Mercurial > sdl-ios-xcode
view src/video/SDL_yuv_sw.c @ 4167:a6f635e5eaa6 SDL-1.2
Fixed bug #611
From Tim Angus 2008-08-12 11:18:06
I'm one of the maintainers of ioquake3.org, an updated version of the
Quake 3 engine. Relatively recently, we moved ioq3 to use SDL as a
replacement for 95% of the platform specific code that was there. On the
whole it's doing a great job but unfortunately since the move we've been
getting complaints about the quality of the mouse input on the Windows
platform to the point where for many the game is unplayable. Put in
other terms, the current stable SDL 1.2 is basically not fit for purpose
if you need high quality mouse input as you do in a first person shooter.
Over the weekend I decided to pull my finger out and actually figure out
what's going on. There are basically two major problems. Firstly, when
using the "windib" driver, mouse input is gathered via the WM_MOUSEMOVE
message. Googling for this indicates that often this is known to result
in "spurious" and/or "missing" mouse movement events; this is the
primary cause of the poor mouse input. The second problem is that the
"directx" driver does not work at all in combination with OpenGL meaning
that you can't use DirectInput if your application also uses OpenGL. In
other words you're locked into using the "windib" driver and its poor
mouse input.
In order to address these problems I've done the following:
* Remove WM_MOUSEMOVE based motion event generation and replace with
calls to GetCursorPos which seems much more reliable. In order to
achieve this I've moved mouse motion out into a separate function that
is called once per DIB_PumpEvents.
* Remove the restriction on the "directx" driver being inoperable in
combination with OpenGL. There is a bug for this issues that I've
hijacked to a certain extent
(http://bugzilla.libsdl.org/show_bug.cgi?id=265). I'm the first to admit
I don't really understand why this restriction is there in the first
place. The commit message for the bug fix that introduced this
restriction (r581) isn't very elaborate and I couldn't see any other bug
tracking the issue. If anyone has more information on the bug that was
avoided by r581 it would be helpful as I/someone could then look into
addressing the problem without disabling the "directx" driver.
* I've also removed the restriction on not being allowed to use
DirectInput in windowed mode. I couldn't see any reason for this, at
least not from our perspective. I have my suspicions that it'll be
something like matching up the cursor with the mouse coordinates...
* I bumped up the DirectInput API used to version 7 in order to get
access to mouse buttons 4-7. I've had to inject a little bit of the DX7
headers into SDL there as the MinGW ones aren't up to date in this respect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:43:36 +0000 |
parents | a1b03ba2fcd0 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the software implementation of the YUV video overlay support */ /* This code was derived from code carrying the following copyright notices: * Copyright (c) 1995 The Regents of the University of California. * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice and the following * two paragraphs appear in all copies of this software. * * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. * Copyright (c) 1995 Erik Corry * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice and the following * two paragraphs appear in all copies of this software. * * IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, * SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF * THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * * ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" * BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, * UPDATES, ENHANCEMENTS, OR MODIFICATIONS. * Portions of this software Copyright (c) 1995 Brown University. * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement * is hereby granted, provided that the above copyright notice and the * following two paragraphs appear in all copies of this software. * * IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN * UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" * BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, * SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. */ #include "SDL_video.h" #include "SDL_cpuinfo.h" #include "SDL_stretch_c.h" #include "SDL_yuvfuncs.h" #include "SDL_yuv_sw_c.h" /* The functions used to manipulate software video overlays */ static struct private_yuvhwfuncs sw_yuvfuncs = { SDL_LockYUV_SW, SDL_UnlockYUV_SW, SDL_DisplayYUV_SW, SDL_FreeYUV_SW }; /* RGB conversion lookup tables */ struct private_yuvhwdata { SDL_Surface *stretch; SDL_Surface *display; Uint8 *pixels; int *colortab; Uint32 *rgb_2_pix; void (*Display1X)(int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ); void (*Display2X)(int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ); /* These are just so we don't have to allocate them separately */ Uint16 pitches[3]; Uint8 *planes[3]; }; /* The colorspace conversion functions */ #if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES extern void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ); extern void ColorRGBDitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ); #endif static void Color16DitherYV12Mod1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned short* row1; unsigned short* row2; unsigned char* lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row1 = (unsigned short*) out; row2 = row1 + cols + mod; lum2 = lum + cols; mod += cols + mod; y = rows / 2; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; ++cr; ++cb; L = *lum++; *row1++ = (unsigned short)(rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); L = *lum++; *row1++ = (unsigned short)(rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); /* Now, do second row. */ L = *lum2++; *row2++ = (unsigned short)(rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); L = *lum2++; *row2++ = (unsigned short)(rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color24DitherYV12Mod1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int value; unsigned char* row1; unsigned char* row2; unsigned char* lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row1 = out; row2 = row1 + cols*3 + mod*3; lum2 = lum + cols; mod += cols + mod; mod *= 3; y = rows / 2; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; ++cr; ++cb; L = *lum++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); *row1++ = (value ) & 0xFF; *row1++ = (value >> 8) & 0xFF; *row1++ = (value >> 16) & 0xFF; L = *lum++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); *row1++ = (value ) & 0xFF; *row1++ = (value >> 8) & 0xFF; *row1++ = (value >> 16) & 0xFF; /* Now, do second row. */ L = *lum2++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); *row2++ = (value ) & 0xFF; *row2++ = (value >> 8) & 0xFF; *row2++ = (value >> 16) & 0xFF; L = *lum2++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); *row2++ = (value ) & 0xFF; *row2++ = (value >> 8) & 0xFF; *row2++ = (value >> 16) & 0xFF; } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color32DitherYV12Mod1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int* row1; unsigned int* row2; unsigned char* lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row1 = (unsigned int*) out; row2 = row1 + cols + mod; lum2 = lum + cols; mod += cols + mod; y = rows / 2; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; ++cr; ++cb; L = *lum++; *row1++ = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); L = *lum++; *row1++ = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); /* Now, do second row. */ L = *lum2++; *row2++ = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); L = *lum2++; *row2++ = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } /* * In this function I make use of a nasty trick. The tables have the lower * 16 bits replicated in the upper 16. This means I can write ints and get * the horisontal doubling for free (almost). */ static void Color16DitherYV12Mod2X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int* row1 = (unsigned int*) out; const int next_row = cols+(mod/2); unsigned int* row2 = row1 + 2*next_row; unsigned char* lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; lum2 = lum + cols; mod = (next_row * 3) + (mod/2); y = rows / 2; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; ++cr; ++cb; L = *lum++; row1[0] = row1[next_row] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row1++; L = *lum++; row1[0] = row1[next_row] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row1++; /* Now, do