view src/video/dga/SDL_dgavideo.h @ 4167:a6f635e5eaa6 SDL-1.2

Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:43:36 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_dgavideo_h
#define _SDL_dgavideo_h

#include <X11/Xlib.h>

/* Apparently some X11 systems can't include this multiple times... */
#ifndef SDL_INCLUDED_XLIBINT_H
#define SDL_INCLUDED_XLIBINT_H 1
#include <X11/Xlibint.h>
#endif

#include <X11/Xproto.h>

#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

/* Define this if you need the DGA driver to be thread-safe */
#define LOCK_DGA_DISPLAY
#ifdef LOCK_DGA_DISPLAY
#define LOCK_DISPLAY()		SDL_mutexP(event_lock)
#define UNLOCK_DISPLAY()	SDL_mutexV(event_lock)
#else
#define LOCK_DISPLAY()
#define UNLOCK_DISPLAY()
#endif


/* This is the structure we use to keep track of video memory */
typedef struct vidmem_bucket {
	struct vidmem_bucket *prev;
	int used;
	int dirty;
	Uint8 *base;
	unsigned int size;
	struct vidmem_bucket *next;
} vidmem_bucket;

/* Private display data */
struct SDL_PrivateVideoData {
	Display *DGA_Display;
	Colormap DGA_colormap;
	int visualClass;

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
	int SDL_nummodes[NUM_MODELISTS];
	SDL_Rect **SDL_modelist[NUM_MODELISTS];

	/* Information for the video surface */
	Uint8 *memory_base;
	int memory_pitch;
	SDL_mutex *hw_lock;
	int sync_needed;
	int was_flipped;

	/* Information for hardware surfaces */
	vidmem_bucket surfaces;
	int surfaces_memtotal;
	int surfaces_memleft;

	/* Information for double-buffering */
	int flip_page;
	int flip_yoffset[2];
	Uint8 *flip_address[2];

	/* Used to handle DGA events */
	int event_base;
#ifdef LOCK_DGA_DISPLAY
	SDL_mutex *event_lock;
#endif

	/* Screensaver settings */
	int allow_screensaver;
};

/* Old variable names */
#define DGA_Display		(this->hidden->DGA_Display)
#define DGA_Screen		DefaultScreen(DGA_Display)
#define DGA_colormap		(this->hidden->DGA_colormap)
#define DGA_visualClass		(this->hidden->visualClass)
#define memory_base		(this->hidden->memory_base)
#define memory_pitch		(this->hidden->memory_pitch)
#define flip_page		(this->hidden->flip_page)
#define flip_yoffset		(this->hidden->flip_yoffset)
#define flip_address		(this->hidden->flip_address)
#define sync_needed		(this->hidden->sync_needed)
#define was_flipped		(this->hidden->was_flipped)
#define SDL_nummodes		(this->hidden->SDL_nummodes)
#define SDL_modelist		(this->hidden->SDL_modelist)
#define surfaces		(this->hidden->surfaces)
#define surfaces_memtotal	(this->hidden->surfaces_memtotal)
#define surfaces_memleft	(this->hidden->surfaces_memleft)
#define hw_lock			(this->hidden->hw_lock)
#define DGA_event_base		(this->hidden->event_base)
#define event_lock		(this->hidden->event_lock)
#define allow_screensaver	(this->hidden->allow_screensaver)

#endif /* _SDL_dgavideo_h */