Mercurial > sdl-ios-xcode
view src/video/Xext/extensions/xf86dga.h @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | 19418e4422cb |
children | 782fd950bd46 c121d94672cb |
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/* Copyright (c) 1999 XFree86 Inc */ /* $XFree86: xc/include/extensions/xf86dga.h,v 3.21 2001/08/01 00:44:36 tsi Exp $ */ #ifndef _XF86DGA_H_ #define _XF86DGA_H_ #include <X11/Xfuncproto.h> #include "xf86dga1.h" #include "SDL_name.h" #define X_XDGAQueryVersion 0 /* 1 through 9 are in xf86dga1.h */ /* 10 and 11 are reserved to avoid conflicts with rogue DGA extensions */ #define X_XDGAQueryModes 12 #define X_XDGASetMode 13 #define X_XDGASetViewport 14 #define X_XDGAInstallColormap 15 #define X_XDGASelectInput 16 #define X_XDGAFillRectangle 17 #define X_XDGACopyArea 18 #define X_XDGACopyTransparentArea 19 #define X_XDGAGetViewportStatus 20 #define X_XDGASync 21 #define X_XDGAOpenFramebuffer 22 #define X_XDGACloseFramebuffer 23 #define X_XDGASetClientVersion 24 #define X_XDGAChangePixmapMode 25 #define X_XDGACreateColormap 26 #define XDGAConcurrentAccess 0x00000001 #define XDGASolidFillRect 0x00000002 #define XDGABlitRect 0x00000004 #define XDGABlitTransRect 0x00000008 #define XDGAPixmap 0x00000010 #define XDGAInterlaced 0x00010000 #define XDGADoublescan 0x00020000 #define XDGAFlipImmediate 0x00000001 #define XDGAFlipRetrace 0x00000002 #define XDGANeedRoot 0x00000001 #define XF86DGANumberEvents 7 #define XDGAPixmapModeLarge 0 #define XDGAPixmapModeSmall 1 #define XF86DGAClientNotLocal 0 #define XF86DGANoDirectVideoMode 1 #define XF86DGAScreenNotActive 2 #define XF86DGADirectNotActivated 3 #define XF86DGAOperationNotSupported 4 #define XF86DGANumberErrors (XF86DGAOperationNotSupported + 1) typedef struct { int num; /* A unique identifier for the mode (num > 0) */ char *name; /* name of mode given in the XF86Config */ float verticalRefresh; int flags; /* DGA_CONCURRENT_ACCESS, etc... */ int imageWidth; /* linear accessible portion (pixels) */ int imageHeight; int pixmapWidth; /* Xlib accessible portion (pixels) */ int pixmapHeight; /* both fields ignored if no concurrent access */ int bytesPerScanline; int byteOrder; /* MSBFirst, LSBFirst */ int depth; int bitsPerPixel; unsigned long redMask; unsigned long greenMask; unsigned long blueMask; short visualClass; int viewportWidth; int viewportHeight; int xViewportStep; /* viewport position granularity */ int yViewportStep; int maxViewportX; /* max viewport origin */ int maxViewportY; int viewportFlags; /* types of page flipping possible */ int reserved1; int reserved2; } SDL_NAME(XDGAMode); typedef struct { SDL_NAME(XDGAMode) mode; unsigned char *data; Pixmap pixmap; } SDL_NAME(XDGADevice); #ifndef _XF86DGA_SERVER_ _XFUNCPROTOBEGIN typedef struct { int type; unsigned long serial; Display *display; int screen; Time time; unsigned int state; unsigned int button; } SDL_NAME(XDGAButtonEvent); typedef struct { int type; unsigned long serial; Display *display; int screen; Time time; unsigned int state; unsigned int keycode; } SDL_NAME(XDGAKeyEvent); typedef struct { int type; unsigned long serial; Display *display; int screen; Time time; unsigned int state; int dx; int dy; } SDL_NAME(XDGAMotionEvent); typedef union { int type; SDL_NAME(XDGAButtonEvent) xbutton; SDL_NAME(XDGAKeyEvent) xkey; SDL_NAME(XDGAMotionEvent) xmotion; long pad[24]; } SDL_NAME(XDGAEvent); Bool SDL_NAME(XDGAQueryExtension)( Display *dpy, int *eventBase, int *erroBase ); Bool SDL_NAME(XDGAQueryVersion)( Display *dpy, int *majorVersion, int *minorVersion ); SDL_NAME(XDGAMode)* SDL_NAME(XDGAQueryModes)( Display *dpy, int screen, int *num ); SDL_NAME(XDGADevice)* SDL_NAME(XDGASetMode)( Display *dpy, int screen, int mode ); Bool SDL_NAME(XDGAOpenFramebuffer)( Display *dpy, int screen ); void SDL_NAME(XDGACloseFramebuffer)( Display *dpy, int screen ); void SDL_NAME(XDGASetViewport)( Display *dpy, int screen, int x, int y, int flags ); void SDL_NAME(XDGAInstallColormap)( Display *dpy, int screen, Colormap cmap ); Colormap SDL_NAME(XDGACreateColormap)( Display *dpy, int screen, SDL_NAME(XDGADevice) *device, int alloc ); void SDL_NAME(XDGASelectInput)( Display *dpy, int screen, long event_mask ); void SDL_NAME(XDGAFillRectangle)( Display *dpy, int screen, int x, int y, unsigned int width, unsigned int height, unsigned long color ); void SDL_NAME(XDGACopyArea)( Display *dpy, int screen, int srcx, int srcy, unsigned int width, unsigned int height, int dstx, int dsty ); void SDL_NAME(XDGACopyTransparentArea)( Display *dpy, int screen, int srcx, int srcy, unsigned int width, unsigned int height, int dstx, int dsty, unsigned long key ); int SDL_NAME(XDGAGetViewportStatus)( Display *dpy, int screen ); void SDL_NAME(XDGASync)( Display *dpy, int screen ); Bool SDL_NAME(XDGASetClientVersion)( Display *dpy ); void SDL_NAME(XDGAChangePixmapMode)( Display *dpy, int screen, int *x, int *y, int mode ); void SDL_NAME(XDGAKeyEventToXKeyEvent)(SDL_NAME(XDGAKeyEvent)* dk, XKeyEvent* xk); _XFUNCPROTOEND #endif /* _XF86DGA_SERVER_ */ #endif /* _XF86DGA_H_ */