second row. */ L = *lum2++; row2[0] = row2[next_row] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row2++; L = *lum2++; row2[0] = row2[next_row] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row2++; } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color24DitherYV12Mod2X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int value; unsigned char* row1 = out; const int next_row = (cols*2 + mod) * 3; unsigned char* row2 = row1 + 2*next_row; unsigned char* lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; lum2 = lum + cols; mod = next_row*3 + mod*3; y = rows / 2; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; ++cr; ++cb; L = *lum++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row1[0+0] = row1[3+0] = row1[next_row+0] = row1[next_row+3+0] = (value ) & 0xFF; row1[0+1] = row1[3+1] = row1[next_row+1] = row1[next_row+3+1] = (value >> 8) & 0xFF; row1[0+2] = row1[3+2] = row1[next_row+2] = row1[next_row+3+2] = (value >> 16) & 0xFF; row1 += 2*3; L = *lum++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row1[0+0] = row1[3+0] = row1[next_row+0] = row1[next_row+3+0] = (value ) & 0xFF; row1[0+1] = row1[3+1] = row1[next_row+1] = row1[next_row+3+1] = (value >> 8) & 0xFF; row1[0+2] = row1[3+2] = row1[next_row+2] = row1[next_row+3+2] = (value >> 16) & 0xFF; row1 += 2*3; /* Now, do second row. */ L = *lum2++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row2[0+0] = row2[3+0] = row2[next_row+0] = row2[next_row+3+0] = (value ) & 0xFF; row2[0+1] = row2[3+1] = row2[next_row+1] = row2[next_row+3+1] = (value >> 8) & 0xFF; row2[0+2] = row2[3+2] = row2[next_row+2] = row2[next_row+3+2] = (value >> 16) & 0xFF; row2 += 2*3; L = *lum2++; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row2[0+0] = row2[3+0] = row2[next_row+0] = row2[next_row+3+0] = (value ) & 0xFF; row2[0+1] = row2[3+1] = row2[next_row+1] = row2[next_row+3+1] = (value >> 8) & 0xFF; row2[0+2] = row2[3+2] = row2[next_row+2] = row2[next_row+3+2] = (value >> 16) & 0xFF; row2 += 2*3; } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color32DitherYV12Mod2X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int* row1 = (unsigned int*) out; const int next_row = cols*2+mod; unsigned int* row2 = row1 + 2*next_row; unsigned char* lum2; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; lum2 = lum + cols; mod = (next_row * 3) + mod; y = rows / 2; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; ++cr; ++cb; L = *lum++; row1[0] = row1[1] = row1[next_row] = row1[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row1 += 2; L = *lum++; row1[0] = row1[1] = row1[next_row] = row1[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row1 += 2; /* Now, do second row. */ L = *lum2++; row2[0] = row2[1] = row2[next_row] = row2[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row2 += 2; L = *lum2++; row2[0] = row2[1] = row2[next_row] = row2[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row2 += 2; } /* * These values are at the start of the next line, (due * to the ++'s above),but they need to be at the start * of the line after that. */ lum += cols; lum2 += cols; row1 += mod; row2 += mod; } } static void Color16DitherYUY2Mod1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned short* row; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row = (unsigned short*) out; y = rows; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; cr += 4; cb += 4; L = *lum; lum += 2; *row++ = (unsigned short)(rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); L = *lum; lum += 2; *row++ = (unsigned short)(rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); } row += mod; } } static void Color24DitherYUY2Mod1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int value; unsigned char* row; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row = (unsigned char*) out; mod *= 3; y = rows; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; cr += 4; cb += 4; L = *lum; lum += 2; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); *row++ = (value ) & 0xFF; *row++ = (value >> 8) & 0xFF; *row++ = (value >> 16) & 0xFF; L = *lum; lum += 2; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); *row++ = (value ) & 0xFF; *row++ = (value >> 8) & 0xFF; *row++ = (value >> 16) & 0xFF; } row += mod; } } static void