view src/video/Xext/extensions/xf86dga.h @ 4167:a6f635e5eaa6 SDL-1.2

Fixed bug #611 From Tim Angus 2008-08-12 11:18:06 I'm one of the maintainers of ioquake3.org, an updated version of the Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a replacement for 95% of the platform specific code that was there. On the whole it's doing a great job but unfortunately since the move we've been getting complaints about the quality of the mouse input on the Windows platform to the point where for many the game is unplayable. Put in other terms, the current stable SDL 1.2 is basically not fit for purpose if you need high quality mouse input as you do in a first person shooter. Over the weekend I decided to pull my finger out and actually figure out what's going on. There are basically two major problems. Firstly, when using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE message. Googling for this indicates that often this is known to result in "spurious" and/or "missing" mouse movement events; this is the primary cause of the poor mouse input. The second problem is that the "directx" driver does not work at all in combination with OpenGL meaning that you can't use DirectInput if your application also uses OpenGL. In other words you're locked into using the "windib" driver and its poor mouse input. In order to address these problems I've done the following: * Remove WM_MOUSEMOVE based motion event generation and replace with calls to GetCursorPos which seems much more reliable. In order to achieve this I've moved mouse motion out into a separate function that is called once per DIB_PumpEvents. * Remove the restriction on the "directx" driver being inoperable in combination with OpenGL. There is a bug for this issues that I've hijacked to a certain extent (http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit I don't really understand why this restriction is there in the first place. The commit message for the bug fix that introduced this restriction (r581) isn't very elaborate and I couldn't see any other bug tracking the issue. If anyone has more information on the bug that was avoided by r581 it would be helpful as I/someone could then look into addressing the problem without disabling the "directx" driver. * I've also removed the restriction on not being allowed to use DirectInput in windowed mode. I couldn't see any reason for this, at least not from our perspective. I have my suspicions that it'll be something like matching up the cursor with the mouse coordinates... * I bumped up the DirectInput API used to version 7 in order to get access to mouse buttons 4-7. I've had to inject a little bit of the DX7 headers into SDL there as the MinGW ones aren't up to date in this respect.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:43:36 +0000
parents 19418e4422cb
children 782fd950bd46 c121d94672cb
line wrap: on
line source

/*
   Copyright (c) 1999  XFree86 Inc
*/
/* $XFree86: xc/include/extensions/xf86dga.h,v 3.21 2001/08/01 00:44:36 tsi Exp $ */

#ifndef _XF86DGA_H_
#define _XF86DGA_H_

#include <X11/Xfuncproto.h>
#include "xf86dga1.h"
#include "SDL_name.h"

#define X_XDGAQueryVersion		0

/* 1 through 9 are in xf86dga1.h */

/* 10 and 11 are reserved to avoid conflicts with rogue DGA extensions */

#define X_XDGAQueryModes		12
#define X_XDGASetMode			13
#define X_XDGASetViewport		14
#define X_XDGAInstallColormap		15
#define X_XDGASelectInput		16
#define X_XDGAFillRectangle		17
#define X_XDGACopyArea			18
#define X_XDGACopyTransparentArea	19
#define X_XDGAGetViewportStatus		20
#define X_XDGASync			21
#define X_XDGAOpenFramebuffer		22
#define X_XDGACloseFramebuffer		23
#define X_XDGASetClientVersion		24
#define X_XDGAChangePixmapMode		25
#define X_XDGACreateColormap		26


#define XDGAConcurrentAccess	0x00000001
#define XDGASolidFillRect	0x00000002
#define XDGABlitRect		0x00000004
#define XDGABlitTransRect	0x00000008
#define XDGAPixmap    		0x00000010

#define XDGAInterlaced          0x00010000
#define XDGADoublescan          0x00020000

#define XDGAFlipImmediate	0x00000001
#define XDGAFlipRetrace		0x00000002

#define XDGANeedRoot		0x00000001

#define XF86DGANumberEvents		7

#define XDGAPixmapModeLarge		0
#define XDGAPixmapModeSmall		1

#define XF86DGAClientNotLocal		0
#define XF86DGANoDirectVideoMode	1
#define XF86DGAScreenNotActive		2
#define XF86DGADirectNotActivated	3
#define XF86DGAOperationNotSupported	4
#define XF86DGANumberErrors		(XF86DGAOperationNotSupported + 1)


