* Thai */ keysym->sym = (SDLKey)(cap&0xFF); /* Map capital letter syms to lowercase */ if ((keysym->sym >= 'A')&&(keysym->sym <= 'Z')) keysym->sym += ('a'-'A'); break; case 0xF0: keysym->sym = MISC_keymap[cap&0xFF]; break; default: keysym->sym = SDLK_UNKNOWN; break; } keysym->scancode = key->key_scan; keysym->unicode = 0; if (SDL_TranslateUNICODE) { char utf8[MB_CUR_MAX]; int utf8len; wchar_t unicode; switch (keysym->scancode) { /* Esc key */ case 0x01: keysym->unicode = 27; break; /* BackSpace key */ case 0x0E: keysym->unicode = 127; break; /* Enter key */ case 0x1C: keysym->unicode = 10; break; default: utf8len = PhKeyToMb(utf8, key); if (utf8len > 0) { utf8len = mbtowc(&unicode, utf8, utf8len); if (utf8len > 0) { keysym->unicode = unicode; } } break; } } return (keysym); } void ph_InitOSKeymap(_THIS) { ph_InitKeymap(); }