Color32DitherYUY2Mod1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int* row; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; row = (unsigned int*) out; y = rows; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; cr += 4; cb += 4; L = *lum; lum += 2; *row++ = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); L = *lum; lum += 2; *row++ = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); } row += mod; } } /* * In this function I make use of a nasty trick. The tables have the lower * 16 bits replicated in the upper 16. This means I can write ints and get * the horisontal doubling for free (almost). */ static void Color16DitherYUY2Mod2X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int* row = (unsigned int*) out; const int next_row = cols+(mod/2); int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; y = rows; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; cr += 4; cb += 4; L = *lum; lum += 2; row[0] = row[next_row] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row++; L = *lum; lum += 2; row[0] = row[next_row] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row++; } row += next_row; } } static void Color24DitherYUY2Mod2X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int value; unsigned char* row = out; const int next_row = (cols*2 + mod) * 3; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; y = rows; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; cr += 4; cb += 4; L = *lum; lum += 2; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row[0+0] = row[3+0] = row[next_row+0] = row[next_row+3+0] = (value ) & 0xFF; row[0+1] = row[3+1] = row[next_row+1] = row[next_row+3+1] = (value >> 8) & 0xFF; row[0+2] = row[3+2] = row[next_row+2] = row[next_row+3+2] = (value >> 16) & 0xFF; row += 2*3; L = *lum; lum += 2; value = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row[0+0] = row[3+0] = row[next_row+0] = row[next_row+3+0] = (value ) & 0xFF; row[0+1] = row[3+1] = row[next_row+1] = row[next_row+3+1] = (value >> 8) & 0xFF; row[0+2] = row[3+2] = row[next_row+2] = row[next_row+3+2] = (value >> 16) & 0xFF; row += 2*3; } row += next_row; } } static void Color32DitherYUY2Mod2X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { unsigned int* row = (unsigned int*) out; const int next_row = cols*2+mod; int x, y; int cr_r; int crb_g; int cb_b; int cols_2 = cols / 2; mod+=mod; y = rows; while( y-- ) { x = cols_2; while( x-- ) { register int L; cr_r = 0*768+256 + colortab[ *cr + 0*256 ]; crb_g = 1*768+256 + colortab[ *cr + 1*256 ] + colortab[ *cb + 2*256 ]; cb_b = 2*768+256 + colortab[ *cb + 3*256 ]; cr += 4; cb += 4; L = *lum; lum += 2; row[0] = row[1] = row[next_row] = row[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row += 2; L = *lum; lum += 2; row[0] = row[1] = row[next_row] = row[next_row+1] = (rgb_2_pix[ L + cr_r ] | rgb_2_pix[ L + crb_g ] | rgb_2_pix[ L + cb_b ]); row += 2; } row += next_row; } } /* * How many 1 bits are there in the Uint32. * Low performance, do not call often. */ static int number_of_bits_set( Uint32 a ) { if(!a) return 0; if(a & 1) return 1 + number_of_bits_set(a >> 1); return(number_of_bits_set(a >> 1)); } /* * How many 0 bits are there at least significant end of Uint32. * Low performance, do not call often. */ static int free_bits_at_bottom( Uint32 a ) { /* assume char is 8 bits */ if(!a) return sizeof(Uint32) * 8; if(((Sint32)a) & 1l) return 0; return 1 + free_bits_at_bottom ( a >> 1); } SDL_Overlay *SDL_CreateYUV_SW(_THIS, int width, int height, Uint32 format, SDL_Surface *display) { SDL_Overlay *overlay; struct private_yuvhwdata *swdata; int *Cr_r_tab; int *Cr_g_tab; int *Cb_g_tab; int *Cb_b_tab; Uint32 *r_2_pix_alloc; Uint32 *g_2_pix_alloc; Uint32 *b_2_pix_alloc; int i; int CR, CB; Uint32 Rmask, Gmask, Bmask; /* Only RGB packed pixel conversion supported */ if ( (display->format->BytesPerPixel != 2) && (display->format->BytesPerPixel != 3) && (display->format->BytesPerPixel != 4) ) { SDL_SetError("Can't use YUV data on non 16/24/32 bit surfaces"); return(NULL); } /* Verify that we support the format */ switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: case SDL_YUY2_OVERLAY: case SDL_UYVY_OVERLAY: case SDL_YVYU_OVERLAY: break; default: SDL_SetError("Unsupported YUV format"); return(NULL); } /* Create the overlay structure */ overlay = (SDL_Overlay *)SDL_malloc(sizeof *overlay); if ( overlay == NULL ) { SDL_OutOfMemory(); return(NULL); } SDL_memset(overlay, 0, (sizeof *overlay)); /* Fill in the basic members */ overlay->format = format; overlay->w = width; overlay->h = height; /* Set up the YUV surface function structure */ overlay->hwfuncs = &sw_yuvfuncs; /* Create the pixel data and lookup tables */ swdata = (struct private_yuvhwdata *)SDL_malloc(sizeof *swdata); overlay->hwdata = swdata; if ( swdata == NULL ) { SDL_OutOfMemory(); SDL_FreeYUVOverlay(overlay); return(NULL); } swdata->stretch = NULL; swdata->display = display; swdata->pixels = (Uint8 *) SDL_malloc(width*height*2); swdata->colortab = (int *)SDL_malloc(4*256*sizeof(int)); Cr_r_tab = &swdata->colortab[0*256]; Cr_g_tab = &swdata->colortab[1*256]; Cb_g_tab = &swdata->colortab[2*256]; Cb_b_tab = &swdata->colortab[3*256]; swdata->rgb_2_pix = (Uint32 *)SDL_malloc(3*768*sizeof(Uint32)); r_2_pix_alloc = &swdata->rgb_2_pix[0*768]; g_2_pix_alloc = &swdata->rgb_2_pix[1*768]; b_2_pix_alloc = &swdata->rgb_2_pix[2*768]; if ( ! swdata->pixels || ! swdata->colortab || ! swdata->rgb_2_pix ) { SDL_OutOfMemory(); SDL_FreeYUVOverlay(overlay); return(NULL); } /* Generate the tables for the display surface */ for (i=0; i<256; i++) { /* Gamma correction (luminescence table) and chroma correction would be done here. See the Berkeley mpeg_play sources. */ CB = CR = (i-128); Cr_r_tab[i] = (int) ( (0.419/0.299) * CR); Cr_g_tab[i] = (int) (-(0.299/0.419) * CR); Cb_g_tab[i] = (int) (-(0.114/0.331) * CB); Cb_b_tab[i] = (int) ( (0.587/0.331) * CB); } /* * Set up entries 0-255 in rgb-to-pixel value tables. */ Rmask = display->format->Rmask; Gmask = display->format->Gmask; Bmask = display->format->Bmask; for ( i=0; i<256; ++i ) { r_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Rmask)); r_2_pix_alloc[i+256] <<= free_bits_at_bottom(Rmask); g_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Gmask)); g_2_pix_alloc[i+256] <<= free_bits_at_bottom(Gmask); b_2_pix_alloc[i+256] = i >> (8 - number_of_bits_set(Bmask)); b_2_pix_alloc[i+256] <<= free_bits_at_bottom(Bmask); } /* * If we have 16-bit output depth, then we double the value * in the top word. This means that we can write out both * pixels in the pixel doubling mode with one op. It is * harmless in the normal case as storing a 32-bit value * through a short pointer will lose the top bits anyway. */ if( display->format->BytesPerPixel == 2 ) { for ( i=0; i<256; ++i ) { r_2_pix_alloc[i+256] |= (r_2_pix_alloc[i+256]) << 16; g_2_pix_alloc[i+256] |= (g_2_pix_alloc[i+256]) << 16; b_2_pix_alloc[i+256] |= (b_2_pix_alloc[i+256]) << 16; } } /* * Spread out the values we have to the rest of the array so that * we do not need to check for overflow. */ for ( i=0; i<256; ++i ) { r_2_pix_alloc[i] = r_2_pix_alloc[256]; r_2_pix_alloc[i+512] = r_2_pix_alloc[511]; g_2_pix_alloc[i] = g_2_pix_alloc[256]; g_2_pix_alloc[i+512] = g_2_pix_alloc[511]; b_2_pix_alloc[i] = b_2_pix_alloc[256]; b_2_pix_alloc[i+512] = b_2_pix_alloc[511]; } /* You have chosen wisely... */ switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: if ( display->format->BytesPerPixel == 2 ) { #if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES /* inline assembly functions */ if ( SDL_HasMMX() && (Rmask == 0xF800) && (Gmask == 0x07E0) && (Bmask == 0x001F) && (width & 15) == 0) { /*printf("Using MMX 16-bit 565 dither\n");*/ swdata->Display1X = Color565DitherYV12MMX1X; } else { /*printf("Using C 16-bit dither\n");*/ swdata->Display1X = Color16DitherYV12Mod1X; } #else swdata->Display1X = Color16DitherYV12Mod1X; #endif swdata->Display2X = Color16DitherYV12Mod2X; } if ( display->format->BytesPerPixel == 3 ) { swdata->Display1X = Color24DitherYV12Mod1X; swdata->Display2X = Color24DitherYV12Mod2X; } if ( display->format->BytesPerPixel == 4 ) { #if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES /* inline assembly functions */ if ( SDL_HasMMX() && (Rmask == 0x00FF0000) && (Gmask == 0x0000FF00) && (Bmask == 0x000000FF) && (width & 15) == 0) { /*printf("Using MMX 32-bit dither\n");*/ swdata->Display1X = ColorRGBDitherYV12MMX1X; } else { /*printf("Using C 32-bit dither\n");*/ swdata->Display1X = Color32DitherYV12Mod1X; } #else swdata->Display1X = Color32DitherYV12Mod1X; #endif swdata->Display2X = Color32DitherYV12Mod2X; } break; case SDL_YUY2_OVERLAY: case SDL_UYVY_OVERLAY: case SDL_YVYU_OVERLAY: if ( display->format->BytesPerPixel == 2 ) { swdata->Display1X = Color16DitherYUY2Mod1X; swdata->Display2X = Color16DitherYUY2Mod2X; } if ( display->format->BytesPerPixel == 3 ) { swdata->Display1X = Color24DitherYUY2Mod1X; swdata->Display2X = Color24DitherYUY2Mod2X; } if ( display->format->BytesPerPixel == 4 ) { swdata->Display1X = Color32DitherYUY2Mod1X; swdata->Display2X = Color32DitherYUY2Mod2X; } break; default: /* We should never get here (caught above) */ break; } /* Find the pitch and offset values for the overlay */ overlay->pitches = swdata->pitches; overlay->pixels = swdata->planes; switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->pitches[0] = overlay->w; overlay->pitches[1] = overlay->pitches[0] / 2; overlay->pitches[2] = overlay->pitches[0] / 2; overlay->pixels[0] = swdata->pixels; overlay->pixels[1] = overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[2] = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2; overlay->planes = 3; break; case SDL_YUY2_OVERLAY: case SDL_UYVY_OVERLAY: case SDL_YVYU_OVERLAY: overlay->pitches[0] = overlay->w*2; overlay->pixels[0] = swdata->pixels; overlay->planes = 1; break; default: /* We should never get here (caught above) */ break; } /* We're all done.. */ return(overlay); } int SDL_LockYUV_SW(_THIS, SDL_Overlay *overlay) { return(0); } void SDL_UnlockYUV_SW(_THIS, SDL_Overlay *overlay) { return; } int SDL_DisplayYUV_SW(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst) { struct private_yuvhwdata *swdata; int stretch; int scale_2x; SDL_Surface *display; Uint8 *lum, *Cr, *Cb; Uint8 *dstp; int mod; swdata = overlay->hwdata; stretch = 0; scale_2x = 0; if ( src->x || src->y || src->w < overlay->w || src->h < overlay->h ) { /* The source rectangle has been clipped. Using a scratch surface is easier than adding clipped source support to all the blitters, plus that would slow them down in the general unclipped case. */ stretch = 1; } else if ( (src->w != dst->w) || (src->h != dst->h) ) { if ( (dst->w == 2*src->w) && (dst->h == 2*src->h) ) { scale_2x = 1; } else { stretch = 1; } } if ( stretch ) { if ( ! swdata->stretch ) { display = swdata->display; swdata->stretch = SDL_CreateRGBSurface( SDL_SWSURFACE, overlay->w, overlay->h, display->format->BitsPerPixel, display->format->Rmask, display->format->Gmask, display->format->Bmask, 0); if ( ! swdata->stretch ) { return(-1); } } display = swdata->stretch; } else { display = swdata->display; } switch (overlay->format) { case SDL_YV12_OVERLAY: lum = overlay->pixels[0]; Cr = overlay->pixels[1]; Cb = overlay->pixels[2]; break; case SDL_IYUV_OVERLAY: lum = overlay->pixels[0]; Cr = overlay->pixels[2]; Cb = overlay->pixels[1]; break; case SDL_YUY2_OVERLAY: lum = overlay->pixels[0]; Cr = lum + 3; Cb = lum + 1; break; case SDL_UYVY_OVERLAY: lum = overlay->pixels[0]+1; Cr = lum + 1; Cb = lum - 1; break; case SDL_YVYU_OVERLAY: lum = overlay->pixels[0]; Cr = lum + 1; Cb = lum + 3; break; default: SDL_SetError("Unsupported YUV format in blit"); return(-1); } if ( SDL_MUSTLOCK(display) ) { if ( SDL_LockSurface(display) < 0 ) { return(-1); } } if ( stretch ) { dstp = (Uint8 *)swdata->stretch->pixels; } else { dstp = (Uint8 *)display->pixels + dst->x * display->format->BytesPerPixel + dst->y * display->pitch; } mod = (display->pitch / display->format->BytesPerPixel); if ( scale_2x ) { mod -= (overlay->w * 2); swdata->Display2X(swdata->colortab, swdata->rgb_2_pix, lum, Cr, Cb, dstp, overlay->h, overlay->w, mod); } else { mod -= overlay->w; swdata->Display1X(swdata->colortab, swdata->rgb_2_pix, lum, Cr, Cb, dstp, overlay->h, overlay->w, mod); } if ( SDL_MUSTLOCK(display) ) { SDL_UnlockSurface(display); } if ( stretch ) { display = swdata->display; SDL_SoftStretch(swdata->stretch, src, display, dst); } SDL_UpdateRects(display, 1, dst); return(0); } void SDL_FreeYUV_SW(_THIS, SDL_Overlay *overlay) { struct private_yuvhwdata *swdata; swdata = overlay->hwdata; if ( swdata ) { if ( swdata->stretch ) { SDL_FreeSurface(swdata->stretch); } if ( swdata->pixels ) { SDL_free(swdata->pixels); } if ( swdata->colortab ) { SDL_free(swdata->colortab); } if ( swdata->rgb_2_pix ) { SDL_free(swdata->rgb_2_pix); } SDL_free(swdata); overlay->hwdata = NULL; } }