typedef struct {
   int num;		/* A unique identifier for the mode (num > 0) */
   char *name;		/* name of mode given in the XF86Config */
   float verticalRefresh;
   int flags;		/* DGA_CONCURRENT_ACCESS, etc... */
   int imageWidth;	/* linear accessible portion (pixels) */
   int imageHeight;
   int pixmapWidth;	/* Xlib accessible portion (pixels) */
   int pixmapHeight;	/* both fields ignored if no concurrent access */
   int bytesPerScanline; 
   int byteOrder;	/* MSBFirst, LSBFirst */
   int depth;		
   int bitsPerPixel;
   unsigned long redMask;
   unsigned long greenMask;
   unsigned long blueMask;
   short visualClass;
   int viewportWidth;
   int viewportHeight;
   int xViewportStep;	/* viewport position granularity */
   int yViewportStep;
   int maxViewportX;	/* max viewport origin */
   int maxViewportY;
   int viewportFlags;	/* types of page flipping possible */
   int reserved1;
   int reserved2;
} SDL_NAME(XDGAMode);


typedef struct {
   SDL_NAME(XDGAMode) mode;
   unsigned char *data;
   Pixmap pixmap;
} SDL_NAME(XDGADevice);


#ifndef _XF86DGA_SERVER_
_XFUNCPROTOBEGIN

typedef struct {
   int type;
   unsigned long serial;
   Display *display;
   int screen;
   Time time;
   unsigned int state;
   unsigned int button;
} SDL_NAME(XDGAButtonEvent);

typedef struct {
   int type;
   unsigned long serial;
   Display *display;
   int screen;
   Time time;
   unsigned int state;
   unsigned int keycode;
} SDL_NAME(XDGAKeyEvent);

typedef struct {
   int type;
   unsigned long serial;
   Display *display;
   int screen;
   Time time;
   unsigned int state;
   int dx;
   int dy;
} SDL_NAME(XDGAMotionEvent);

typedef union {
  int type;
  SDL_NAME(XDGAButtonEvent) xbutton;
  SDL_NAME(XDGAKeyEvent)	  xkey;
  SDL_NAME(XDGAMotionEvent) xmotion;
  long		  pad[24];
} SDL_NAME(XDGAEvent);

Bool SDL_NAME(XDGAQueryExtension)(
    Display 	*dpy,
    int 	*eventBase,
    int 	*erroBase
);

Bool SDL_NAME(XDGAQueryVersion)(
    Display 	*dpy,
    int 	*majorVersion,
    int 	*minorVersion
);

SDL_NAME(XDGAMode)* SDL_NAME(XDGAQueryModes)(
    Display	*dpy,
    int 	screen,
    int		*num
);

SDL_NAME(XDGADevice)* SDL_NAME(XDGASetMode)(
    Display	*dpy,
    int		screen,
    int		mode
);

Bool SDL_NAME(XDGAOpenFramebuffer)(
    Display	*dpy,
    int 	screen
);

void SDL_NAME(XDGACloseFramebuffer)(
    Display	*dpy,
    int		screen
);

void SDL_NAME(XDGASetViewport)(
    Display	*dpy,
    int		screen,
    int		x,
    int		y,
    int		flags
);

void SDL_NAME(XDGAInstallColormap)(
    Display	*dpy,
    int		screen,
    Colormap	cmap
);

Colormap SDL_NAME(XDGACreateColormap)(
    Display	*dpy,
    int 	screen,
    SDL_NAME(XDGADevice)  *device,
    int 	alloc
);

void SDL_NAME(XDGASelectInput)(
    Display	*dpy,
    int		screen,
    long	event_mask
);

void SDL_NAME(XDGAFillRectangle)(
    Display	*dpy,
    int		screen,
    int		x,
    int		y,
    unsigned int	width,
    unsigned int	height,
    unsigned long	color
);


void SDL_NAME(XDGACopyArea)(
    Display	*dpy,
    int		screen,
    int		srcx,
    int		srcy,
    unsigned int	width,
    unsigned int	height,
    int		dstx,
    int		dsty
);


void SDL_NAME(XDGACopyTransparentArea)(
    Display	*dpy,
    int		screen,
    int		srcx,
    int		srcy,
    unsigned int	width,
    unsigned int	height,
    int		dstx,
    int		dsty,
    unsigned long key
);

int SDL_NAME(XDGAGetViewportStatus)(
    Display	*dpy,
    int		screen
);
   
void SDL_NAME(XDGASync)(
    Display	*dpy,
    int		screen
);

Bool SDL_NAME(XDGASetClientVersion)(
    Display	*dpy
);

void SDL_NAME(XDGAChangePixmapMode)(
    Display 	*dpy,
    int		screen,
    int		*x,
    int		*y,
    int		mode
);


void SDL_NAME(XDGAKeyEventToXKeyEvent)(SDL_NAME(XDGAKeyEvent)* dk, XKeyEvent* xk);


_XFUNCPROTOEND
#endif /* _XF86DGA_SERVER_ */
#endif /* _XF86DGA_H_ */